feat(stats): log unknown categories in updateStats
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This commit is contained in:
AMelonInsideLemon 2025-02-11 09:34:33 +01:00
parent 30061fb0e3
commit 5075fafa6d
5 changed files with 404 additions and 261 deletions

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@ -1,14 +1,15 @@
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { getStats, uploadStats } from "@/src/services/statsService";
import { IStatsUpload } from "@/src/types/statTypes";
import { getStats, updateStats } from "@/src/services/statsService";
import { IStatsUpdate } from "@/src/types/statTypes";
import { RequestHandler } from "express";
const uploadController: RequestHandler = async (req, res) => {
const payload = getJSONfromString<IStatsUpload>(String(req.body));
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const { PS, ...payload } = getJSONfromString<IStatsUpdate>(String(req.body));
const accountId = await getAccountIdForRequest(req);
const playerStats = await getStats(accountId);
await uploadStats(playerStats, payload);
await updateStats(playerStats, payload);
res.status(200).end();
};

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@ -5,14 +5,14 @@ import allScans from "@/static/fixed_responses/allScans.json";
import { ExportEnemies } from "warframe-public-export-plus";
import { getInventory } from "@/src/services/inventoryService";
import { getStats } from "@/src/services/statsService";
import { IStatsView } from "@/src/types/statTypes";
import { IStatsClient } from "@/src/types/statTypes";
const viewController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "XPInfo");
const playerStats = await getStats(accountId);
const responseJson: IStatsView = playerStats.toJSON();
const responseJson = playerStats.toJSON() as IStatsClient;
responseJson.Weapons ??= [];
for (const item of inventory.XPInfo) {
const weaponIndex = responseJson.Weapons.findIndex(element => element.type == item.ItemType);

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@ -1,5 +1,5 @@
import { Document, Schema, Types, model } from "mongoose";
import { IEnemy, IMission, IScan, ITutorial, IAbility, IWeapon, IStatsDatabase } from "@/src/types/statTypes";
import { IEnemy, IMission, IScan, ITutorial, IAbility, IWeapon, IStatsDatabase, IRace } from "@/src/types/statTypes";
const abilitySchema = new Schema<IAbility>(
{
@ -58,6 +58,13 @@ const weaponSchema = new Schema<IWeapon>(
{ _id: false }
);
const raceSchema = new Schema<IRace>(
{
highScore: Number
},
{ _id: false }
);
const statsSchema = new Schema<IStatsDatabase>({
accountOwnerId: { type: Schema.Types.ObjectId, required: true },
CiphersSolved: Number,
@ -69,6 +76,8 @@ const statsSchema = new Schema<IStatsDatabase>({
MissionsCompleted: Number,
MissionsQuit: Number,
MissionsFailed: Number,
MissionsInterrupted: Number,
MissionsDumped: Number,
TimePlayedSec: Number,
PickupCount: Number,
Tutorial: { type: Map, of: tutorialSchema, default: {} },
@ -81,7 +90,8 @@ const statsSchema = new Schema<IStatsDatabase>({
Missions: { type: [missionSchema], default: [] },
Deaths: Number,
HealCount: Number,
ReviveCount: Number
ReviveCount: Number,
Races: { type: Map, of: raceSchema, default: {} }
});
statsSchema.set("toJSON", {

View File

@ -1,5 +1,15 @@
import { Stats, TStatsDatabaseDocument } from "@/src/models/statsModel";
import { IStatsUpload } from "@/src/types/statTypes";
import {
IEnemy,
IStatsAdd,
IStatsMax,
IStatsSet,
IStatsTimers,
IStatsUpdate,
IUploadEntry,
IWeapon
} from "@/src/types/statTypes";
import { logger } from "../utils/logger";
export const createStats = async (accountId: string): Promise<TStatsDatabaseDocument> => {
const stats = new Stats({ accountOwnerId: accountId });
@ -15,269 +25,383 @@ export const getStats = async (accountOwnerId: string): Promise<TStatsDatabaseDo
return stats;
};
export const uploadStats = async (playerStats: TStatsDatabaseDocument, payload: IStatsUpload): Promise<void> => {
if (payload.add) {
const {
MISSION_COMPLETE,
PICKUP_ITEM,
SCAN,
USE_ABILITY,
FIRE_WEAPON,
HIT_ENTITY_ITEM,
HEADSHOT_ITEM,
KILL_ENEMY_ITEM,
KILL_ENEMY,
EXECUTE_ENEMY,
HEADSHOT,
DIE,
MELEE_KILL,
INCOME,
CIPHER
} = payload.add;
export const updateStats = async (playerStats: TStatsDatabaseDocument, payload: IStatsUpdate): Promise<void> => {
const unknownCategories: Record<string, string[]> = {};
if (MISSION_COMPLETE) {
for (const [key, value] of Object.entries(MISSION_COMPLETE)) {
switch (key) {
case "GS_SUCCESS":
playerStats.MissionsCompleted ??= 0;
playerStats.MissionsCompleted += value;
break;
case "GS_QUIT":
playerStats.MissionsQuit ??= 0;
playerStats.MissionsQuit += value;
break;
case "GS_FAILURE":
playerStats.MissionsFailed ??= 0;
playerStats.MissionsFailed += value;
break;
for (const [action, actionData] of Object.entries(payload)) {
switch (action) {
case "add":
for (const [category, data] of Object.entries(actionData as IStatsAdd)) {
switch (category) {
case "MISSION_COMPLETE":
for (const [key, value] of Object.entries(data as IUploadEntry)) {
switch (key) {
case "GS_SUCCESS":
playerStats.MissionsCompleted ??= 0;
playerStats.MissionsCompleted += value;
break;
case "GS_QUIT":
playerStats.MissionsQuit ??= 0;
playerStats.MissionsQuit += value;
break;
case "GS_FAILURE":
playerStats.MissionsFailed ??= 0;
playerStats.MissionsFailed += value;
break;
case "GS_INTERRUPTED":
playerStats.MissionsInterrupted ??= 0;
playerStats.MissionsInterrupted += value;
break;
case "GS_DUMPED":
playerStats.MissionsDumped ??= 0;
playerStats.MissionsDumped += value;
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
break;
case "PICKUP_ITEM":
playerStats.PickupCount ??= 0;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
for (const [_key, value] of Object.entries(data as IUploadEntry)) {
playerStats.PickupCount += value;
}
break;
case "SCAN":
playerStats.Scans ??= [];
for (const [type, scans] of Object.entries(data as IUploadEntry)) {
const scan = playerStats.Scans.find(element => element.type === type);
if (scan) {
scan.scans ??= 0;
scan.scans += scans;
} else {
playerStats.Scans.push({ type: type, scans });
}
}
break;
case "USE_ABILITY":
playerStats.Abilities ??= [];
for (const [type, used] of Object.entries(data as IUploadEntry)) {
const ability = playerStats.Abilities.find(element => element.type === type);
if (ability) {
ability.used ??= 0;
ability.used += used;
} else {
playerStats.Abilities.push({ type: type, used });
}
}
break;
case "FIRE_WEAPON":
case "HIT_ENTITY_ITEM":
case "HEADSHOT_ITEM":
case "KILL_ENEMY_ITEM":
playerStats.Weapons ??= [];
const statKey = {
FIRE_WEAPON: "fired",
HIT_ENTITY_ITEM: "hits",
HEADSHOT_ITEM: "headshots",
KILL_ENEMY_ITEM: "kills"
}[category] as "fired" | "hits" | "headshots" | "kills";
for (const [type, count] of Object.entries(data as IUploadEntry)) {
const weapon = playerStats.Weapons.find(element => element.type === type);
if (weapon) {
weapon[statKey] ??= 0;
weapon[statKey] += count;
} else {
const newWeapon: IWeapon = { type: type };
newWeapon[statKey] = count;
playerStats.Weapons.push(newWeapon);
}
}
break;
case "KILL_ENEMY":
case "EXECUTE_ENEMY":
case "HEADSHOT":
playerStats.Enemies ??= [];
const enemyStatKey = {
KILL_ENEMY: "kills",
EXECUTE_ENEMY: "executions",
HEADSHOT: "headshots"
}[category] as "kills" | "executions" | "headshots";
for (const [type, count] of Object.entries(data as IUploadEntry)) {
const enemy = playerStats.Enemies.find(element => element.type === type);
if (enemy) {
enemy[enemyStatKey] ??= 0;
enemy[enemyStatKey] += count;
} else {
const newEnemy: IEnemy = { type: type };
newEnemy[enemyStatKey] = count;
playerStats.Enemies.push(newEnemy);
}
}
break;
case "DIE":
playerStats.Enemies ??= [];
playerStats.Deaths ??= 0;
for (const [type, deaths] of Object.entries(data as IUploadEntry)) {
playerStats.Deaths += deaths;
const enemy = playerStats.Enemies.find(element => element.type === type);
if (enemy) {
enemy.deaths ??= 0;
enemy.deaths += deaths;
} else {
playerStats.Enemies.push({ type: type, deaths });
}
}
break;
case "MELEE_KILL":
playerStats.MeleeKills ??= 0;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
for (const [_key, kills] of Object.entries(data as IUploadEntry)) {
playerStats.MeleeKills += kills;
}
break;
case "INCOME":
playerStats.Income ??= 0;
playerStats.Income += data;
break;
case "CIPHER":
if (data["0"] > 0) {
playerStats.CiphersFailed ??= 0;
playerStats.CiphersFailed += data["0"];
}
if (data["1"] > 0) {
playerStats.CiphersSolved ??= 0;
playerStats.CiphersSolved += data["1"];
}
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
}
}
break;
if (PICKUP_ITEM) {
for (const value of Object.values(PICKUP_ITEM)) {
playerStats.PickupCount ??= 0;
playerStats.PickupCount += value;
}
}
case "timers":
for (const [category, data] of Object.entries(actionData as IStatsTimers)) {
switch (category) {
case "EQUIP_WEAPON":
playerStats.Weapons ??= [];
for (const [type, equipTime] of Object.entries(data as IUploadEntry)) {
const weapon = playerStats.Weapons.find(element => element.type === type);
if (weapon) {
weapon.equipTime ??= 0;
weapon.equipTime += equipTime;
} else {
playerStats.Weapons.push({ type: type, equipTime });
}
}
break;
if (SCAN) {
playerStats.Scans ??= [];
for (const [key, scans] of Object.entries(SCAN)) {
const scan = playerStats.Scans.find(element => element.type === key);
if (scan) {
scan.scans ??= 0;
scan.scans += scans;
} else {
playerStats.Scans.push({ type: key, scans });
case "CURRENT_MISSION_TIME":
playerStats.TimePlayedSec ??= 0;
playerStats.TimePlayedSec += data;
break;
case "CIPHER_TIME":
playerStats.CipherTime ??= 0;
playerStats.CipherTime += data;
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
}
}
break;
if (USE_ABILITY) {
playerStats.Abilities ??= [];
for (const [key, used] of Object.entries(USE_ABILITY)) {
const ability = playerStats.Abilities.find(element => element.type === key);
if (ability) {
ability.used ??= 0;
ability.used += used;
} else {
playerStats.Abilities.push({ type: key, used });
case "max":
for (const [category, data] of Object.entries(actionData as IStatsMax)) {
switch (category) {
case "WEAPON_XP":
playerStats.Weapons ??= [];
for (const [type, xp] of Object.entries(data as IUploadEntry)) {
const weapon = playerStats.Weapons.find(element => element.type === type);
if (weapon) {
if (xp > (weapon.xp ?? 0)) {
weapon.xp = xp;
}
} else {
playerStats.Weapons.push({ type: type, xp });
}
}
break;
case "MISSION_SCORE":
playerStats.Missions ??= [];
for (const [type, highScore] of Object.entries(data as IUploadEntry)) {
const mission = playerStats.Missions.find(element => element.type === type);
if (mission) {
if (highScore > mission.highScore) {
mission.highScore = highScore;
}
} else {
playerStats.Missions.push({ type: type, highScore });
}
}
break;
case "RACE_SCORE":
playerStats.Races ??= new Map();
for (const [race, highScore] of Object.entries(data as Record<string, number>)) {
const currentRace = playerStats.Races.get(race);
if (currentRace) {
if (highScore > currentRace.highScore) {
playerStats.Races.set(race, { highScore });
}
} else {
playerStats.Races.set(race, { highScore });
}
}
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
}
}
break;
if (FIRE_WEAPON) {
playerStats.Weapons ??= [];
for (const [key, fired] of Object.entries(FIRE_WEAPON)) {
const weapon = playerStats.Weapons.find(element => element.type === key);
if (weapon) {
weapon.fired ??= 0;
weapon.fired += fired;
} else {
playerStats.Weapons.push({ type: key, fired });
case "set":
for (const [category, value] of Object.entries(actionData as IStatsSet)) {
switch (category) {
case "ELO_RATING":
playerStats.Rating = value;
break;
case "RANK":
playerStats.Rank = value;
break;
case "PLAYER_LEVEL":
playerStats.PlayerLevel = value;
break;
default:
if (!ignoredCategories.includes(category)) {
if (!unknownCategories[action]) {
unknownCategories[action] = [];
}
unknownCategories[action].push(category);
}
break;
}
}
}
}
break;
if (HIT_ENTITY_ITEM) {
playerStats.Weapons ??= [];
for (const [key, hits] of Object.entries(HIT_ENTITY_ITEM)) {
const weapon = playerStats.Weapons.find(element => element.type === key);
if (weapon) {
weapon.hits ??= 0;
weapon.hits += hits;
} else {
playerStats.Weapons.push({ type: key, hits });
}
}
}
case "displayName":
case "guildId":
break;
if (HEADSHOT_ITEM) {
playerStats.Weapons ??= [];
for (const [key, headshots] of Object.entries(HEADSHOT_ITEM)) {
const weapon = playerStats.Weapons.find(element => element.type === key);
if (weapon) {
weapon.headshots ??= 0;
weapon.headshots += headshots;
} else {
playerStats.Weapons.push({ type: key, headshots });
}
}
}
if (KILL_ENEMY_ITEM) {
playerStats.Weapons ??= [];
for (const [key, kills] of Object.entries(KILL_ENEMY_ITEM)) {
const weapon = playerStats.Weapons.find(element => element.type === key);
if (weapon) {
weapon.kills ??= 0;
weapon.kills += kills;
} else {
playerStats.Weapons.push({ type: key, kills });
}
}
}
if (KILL_ENEMY) {
playerStats.Enemies ??= [];
for (const [key, kills] of Object.entries(KILL_ENEMY)) {
const enemy = playerStats.Enemies.find(element => element.type === key);
if (enemy) {
enemy.kills ??= 0;
enemy.kills += kills;
} else {
playerStats.Enemies.push({ type: key, kills });
}
}
}
if (EXECUTE_ENEMY) {
playerStats.Enemies ??= [];
for (const [key, executions] of Object.entries(EXECUTE_ENEMY)) {
const enemy = playerStats.Enemies.find(element => element.type === key);
if (enemy) {
enemy.executions ??= 0;
enemy.executions += executions;
} else {
playerStats.Enemies.push({ type: key, executions });
}
}
}
if (HEADSHOT) {
playerStats.Enemies ??= [];
for (const [key, headshots] of Object.entries(HEADSHOT)) {
const enemy = playerStats.Enemies.find(element => element.type === key);
if (enemy) {
enemy.headshots ??= 0;
enemy.headshots += headshots;
} else {
playerStats.Enemies.push({ type: key, headshots });
}
}
}
if (DIE) {
playerStats.Enemies ??= [];
for (const [key, deaths] of Object.entries(DIE)) {
playerStats.Deaths ??= 0;
playerStats.Deaths += deaths;
const enemy = playerStats.Enemies.find(element => element.type === key);
if (enemy) {
enemy.deaths ??= 0;
enemy.deaths += deaths;
} else {
playerStats.Enemies.push({ type: key, deaths });
}
}
}
if (MELEE_KILL) {
playerStats.MeleeKills ??= 0;
for (const kills of Object.values(MELEE_KILL)) {
playerStats.MeleeKills += kills;
}
}
if (INCOME) {
playerStats.Income ??= 0;
playerStats.Income += INCOME;
}
if (CIPHER) {
if (CIPHER["0"] > 0) {
playerStats.CiphersFailed ??= 0;
playerStats.CiphersFailed += CIPHER["0"];
}
if (CIPHER["1"] > 0) {
playerStats.CiphersSolved ??= 0;
playerStats.CiphersSolved += CIPHER["1"];
}
default:
logger.debug(`Unknown updateStats action: ${action}`);
break;
}
}
if (payload.timers) {
const { EQUIP_WEAPON, CURRENT_MISSION_TIME, CIPHER_TIME } = payload.timers;
if (EQUIP_WEAPON) {
playerStats.Weapons ??= [];
for (const [key, equipTime] of Object.entries(EQUIP_WEAPON)) {
const weapon = playerStats.Weapons.find(element => element.type === key);
if (weapon) {
weapon.equipTime ??= 0;
weapon.equipTime += equipTime;
} else {
playerStats.Weapons.push({ type: key, equipTime });
}
}
}
if (CURRENT_MISSION_TIME) {
playerStats.TimePlayedSec ??= 0;
playerStats.TimePlayedSec += CURRENT_MISSION_TIME;
}
if (CIPHER_TIME) {
playerStats.CipherTime ??= 0;
playerStats.CipherTime += CIPHER_TIME;
}
}
if (payload.max) {
const { WEAPON_XP, MISSION_SCORE } = payload.max;
if (WEAPON_XP) {
playerStats.Weapons ??= [];
for (const [key, xp] of Object.entries(WEAPON_XP)) {
const weapon = playerStats.Weapons.find(element => element.type === key);
if (weapon) {
weapon.xp = xp;
} else {
playerStats.Weapons.push({ type: key, xp });
}
}
}
if (MISSION_SCORE) {
playerStats.Missions ??= [];
for (const [key, highScore] of Object.entries(MISSION_SCORE)) {
const mission = playerStats.Missions.find(element => element.type === key);
if (mission) {
mission.highScore = highScore;
} else {
playerStats.Missions.push({ type: key, highScore });
}
}
}
}
if (payload.set) {
const { ELO_RATING, RANK, PLAYER_LEVEL } = payload.set;
if (ELO_RATING) playerStats.Rating = ELO_RATING;
if (RANK) playerStats.Rank = RANK;
if (PLAYER_LEVEL) playerStats.PlayerLevel = PLAYER_LEVEL;
for (const [action, categories] of Object.entries(unknownCategories)) {
logger.debug(`Unknown updateStats ${action} action categories: ${categories.join(", ")}`);
}
await playerStats.save();
};
const ignoredCategories = [
//add action
"MISSION_STARTED",
"HOST_OS",
"CPU_CORES",
"CPU_MODEL",
"CPU_VENDOR",
"GPU_CLASS",
"GFX_DRIVER",
"GFX_RESOLUTION",
"GFX_ASPECT",
"GFX_WINDOW",
"GPU_VENDOR",
"GFX_HDR",
"SPEAKER_COUNT",
"MISSION_MATCHMAKING",
"PLAYER_COUNT",
"HOST_MIGRATION",
"DESTROY_DECORATION",
"MOVEMENT",
"RECEIVE_UPGRADE",
"EQUIP_COSMETIC",
"EQUIP_UPGRADE",
"MISSION_TYPE",
"MISSION_FACTION",
"MISSION_PLAYED",
"MISSION_PLAYED_TIME",
"CPU_CLOCK",
"CPU_FEATURE",
"RAM",
"ADDR_SPACE",
"GFX_SCALE",
"LOGINS",
"GPU_MODEL",
"MEDALS_TOP",
"STATS_TIMERS_RESET",
"INPUT_ACTIVITY_TIME",
"LOGINS_ITEM",
"TAKE_DAMAGE",
"SQUAD_KILL_ENEMY",
"SQUAD_HEADSHOT",
"SQUAD_MELEE_KILL",
"MELEE_KILL_ITEM",
"TAKE_DAMAGE_ITEM",
"SQUAD_KILL_ENEMY_ITEM",
"SQUAD_HEADSHOT_ITEM",
"SQUAD_MELEE_KILL_ITEM",
"PRE_DIE",
"PRE_DIE_ITEM",
"GEAR_USED",
"DIE_ITEM",
// timers action
"IN_SHIP_TIME",
"IN_SHIP_VIEW_TIME",
"MISSION_LOAD_TIME",
"MISSION_TIME",
"REGION_TIME",
"PLATFORM_TIME",
"PRE_DIE_TIME",
"VEHICLE_TIME"
];

View File

@ -1,6 +1,6 @@
import { Types } from "mongoose";
export interface IStatsView {
export interface IStatsClient {
CiphersSolved?: number;
CiphersFailed?: number;
CipherTime?: number;
@ -10,9 +10,11 @@ export interface IStatsView {
MissionsCompleted?: number;
MissionsQuit?: number;
MissionsFailed?: number;
MissionsInterrupted?: number;
MissionsDumped?: number;
TimePlayedSec?: number;
PickupCount?: number;
Tutorial?: { [key: string]: ITutorial };
Tutorial?: Map<string, ITutorial>;
Abilities?: IAbility[];
Rating?: number;
Income?: number;
@ -23,9 +25,10 @@ export interface IStatsView {
Deaths?: number;
HealCount?: number;
ReviveCount?: number;
Races?: Map<string, IRace>;
}
export interface IStatsDatabase extends IStatsView {
export interface IStatsDatabase extends IStatsClient {
accountOwnerId: Types.ObjectId;
}
@ -68,7 +71,11 @@ export interface IWeapon {
fired?: number;
}
export interface IStatsUpload {
export interface IRace {
highScore: number;
}
export interface IStatsUpdate {
displayName: string;
guildId?: string;
PS?: string;
@ -128,6 +135,7 @@ export interface IUploadEntry {
export interface IStatsMax {
WEAPON_XP?: IUploadEntry;
MISSION_SCORE?: IUploadEntry;
RACE_SCORE?: IUploadEntry;
}
export interface IStatsSet {