add Progress
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@ -2,6 +2,7 @@ import { addString } from "@/src/controllers/api/inventoryController";
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import { getInventory } from "@/src/services/inventoryService";
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import { getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addQuestKey, IUpdateQuestRequest, updateQuestKey } from "@/src/services/questService";
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import { addQuestKey, IUpdateQuestRequest, updateQuestKey } from "@/src/services/questService";
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import { IQuestKeyDatabase, IQuestStage } from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { RequestHandler } from "express";
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import { ExportKeys } from "warframe-public-export-plus";
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import { ExportKeys } from "warframe-public-export-plus";
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@ -40,12 +41,15 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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case "completeAll": {
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case "completeAll": {
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logger.info("completing all quests..");
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logger.info("completing all quests..");
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for (const questKey of allQuestKeys) {
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for (const questKey of allQuestKeys) {
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const chainStageTotal = ExportKeys[questKey].chainStages?.length ?? 0;
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const Progress = Array(chainStageTotal).fill({ c: 0, i: true, m: true, b: [] } satisfies IQuestStage);
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const inventoryQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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const inventoryQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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if (inventoryQuestKey) {
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if (inventoryQuestKey) {
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inventoryQuestKey.Completed = true;
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inventoryQuestKey.Completed = true;
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inventoryQuestKey.Progress = Progress;
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continue;
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continue;
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}
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}
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addQuestKey(inventory, { ItemType: questKey, Completed: true, unlock: true, Progress: [] });
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addQuestKey(inventory, { ItemType: questKey, Completed: true, unlock: true, Progress: Progress });
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}
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}
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inventory.ArchwingEnabled = true;
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inventory.ArchwingEnabled = true;
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inventory.ActiveQuest = "";
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inventory.ActiveQuest = "";
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