fix: don't give credits for junctions, the index, and free flight
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@ -592,7 +592,14 @@ export const addMissionRewards = async (
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const node = ExportRegions[missions.Tag];
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const node = ExportRegions[missions.Tag];
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//node based credit rewards for mission completion
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//node based credit rewards for mission completion
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if (node.missionIndex !== 28) {
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if (
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node.missionIndex != 23 && // junction
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node.missionIndex != 28 && // open world
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missions.Tag != "SolNode761" && // the index
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missions.Tag != "SolNode762" && // the index
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missions.Tag != "SolNode763" && // the index
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missions.Tag != "CrewBattleNode556" // free flight
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) {
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const levelCreditReward = getLevelCreditRewards(node);
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const levelCreditReward = getLevelCreditRewards(node);
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missionCompletionCredits += levelCreditReward;
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missionCompletionCredits += levelCreditReward;
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inventory.RegularCredits += levelCreditReward;
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inventory.RegularCredits += levelCreditReward;
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