Merge branch 'main' into masteryTraining

This commit is contained in:
Ordis 2023-09-09 22:52:46 +02:00
commit 4c8b3362a3
28 changed files with 1131 additions and 564 deletions

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@ -8,4 +8,4 @@
"skipTutorial": true,
"testMission": true,
"testQuestKey": true
}
}

8
package-lock.json generated
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@ -12,7 +12,7 @@
"dotenv": "^16.1.3",
"express": "^5.0.0-beta.1",
"mongoose": "^7.4.1",
"warframe-items": "1.1260.79"
"warframe-items": "1.1260.121"
},
"devDependencies": {
"@tsconfig/node20": "^1.0.0",
@ -3597,9 +3597,9 @@
}
},
"node_modules/warframe-items": {
"version": "1.1260.79",
"resolved": "https://registry.npmjs.org/warframe-items/-/warframe-items-1.1260.79.tgz",
"integrity": "sha512-Xp/nt++v5V3ghEZNhE56Mge2jeBjjr+ua6PC/7ZHYTMsO8x1xheOMuVxl7v7IjscO1rHFdYEQnSU9Gw1uipYsQ=="
"version": "1.1260.121",
"resolved": "https://registry.npmjs.org/warframe-items/-/warframe-items-1.1260.121.tgz",
"integrity": "sha512-C/te9WSsc3HzeSAgziAGKs6sKnYqCO41QDov8E6RUfl3D06C7ko8mHsJ2j65zF515IatJl/xelVtp0aAnQcWiQ=="
},
"node_modules/webidl-conversions": {
"version": "7.0.0",

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@ -15,7 +15,7 @@
"dotenv": "^16.1.3",
"express": "^5.0.0-beta.1",
"mongoose": "^7.4.1",
"warframe-items": "1.1260.79"
"warframe-items": "1.1260.121"
},
"devDependencies": {
"@tsconfig/node20": "^1.0.0",

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@ -0,0 +1,22 @@
import { parseString } from "@/src/helpers/general";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { upgradeMod } from "@/src/services/inventoryService";
import { IArtifactsRequest } from "@/src/types/requestTypes";
import { RequestHandler } from "express";
// eslint-disable-next-line @typescript-eslint/no-misused-promises
const artifactsController: RequestHandler = async (req, res) => {
const accountId = parseString(req.query.accountId);
try {
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-unsafe-call
const artifactsData = getJSONfromString(req.body.toString()) as IArtifactsRequest;
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument
const upgradeModId = await upgradeMod(artifactsData, accountId);
res.send(upgradeModId);
} catch (err) {
console.error("Error parsing JSON data:", err);
}
};
export { artifactsController };

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@ -1,7 +1,30 @@
import { updateGeneric } from "@/src/services/inventoryService";
import { IGenericUpdate } from "@/src/types/genericUpdate";
import { RequestHandler } from "express";
const genericUpdateController: RequestHandler = (_req, res) => {
res.json({});
// TODO: Nightwave evidence submission support is the only thing missing.
// TODO: Also, you might want to test this, because I definitely didn't.
const genericUpdateController: RequestHandler = async (request, response) => {
const accountId = request.query.accountId as string;
const [body] = String(request.body).split("\n");
let reply = {};
try {
const update = JSON.parse(body) as IGenericUpdate;
if (typeof update !== "object") {
throw new Error("Invalid data format");
}
reply = await updateGeneric(update, accountId);
} catch (err) {
console.error("Error parsing JSON data:", err);
}
// Response support added for when Nightwave is supported below.
// response.json(reply);
response.json({});
};
export { genericUpdateController };

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@ -1,7 +1,11 @@
import { RequestHandler } from "express";
import { missionInventoryUpdate } from "@/src/services/inventoryService";
import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
import { combineRewardAndLootInventory, getRewards } from "@/src/services/missionInventoryUpdateService ";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { parseString } from "@/src/helpers/general";
import { IMissionInventoryUpdateRequest } from "@/src/types/requestTypes";
/*
**** INPUT ****
- [ ] crossPlaySetting
- [ ] rewardsMultiplier
- [ ] ActiveBoosters
@ -18,20 +22,20 @@ import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
- [ ] CurrentLoadOutIds
- [ ] AliveTime
- [ ] MissionTime
- [ ] Missions
- [x] Missions
- [ ] CompletedAlerts
- [ ] LastRegionPlayed
- [ ] GameModeId
- [ ] hosts
- [x] ChallengeProgress
- [ ] SeasonChallengeHistory
- [ ] PS
- [ ] PS (Passive anti-cheat data which includes your username, module list, process list, and system name.)
- [ ] ActiveDojoColorResearch
- [ ] RewardInfo
- [x] RewardInfo
- [ ] ReceivedCeremonyMsg
- [ ] LastCeremonyResetDate
- [ ] MissionPTS
- [ ] RepHash
- [ ] MissionPTS (Used to validate the mission/alive time above.)
- [ ] RepHash (A hash from the replication manager/RepMgr Unknown what it does.)
- [ ] EndOfMatchUpload
- [ ] ObjectiveReached
- [ ] FpsAvg
@ -41,22 +45,43 @@ import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
*/
// eslint-disable-next-line @typescript-eslint/no-misused-promises
const missionInventoryUpdateController: RequestHandler = async (req, res) => {
const [data] = String(req.body).split("\n");
const id = req.query.accountId as string;
// TODO - salt check
const missionInventoryUpdateController: RequestHandler = async (req, res): Promise<void> => {
const accountId = parseString(req.query.accountId);
try {
const parsedData = JSON.parse(data) as MissionInventoryUpdate;
if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
await missionInventoryUpdate(parsedData, id);
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-unsafe-call
const lootInventory = getJSONfromString(req.body.toString()) as IMissionInventoryUpdateRequest;
const { InventoryChanges, MissionRewards } = getRewards(lootInventory);
const { combinedInventoryChanges, TotalCredits, CreditsBonus, MissionCredits, FusionPoints } =
combineRewardAndLootInventory(InventoryChanges, lootInventory);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const InventoryJson = JSON.stringify(await missionInventoryUpdate(combinedInventoryChanges, accountId));
res.json({
// InventoryJson, // this part will reset game data and missions will be locked
MissionRewards,
InventoryChanges,
TotalCredits,
CreditsBonus,
MissionCredits,
...(FusionPoints !== undefined && { FusionPoints })
});
} catch (err) {
console.error("Error parsing JSON data:", err);
}
// TODO - get original response
res.json({});
};
/*
**** OUTPUT ****
- [x] InventoryJson
- [x] MissionRewards
- [x] TotalCredits
- [x] CreditsBonus
- [x] MissionCredits
- [x] InventoryChanges
- [x] FusionPoints
*/
export { missionInventoryUpdateController };

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@ -1,10 +1,10 @@
import { Session, FindSessionRequest } from "@/src/types/session";
import { ISession, IFindSessionRequest } from "@/src/types/session";
const sessions: Session[] = [];
const sessions: ISession[] = [];
function createNewSession(sessionData: Session, Creator: string): Session {
function createNewSession(sessionData: ISession, Creator: string): ISession {
const sessionId = getNewSessionID();
const newSession: Session = {
const newSession: ISession = {
sessionId,
creatorId: Creator,
maxPlayers: sessionData.maxPlayers || 4,
@ -35,15 +35,15 @@ function createNewSession(sessionData: Session, Creator: string): Session {
return newSession;
}
function getAllSessions(): Session[] {
function getAllSessions(): ISession[] {
return sessions;
}
function getSessionByID(sessionId: string): Session | undefined {
function getSessionByID(sessionId: string): ISession | undefined {
return sessions.find(session => session.sessionId === sessionId);
}
function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
function getSession(sessionIdOrRequest: string | IFindSessionRequest): any[] {
if (typeof sessionIdOrRequest === "string") {
const session = sessions.find(session => session.sessionId === sessionIdOrRequest);
if (session) {
@ -58,10 +58,10 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
return [];
}
const request = sessionIdOrRequest as FindSessionRequest;
const request = sessionIdOrRequest as IFindSessionRequest;
const matchingSessions = sessions.filter(session => {
for (const key in request) {
if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof Session]) {
if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof ISession]) {
return false;
}
}
@ -74,7 +74,7 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
}));
}
function getSessionByCreatorID(creatorId: string): Session | undefined {
function getSessionByCreatorID(creatorId: string): ISession | undefined {
return sessions.find(session => session.creatorId === creatorId);
}

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@ -1,15 +1,15 @@
import { Model, Schema, Types, model } from "mongoose";
import {
FlavourItem,
RawUpgrade,
MiscItem,
IFlavourItem,
IRawUpgrade,
IMiscItem,
IInventoryDatabase,
Booster,
IBooster,
IInventoryResponse,
IInventoryDatabaseDocument,
IInventoryResponseDocument
} from "../types/inventoryTypes/inventoryTypes";
import { IMongoDate, Oid } from "../types/commonTypes";
import { IMongoDate, IOid } from "../types/commonTypes";
import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes";
import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
@ -80,10 +80,38 @@ const BoosterSchema = new Schema({
ItemType: String
});
const RawUpgrades = new Schema({
ItemType: String,
ItemCount: Number
});
RawUpgrades.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.LastAdded = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
});
const Upgrade = new Schema({
UpgradeFingerprint: String,
ItemType: String
});
Upgrade.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
});
WeaponSchema.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
@ -139,7 +167,7 @@ const suitSchema = new Schema<ISuitDatabase>({
suitSchema.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
@ -190,7 +218,7 @@ const inventorySchema = new Schema<IInventoryDatabaseDocument, InventoryDocument
MiscItems: [Schema.Types.Mixed],
ChallengesFixVersion: Number,
ChallengeProgress: [Schema.Types.Mixed],
RawUpgrades: [Schema.Types.Mixed],
RawUpgrades: [RawUpgrades],
ReceivedStartingGear: Boolean,
Suits: [suitSchema],
LongGuns: [WeaponSchema],
@ -212,7 +240,7 @@ const inventorySchema = new Schema<IInventoryDatabaseDocument, InventoryDocument
PendingRecipes: [Schema.Types.Mixed],
TrainingDate: Date,
PlayerLevel: Number,
Upgrades: [Schema.Types.Mixed],
Upgrades: [Upgrade],
EquippedGear: [String],
DeathMarks: [String],
FusionTreasures: [Schema.Types.Mixed],
@ -355,13 +383,13 @@ type InventoryDocumentProps = {
LongGuns: Types.DocumentArray<IWeaponDatabase>;
Pistols: Types.DocumentArray<IWeaponDatabase>;
Melee: Types.DocumentArray<IWeaponDatabase>;
FlavourItems: Types.DocumentArray<FlavourItem>;
RawUpgrades: Types.DocumentArray<RawUpgrade>;
MiscItems: Types.DocumentArray<MiscItem>;
Boosters: Types.DocumentArray<Booster>;
FlavourItems: Types.DocumentArray<IFlavourItem>;
RawUpgrades: Types.DocumentArray<IRawUpgrade>;
MiscItems: Types.DocumentArray<IMiscItem>;
Boosters: Types.DocumentArray<IBooster>;
};
type InventoryModelType = Model<IInventoryDatabase, {}, InventoryDocumentProps>;
type InventoryModelType = Model<IInventoryDatabase, object, InventoryDocumentProps>;
const Inventory = model<IInventoryDatabase, InventoryModelType>("Inventory", inventorySchema);

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@ -1,6 +1,6 @@
import { Schema, model } from "mongoose";
import { IShip } from "../types/shipTypes";
import { Oid } from "../types/commonTypes";
import { IOid } from "../types/commonTypes";
const roomSchema = new Schema(
{
@ -19,7 +19,7 @@ const shipSchema = new Schema({
shipSchema.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies Oid;
returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
}
});

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@ -30,6 +30,7 @@ import { viewController } from "@/src/controllers/api/viewController";
import { joinSessionController } from "@/src/controllers/api/joinSessionController";
import { saveLoadoutController } from "@/src/controllers/api/saveLoadout";
import { trainingResultController } from "@/src/controllers/api/trainingResultController";
import { artifactsController } from "../controllers/api/artifactsController";
import express from "express";
@ -59,6 +60,7 @@ apiRouter.get("/deleteSession.php", deleteSessionController);
apiRouter.get("/logout.php", logoutController);
// post
apiRouter.post("/artifacts.php", artifactsController);
apiRouter.post("/findSessions.php", findSessionsController);
// eslint-disable-next-line @typescript-eslint/no-misused-promises
apiRouter.post("/purchase.php", purchaseController);

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@ -2,16 +2,20 @@ import { Inventory } from "@/src/models/inventoryModel";
import new_inventory from "@/static/fixed_responses/postTutorialInventory.json";
import config from "@/config.json";
import { Types } from "mongoose";
import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
import { ISuitDatabase, ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
import { SlotType } from "@/src/types/purchaseTypes";
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
import { ChallengeProgress, FlavourItem, IInventoryDatabaseDocument } from "@/src/types/inventoryTypes/inventoryTypes";
import { IWeaponDatabase, IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
import {
MissionInventoryUpdate,
MissionInventoryUpdateCard,
MissionInventoryUpdateGear,
MissionInventoryUpdateItem
} from "../types/missionInventoryUpdateType";
IChallengeProgress,
IConsumable,
IFlavourItem,
IInventoryDatabaseDocument,
IMiscItem,
IMission,
IRawUpgrade
} from "@/src/types/inventoryTypes/inventoryTypes";
import { IGenericUpdate } from "../types/genericUpdate";
import { IArtifactsRequest, IMissionInventoryUpdateRequest } from "../types/requestTypes";
const createInventory = async (accountOwnerId: Types.ObjectId) => {
try {
@ -76,6 +80,27 @@ export const updateCurrency = async (price: number, usePremium: boolean, account
return { [currencyName]: -price };
};
// TODO: AffiliationMods support (Nightwave).
export const updateGeneric = async (data: IGenericUpdate, accountId: string) => {
const inventory = await getInventory(accountId);
// Make it an array for easier parsing.
if (typeof data.NodeIntrosCompleted === "string") {
data.NodeIntrosCompleted = [data.NodeIntrosCompleted];
}
// Combine the two arrays into one.
data.NodeIntrosCompleted = inventory.NodeIntrosCompleted.concat(data.NodeIntrosCompleted);
// Remove duplicate entries.
const nodes = [...new Set(data.NodeIntrosCompleted)];
inventory.NodeIntrosCompleted = nodes;
await inventory.save();
return data;
};
export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee";
export const addWeapon = async (
@ -104,7 +129,7 @@ export const addWeapon = async (
return changedInventory[weaponType][weaponIndex - 1].toJSON();
};
export const addCustomization = async (customizatonName: string, accountId: string): Promise<FlavourItem> => {
export const addCustomization = async (customizatonName: string, accountId: string): Promise<IFlavourItem> => {
const inventory = await getInventory(accountId);
const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
@ -114,42 +139,82 @@ export const addCustomization = async (customizatonName: string, accountId: stri
const addGearExpByCategory = (
inventory: IInventoryDatabaseDocument,
gearArray: MissionInventoryUpdateGear[] | undefined,
gearArray: ISuitDatabase[] | IWeaponDatabase[] | undefined,
categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
) => {
const category = inventory[categoryName];
gearArray?.forEach(({ ItemId, XP }) => {
const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid));
const itemIndex = ItemId ? category.findIndex(item => item._id?.equals(ItemId.$oid)) : -1;
const item = category[itemIndex];
if (itemIndex !== -1 && item.XP != undefined) {
item.XP += XP;
item.XP += XP || 0;
inventory.markModified(`${categoryName}.${itemIndex}.XP`);
}
});
};
const addItemsByCategory = (
inventory: IInventoryDatabaseDocument,
itemsArray: (MissionInventoryUpdateItem | MissionInventoryUpdateCard)[] | undefined,
categoryName: "RawUpgrades" | "MiscItems"
) => {
const category = inventory[categoryName];
const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined) => {
const { MiscItems } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
const itemIndex = category.findIndex(i => i.ItemType === ItemType);
const itemIndex = MiscItems.findIndex(miscItem => miscItem.ItemType === ItemType);
if (itemIndex !== -1) {
category[itemIndex].ItemCount += ItemCount;
inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`);
MiscItems[itemIndex].ItemCount += ItemCount;
inventory.markModified(`MiscItems.${itemIndex}.ItemCount`);
} else {
category.push({ ItemCount, ItemType });
MiscItems.push({ ItemCount, ItemType });
}
});
};
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: ChallengeProgress[] | undefined) => {
const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
const { Consumables } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
Consumables[itemIndex].ItemCount += ItemCount;
inventory.markModified(`Consumables.${itemIndex}.ItemCount`);
} else {
Consumables.push({ ItemCount, ItemType });
}
});
};
const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
const { Recipes } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
Recipes[itemIndex].ItemCount += ItemCount;
inventory.markModified(`Recipes.${itemIndex}.ItemCount`);
} else {
Recipes.push({ ItemCount, ItemType });
}
});
};
const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined) => {
const { RawUpgrades } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount }) => {
const itemIndex = RawUpgrades.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
RawUpgrades[itemIndex].ItemCount += ItemCount;
inventory.markModified(`RawUpgrades.${itemIndex}.ItemCount`);
} else {
RawUpgrades.push({ ItemCount, ItemType });
}
});
};
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChallengeProgress[] | undefined) => {
const category = inventory.ChallengeProgress;
itemsArray?.forEach(({ Name, Progress }) => {
@ -164,35 +229,54 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: Challe
});
};
const addMissionComplete = (inventory: IInventoryDatabaseDocument, { Tag, Completes }: IMission) => {
const { Missions } = inventory;
const itemIndex = Missions.findIndex(item => item.Tag === Tag);
if (itemIndex !== -1) {
Missions[itemIndex].Completes += Completes;
inventory.markModified(`Missions.${itemIndex}.Completes`);
} else {
Missions.push({ Tag, Completes });
}
};
const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
type GearKeysType = (typeof gearKeys)[number];
export const missionInventoryUpdate = async (data: MissionInventoryUpdate, accountId: string): Promise<void> => {
const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest, accountId: string) => {
const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes, Missions } =
data;
const inventory = await getInventory(accountId);
// TODO - multipliers logic
// credits
inventory.RegularCredits += RegularCredits || 0;
// gear exp
// endo
inventory.FusionPoints += FusionPoints || 0;
// Gear XP
gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
// other
addItemsByCategory(inventory, RawUpgrades, "RawUpgrades"); // TODO - check mods fusion level
addItemsByCategory(inventory, MiscItems, "MiscItems");
addMods(inventory, RawUpgrades);
addMiscItems(inventory, MiscItems);
addConsumables(inventory, Consumables);
addRecipes(inventory, Recipes);
addChallenges(inventory, ChallengeProgress);
addMissionComplete(inventory, Missions!);
await inventory.save();
const changedInventory = await inventory.save();
return changedInventory.toJSON();
};
export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
const currentTime = Math.floor(Date.now() / 1000) - 129600; // booster time getting more without 129600, probably defence logic, idk
const currentTime = Math.floor(Date.now() / 1000) - 129600; // Value is wrong without 129600. Figure out why, please. :)
const inventory = await getInventory(accountId);
const { Boosters } = inventory;
const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType);
const itemIndex = Boosters.findIndex(booster => booster.ItemType === ItemType);
if (itemIndex !== -1) {
const existingBooster = Boosters[itemIndex];
@ -205,4 +289,55 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
await inventory.save();
};
export const upgradeMod = async (artifactsData: IArtifactsRequest, accountId: string): Promise<string | undefined> => {
const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
try {
const inventory = await getInventory(accountId);
const { Upgrades, RawUpgrades } = inventory;
const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint);
parsedUpgradeFingerprint.lvl += LevelDiff;
const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
if (itemIndex !== -1) {
Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
} else {
itemIndex =
Upgrades.push({
UpgradeFingerprint: stringifiedUpgradeFingerprint,
ItemType
}) - 1;
const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
RawUpgrades[rawItemIndex].ItemCount--;
if (RawUpgrades[rawItemIndex].ItemCount > 0) {
inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
} else {
RawUpgrades.splice(rawItemIndex, 1);
}
}
inventory.RegularCredits -= Cost;
inventory.FusionPoints -= FusionPointCost;
const changedInventory = await inventory.save();
const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
if (!itemId) {
throw new Error("Item Id not found in upgradeMod");
}
return itemId;
} catch (error) {
console.error("Error in upgradeMod:", error);
throw error;
}
};
export { createInventory, addPowerSuit };

View File

@ -0,0 +1,245 @@
import { IMissionRewardResponse, IReward, IInventoryFieldType, inventoryFields } from "@/src/types/missionTypes";
import missionsDropTable from "@/static/json/missions-drop-table.json";
import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
import { IMissionInventoryUpdateRequest } from "../types/requestTypes";
// need reverse engineer rewardSeed, otherwise ingame displayed rotation reward will be different than added to db or displayed on mission end
const getRewards = ({
RewardInfo
}: IMissionInventoryUpdateRequest): {
InventoryChanges: IMissionInventoryUpdateRequest;
MissionRewards: IMissionRewardResponse[];
} => {
if (!RewardInfo) {
return { InventoryChanges: {}, MissionRewards: [] };
}
const rewards = (missionsDropTable as { [key: string]: IReward[] })[RewardInfo.node];
if (!rewards) {
return { InventoryChanges: {}, MissionRewards: [] };
}
const rotationCount = RewardInfo.rewardQualifications?.length || 0;
const rotations = getRotations(rotationCount);
const drops: IReward[] = [];
for (const rotation of rotations) {
const rotationRewards = rewards.filter(reward => reward.rotation === rotation);
// Separate guaranteed and chance drops
const guaranteedDrops: IReward[] = [];
const chanceDrops: IReward[] = [];
for (const reward of rotationRewards) {
if (reward.chance === 100) {
guaranteedDrops.push(reward);
} else {
chanceDrops.push(reward);
}
}
const randomDrop = getRandomRewardByChance(chanceDrops);
if (randomDrop) {
guaranteedDrops.push(randomDrop);
}
drops.push(...guaranteedDrops);
}
// const testDrops = [
// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
// { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
// { chance: 10.82, name: "Arrow Mutation", rotation: "C" },
// { chance: 10.82, name: "200 Endo", rotation: "C" },
// { chance: 10.82, name: "200 Endo", rotation: "C" },
// { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
// { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
// { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
// ];
// console.log("Mission rewards:", testDrops);
// return formatRewardsToInventoryType(testDrops);
console.log("Mission rewards:", drops);
return formatRewardsToInventoryType(drops);
};
const combineRewardAndLootInventory = (
rewardInventory: IMissionInventoryUpdateRequest,
lootInventory: IMissionInventoryUpdateRequest
) => {
const missionCredits = lootInventory.RegularCredits || 0;
const creditsBonus = rewardInventory.RegularCredits || 0;
const totalCredits = missionCredits + creditsBonus;
const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
lootInventory.RegularCredits = totalCredits;
if (FusionPoints) {
lootInventory.FusionPoints = FusionPoints;
}
inventoryFields.forEach((field: IInventoryFieldType) => {
if (rewardInventory[field] && !lootInventory[field]) {
lootInventory[field] = [];
}
rewardInventory[field]?.forEach(item => lootInventory[field]!.push(item));
});
return {
combinedInventoryChanges: lootInventory,
TotalCredits: [totalCredits, totalCredits],
CreditsBonus: [creditsBonus, creditsBonus],
MissionCredits: [missionCredits, missionCredits],
...(FusionPoints !== undefined && { FusionPoints })
};
};
const getRotations = (rotationCount: number): (string | undefined)[] => {
if (rotationCount === 0) return [undefined];
const rotationPattern = ["A", "A", "B", "C"];
const rotatedValues = [];
for (let i = 0; i < rotationCount; i++) {
rotatedValues.push(rotationPattern[i % rotationPattern.length]);
}
return rotatedValues;
};
const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
if (!data || data.length == 0) return;
const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
const randomValue = Math.random() * totalChance;
let cumulativeChance = 0;
for (const item of data) {
cumulativeChance += item.chance;
if (randomValue <= cumulativeChance) {
return item;
}
}
return;
};
const formatRewardsToInventoryType = (
rewards: IReward[]
): { InventoryChanges: IMissionInventoryUpdateRequest; MissionRewards: IMissionRewardResponse[] } => {
const InventoryChanges: IMissionInventoryUpdateRequest = {};
const MissionRewards: IMissionRewardResponse[] = [];
for (const reward of rewards) {
if (itemCheck(InventoryChanges, MissionRewards, reward.name)) {
continue;
}
if (reward.name.includes(" Endo")) {
if (!InventoryChanges.FusionPoints) {
InventoryChanges.FusionPoints = 0;
}
InventoryChanges.FusionPoints += getCountFromName(reward.name);
} else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
if (!InventoryChanges.RegularCredits) {
InventoryChanges.RegularCredits = 0;
}
InventoryChanges.RegularCredits += getCountFromName(reward.name);
}
}
return { InventoryChanges, MissionRewards };
};
const itemCheck = (
InventoryChanges: IMissionInventoryUpdateRequest,
MissionRewards: IMissionRewardResponse[],
name: string
) => {
const rewardCheck = {
RawUpgrades: modNames[name],
Consumables: gearNames[name],
MiscItems:
miscNames[name] ||
miscNames[name.replace(/\d+X\s*/, "")] ||
resourceNames[name] ||
resourceNames[name.replace(/\d+X\s*/, "")] ||
relicNames[name.replace("Relic", "Intact")] ||
relicNames[name.replace("Relic (Radiant)", "Radiant")],
Recipes: blueprintNames[name]
};
for (const key of Object.keys(rewardCheck) as IInventoryFieldType[]) {
if (rewardCheck[key]) {
addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
return true;
}
}
return false;
};
const getCountFromName = (name: string) => {
const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
const countMatches = name.match(regex);
return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
};
const addRewardResponse = (
InventoryChanges: IMissionInventoryUpdateRequest,
MissionRewards: IMissionRewardResponse[],
ItemName: string,
ItemType: string,
InventoryCategory: IInventoryFieldType
) => {
if (!ItemType) return;
if (!InventoryChanges[InventoryCategory]) {
InventoryChanges[InventoryCategory] = [];
}
const ItemCount = getCountFromName(ItemName);
const TweetText = `${ItemName}`;
const existReward = InventoryChanges[InventoryCategory]!.find(item => item.ItemType === ItemType);
if (existReward) {
existReward.ItemCount += ItemCount;
const missionReward = MissionRewards.find(missionReward => missionReward.TypeName === ItemType);
if (missionReward) {
missionReward.ItemCount += ItemCount;
}
} else {
InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
MissionRewards.push({
ItemCount,
TweetText,
ProductCategory: InventoryCategory,
StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
TypeName: ItemType
});
}
};
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const _missionRewardsCheckAllNamings = () => {
let tempRewards: IReward[] = [];
Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(rewards => {
rewards.forEach(reward => {
tempRewards.push(reward);
});
});
tempRewards = tempRewards
.filter(reward => !modNames[reward.name])
.filter(reward => !miscNames[reward.name])
.filter(reward => !miscNames[reward.name.replace(/\d+X\s*/, "")])
.filter(reward => !resourceNames[reward.name])
.filter(reward => !resourceNames[reward.name.replace(/\d+X\s*/, "")])
.filter(reward => !gearNames[reward.name])
.filter(reward => {
return (
!relicNames[reward.name.replace("Relic", "Intact")] &&
!relicNames[reward.name.replace("Relic (Radiant)", "Radiant")]
);
})
.filter(reward => !blueprintNames[reward.name])
.filter(reward => !reward.name.includes(" Endo"))
.filter(reward => !reward.name.includes(" Credits Cache") && !reward.name.includes("Return: "));
console.log(tempRewards);
};
// _missionRewardsCheckAllNamings();
export { getRewards, combineRewardAndLootInventory };

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@ -1,4 +1,4 @@
export interface Oid {
export interface IOid {
$oid: string;
}

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@ -0,0 +1,4 @@
export interface IGenericUpdate {
NodeIntrosCompleted: string | string[];
// AffiliationMods: any[];
}

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@ -1,5 +1,5 @@
import { Oid } from "@/src/types/commonTypes";
import { AbilityOverride, Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { IOid } from "@/src/types/commonTypes";
import { IAbilityOverride, IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { Document, Types } from "mongoose";
// export interface ISuitDocument extends ISuitResponse, Document {}
@ -8,7 +8,7 @@ export interface ISuitDocument extends Document, ISuitResponse {
}
export interface ISuitResponse extends ISuitDatabase {
ItemId: Oid;
ItemId: IOid;
}
export interface ISuitDatabase {
@ -18,24 +18,25 @@ export interface ISuitDatabase {
XP?: number;
InfestationDate?: Date;
Features?: number;
Polarity?: Polarity[];
Polarity?: IPolarity[];
Polarized?: number;
ModSlotPurchases?: number;
FocusLens?: string;
UnlockLevel?: number;
_id: Types.ObjectId;
ItemId?: IOid;
}
export interface SuitConfig {
Skins?: string[];
pricol?: Color;
attcol?: Color;
eyecol?: Color;
sigcol?: Color;
pricol?: IColor;
attcol?: IColor;
eyecol?: IColor;
sigcol?: IColor;
Upgrades?: string[];
Songs?: Song[];
Name?: string;
AbilityOverride?: AbilityOverride;
AbilityOverride?: IAbilityOverride;
PvpUpgrades?: string[];
ugly?: boolean;
}

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@ -1,4 +1,4 @@
export interface Polarity {
export interface IPolarity {
Slot: number;
Value: FocusSchool;
}
@ -15,7 +15,7 @@ export enum FocusSchool {
ApWard = "AP_WARD"
}
export interface Color {
export interface IColor {
t0?: number;
t1?: number;
t2?: number;
@ -26,16 +26,17 @@ export interface Color {
m1?: number;
}
export interface AbilityOverride {
export interface IAbilityOverride {
Ability: string;
Index: number;
}
export interface SlotsBin {
export interface ISlotsBin {
Slots: number;
}
export interface sigcol {
// ISigCol? IsIgCoL? ISIGCOL!
export interface Isigcol {
t0: number;
t1: number;
en: number;

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@ -1,9 +1,9 @@
import { Oid } from "@/src/types/commonTypes";
import { Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { IOid } from "@/src/types/commonTypes";
import { IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { Types } from "mongoose";
export interface IWeaponResponse extends IWeaponDatabase {
ItemId: Oid;
ItemId: IOid;
}
export interface IWeaponDatabase {
@ -13,7 +13,7 @@ export interface IWeaponDatabase {
XP?: number;
Features?: number;
Polarized?: number;
Polarity?: Polarity[];
Polarity?: IPolarity[];
FocusLens?: string;
ModSlotPurchases?: number;
UpgradeType?: string;
@ -22,19 +22,20 @@ export interface IWeaponDatabase {
ModularParts?: string[];
UnlockLevel?: number;
_id?: Types.ObjectId;
ItemId?: IOid;
}
export interface WeaponConfig {
Skins?: string[];
pricol?: Color;
pricol?: IColor;
Upgrades?: string[];
attcol?: Color;
eyecol?: OperatorLoadOutSigcol;
attcol?: IColor;
eyecol?: IOperatorLoadOutSigcol;
Name?: string;
PvpUpgrades?: string[];
}
export interface OperatorLoadOutSigcol {
export interface IOperatorLoadOutSigcol {
t0?: number;
t1?: number;
en?: number;

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@ -10,7 +10,7 @@ export interface ILoginResponse extends Omit<IDatabaseAccountDocument, "email" |
HUB: string;
}
//includes virtual id
// Includes virtual ID
export interface IDatabaseAccountDocument extends IDatabaseAccount {
id: string;
}

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@ -1,64 +0,0 @@
interface MongooseId{
$oid: string;
}
interface ExpireDate{
$date: {
$numberLong: string;
}
}
export interface MissionInventoryUpdateGear{
ItemType: string;
ItemName: string;
ItemId: MongooseId;
XP: number;
UpgradeVer: number;
Features: number;
Polarized: number;
CustomizationSlotPurchases: number;
ModSlotPurchases: number;
FocusLens: string;
Expiry: ExpireDate;
Polarity: any[];
Configs: any[];
ModularParts: any[];
SkillTree: string;
UpgradeType: string;
UpgradeFingerprint: string;
OffensiveUpgrade: string;
DefensiveUpgrade: string;
UpgradesExpiry: ExpireDate;
ArchonCrystalUpgrades: any[];
}
export interface MissionInventoryUpdateItem{
ItemCount: number;
ItemType: string;
}
export interface MissionInventoryUpdateCard extends MissionInventoryUpdateItem{
ItemId: MongooseId;
UpgradeFingerprint: string;
PendingRerollFingerprint: string;
LastAdded: MongooseId;
}
interface MissionInventoryUpdateChallange{
Name: string;
Progress: number;
Completed: any[];
}
export interface MissionInventoryUpdate{
rewardsMultiplier?: number;
ActiveBoosters?: any[];
LongGuns?: MissionInventoryUpdateGear[];
Pistols?: MissionInventoryUpdateGear[];
Suits?: MissionInventoryUpdateGear[];
Melee?: MissionInventoryUpdateGear[];
RawUpgrades?: MissionInventoryUpdateCard[];
MiscItems?: MissionInventoryUpdateItem[];
RegularCredits?: number;
ChallengeProgress?: MissionInventoryUpdateChallange[];
}

17
src/types/missionTypes.ts Normal file
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@ -0,0 +1,17 @@
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
export type IInventoryFieldType = (typeof inventoryFields)[number];
export interface IMissionRewardResponse {
StoreItem?: string;
TypeName: string;
UpgradeLevel?: number;
ItemCount: number;
TweetText: string;
ProductCategory: string;
}
export interface IReward {
name: string;
chance: number;
rotation?: string;
}

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@ -1,6 +1,5 @@
/* eslint-disable prettier/prettier */
import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
import { FlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
export interface IPurchaseRequest {
@ -29,7 +28,7 @@ export interface IPurchaseResponse {
Melee?: IWeaponResponse[];
PremiumCredits?: number;
RegularCredits?: number;
FlavourItems?: FlavourItem[];
FlavourItems?: IFlavourItem[];
};
}

53
src/types/requestTypes.ts Normal file
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@ -0,0 +1,53 @@
import {
IBooster,
IChallengeProgress,
IConsumable,
ICrewShipSalvagedWeaponSkin,
IMiscItem,
IMission,
IRawUpgrade
} from "./inventoryTypes/inventoryTypes";
import { IWeaponDatabase } from "./inventoryTypes/weaponTypes";
import { ISuitDatabase } from "./inventoryTypes/SuitTypes";
interface IArtifactsRequest {
Upgrade: ICrewShipSalvagedWeaponSkin;
LevelDiff: number;
Cost: number;
FusionPointCost: number;
}
interface IMissionInventoryUpdateRequest {
rewardsMultiplier?: number;
ActiveBoosters?: IBooster[];
LongGuns?: IWeaponDatabase[];
Pistols?: IWeaponDatabase[];
Suits?: ISuitDatabase[];
Melee?: IWeaponDatabase[];
RawUpgrades?: IRawUpgrade[];
MiscItems?: IMiscItem[];
Consumables?: IConsumable[];
Recipes?: IConsumable[];
RegularCredits?: number;
ChallengeProgress?: IChallengeProgress[];
RewardInfo?: IMissionInventoryUpdateRequestRewardInfo;
FusionPoints?: number;
Missions?: IMission;
}
interface IMissionInventoryUpdateRequestRewardInfo {
node: string;
rewardTier?: number;
nightmareMode?: boolean;
useVaultManifest?: boolean;
EnemyCachesFound?: number;
toxinOk?: boolean;
lostTargetWave?: number;
defenseTargetCount?: number;
EOM_AFK?: number;
rewardQualifications?: string;
PurgatoryRewardQualifications?: string;
rewardSeed?: number;
}
export { IArtifactsRequest, IMissionInventoryUpdateRequest };

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@ -1,4 +1,5 @@
export interface Session {
/* eslint-disable @typescript-eslint/no-explicit-any */
export interface ISession {
sessionId: string;
creatorId: string;
maxPlayers: number;
@ -26,6 +27,6 @@ export interface Session {
fullReset: number;
}
export interface FindSessionRequest {
export interface IFindSessionRequest {
[key: string]: any;
}

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@ -1,7 +1,5 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { Types } from "mongoose";
import { Oid } from "@/src/types/commonTypes";
import { IOid } from "@/src/types/commonTypes";
export interface IShip {
ShipOwnerId: Types.ObjectId;
@ -10,8 +8,9 @@ export interface IShip {
}
export interface IShipClassResponse extends IShipClassDatabase {
ShipId: Oid;
ShipId: IOid;
}
export interface IShipClassDatabase {
Rooms: IRoomsClass[];
Features: string[];

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@ -1,4 +1,4 @@
import Items, { Item, Weapon } from "warframe-items";
import Items, { Category, Item, Warframe, Weapon } from "warframe-items";
type MinWeapon = Omit<Weapon, "patchlogs">;
type MinItem = Omit<Item, "patchlogs">;
@ -16,3 +16,45 @@ export const items: MinItem[] = new Items({ category: ["All"] }).map(item => {
delete next.patchlogs;
return next;
});
const getNamesObj = (category: Category) =>
new Items({ category: [category] }).reduce((acc, item) => {
acc[item.name!.replace("'S", "'s")] = item.uniqueName!;
return acc;
}, {} as ImportAssertions);
export const modNames = getNamesObj("Mods");
export const resourceNames = getNamesObj("Resources");
export const miscNames = getNamesObj("Misc");
export const relicNames = getNamesObj("Relics");
export const skinNames = getNamesObj("Skins");
export const arcaneNames = getNamesObj("Arcanes");
export const gearNames = getNamesObj("Gear");
export const craftNames: ImportAssertions = Object.fromEntries(
(
new Items({
category: [
"Warframes",
"Gear",
"Melee",
"Primary",
"Secondary",
"Sentinels",
"Misc",
"Arch-Gun",
"Arch-Melee"
]
}) as Warframe[]
)
.flatMap(item => item.components || [])
.filter(item => item.drops && item.drops[0])
.map(item => [item.drops![0].type, item.uniqueName])
);
craftNames["Forma Blueprint"] = "/Lotus/Types/Recipes/Components/FormaBlueprint";
export const blueprintNames: ImportAssertions = Object.fromEntries(
Object.keys(craftNames)
.filter(name => name.includes("Blueprint"))
.map(name => [name, craftNames[name]])
);

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