Merge branch 'main' into masteryTraining
This commit is contained in:
commit
4c8b3362a3
@ -8,4 +8,4 @@
|
||||
"skipTutorial": true,
|
||||
"testMission": true,
|
||||
"testQuestKey": true
|
||||
}
|
||||
}
|
8
package-lock.json
generated
8
package-lock.json
generated
@ -12,7 +12,7 @@
|
||||
"dotenv": "^16.1.3",
|
||||
"express": "^5.0.0-beta.1",
|
||||
"mongoose": "^7.4.1",
|
||||
"warframe-items": "1.1260.79"
|
||||
"warframe-items": "1.1260.121"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tsconfig/node20": "^1.0.0",
|
||||
@ -3597,9 +3597,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/warframe-items": {
|
||||
"version": "1.1260.79",
|
||||
"resolved": "https://registry.npmjs.org/warframe-items/-/warframe-items-1.1260.79.tgz",
|
||||
"integrity": "sha512-Xp/nt++v5V3ghEZNhE56Mge2jeBjjr+ua6PC/7ZHYTMsO8x1xheOMuVxl7v7IjscO1rHFdYEQnSU9Gw1uipYsQ=="
|
||||
"version": "1.1260.121",
|
||||
"resolved": "https://registry.npmjs.org/warframe-items/-/warframe-items-1.1260.121.tgz",
|
||||
"integrity": "sha512-C/te9WSsc3HzeSAgziAGKs6sKnYqCO41QDov8E6RUfl3D06C7ko8mHsJ2j65zF515IatJl/xelVtp0aAnQcWiQ=="
|
||||
},
|
||||
"node_modules/webidl-conversions": {
|
||||
"version": "7.0.0",
|
||||
|
@ -15,7 +15,7 @@
|
||||
"dotenv": "^16.1.3",
|
||||
"express": "^5.0.0-beta.1",
|
||||
"mongoose": "^7.4.1",
|
||||
"warframe-items": "1.1260.79"
|
||||
"warframe-items": "1.1260.121"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@tsconfig/node20": "^1.0.0",
|
||||
|
22
src/controllers/api/artifactsController.ts
Normal file
22
src/controllers/api/artifactsController.ts
Normal file
@ -0,0 +1,22 @@
|
||||
import { parseString } from "@/src/helpers/general";
|
||||
import { getJSONfromString } from "@/src/helpers/stringHelpers";
|
||||
import { upgradeMod } from "@/src/services/inventoryService";
|
||||
import { IArtifactsRequest } from "@/src/types/requestTypes";
|
||||
import { RequestHandler } from "express";
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-misused-promises
|
||||
const artifactsController: RequestHandler = async (req, res) => {
|
||||
const accountId = parseString(req.query.accountId);
|
||||
|
||||
try {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-unsafe-call
|
||||
const artifactsData = getJSONfromString(req.body.toString()) as IArtifactsRequest;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument
|
||||
const upgradeModId = await upgradeMod(artifactsData, accountId);
|
||||
res.send(upgradeModId);
|
||||
} catch (err) {
|
||||
console.error("Error parsing JSON data:", err);
|
||||
}
|
||||
};
|
||||
|
||||
export { artifactsController };
|
@ -1,7 +1,30 @@
|
||||
import { updateGeneric } from "@/src/services/inventoryService";
|
||||
import { IGenericUpdate } from "@/src/types/genericUpdate";
|
||||
import { RequestHandler } from "express";
|
||||
|
||||
const genericUpdateController: RequestHandler = (_req, res) => {
|
||||
res.json({});
|
||||
// TODO: Nightwave evidence submission support is the only thing missing.
|
||||
// TODO: Also, you might want to test this, because I definitely didn't.
|
||||
const genericUpdateController: RequestHandler = async (request, response) => {
|
||||
const accountId = request.query.accountId as string;
|
||||
|
||||
const [body] = String(request.body).split("\n");
|
||||
|
||||
let reply = {};
|
||||
try {
|
||||
const update = JSON.parse(body) as IGenericUpdate;
|
||||
if (typeof update !== "object") {
|
||||
throw new Error("Invalid data format");
|
||||
}
|
||||
|
||||
reply = await updateGeneric(update, accountId);
|
||||
} catch (err) {
|
||||
console.error("Error parsing JSON data:", err);
|
||||
}
|
||||
|
||||
// Response support added for when Nightwave is supported below.
|
||||
// response.json(reply);
|
||||
|
||||
response.json({});
|
||||
};
|
||||
|
||||
export { genericUpdateController };
|
||||
|
@ -1,7 +1,11 @@
|
||||
import { RequestHandler } from "express";
|
||||
import { missionInventoryUpdate } from "@/src/services/inventoryService";
|
||||
import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
|
||||
import { combineRewardAndLootInventory, getRewards } from "@/src/services/missionInventoryUpdateService ";
|
||||
import { getJSONfromString } from "@/src/helpers/stringHelpers";
|
||||
import { parseString } from "@/src/helpers/general";
|
||||
import { IMissionInventoryUpdateRequest } from "@/src/types/requestTypes";
|
||||
/*
|
||||
**** INPUT ****
|
||||
- [ ] crossPlaySetting
|
||||
- [ ] rewardsMultiplier
|
||||
- [ ] ActiveBoosters
|
||||
@ -18,20 +22,20 @@ import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
|
||||
- [ ] CurrentLoadOutIds
|
||||
- [ ] AliveTime
|
||||
- [ ] MissionTime
|
||||
- [ ] Missions
|
||||
- [x] Missions
|
||||
- [ ] CompletedAlerts
|
||||
- [ ] LastRegionPlayed
|
||||
- [ ] GameModeId
|
||||
- [ ] hosts
|
||||
- [x] ChallengeProgress
|
||||
- [ ] SeasonChallengeHistory
|
||||
- [ ] PS
|
||||
- [ ] PS (Passive anti-cheat data which includes your username, module list, process list, and system name.)
|
||||
- [ ] ActiveDojoColorResearch
|
||||
- [ ] RewardInfo
|
||||
- [x] RewardInfo
|
||||
- [ ] ReceivedCeremonyMsg
|
||||
- [ ] LastCeremonyResetDate
|
||||
- [ ] MissionPTS
|
||||
- [ ] RepHash
|
||||
- [ ] MissionPTS (Used to validate the mission/alive time above.)
|
||||
- [ ] RepHash (A hash from the replication manager/RepMgr Unknown what it does.)
|
||||
- [ ] EndOfMatchUpload
|
||||
- [ ] ObjectiveReached
|
||||
- [ ] FpsAvg
|
||||
@ -41,22 +45,43 @@ import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
|
||||
*/
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-misused-promises
|
||||
const missionInventoryUpdateController: RequestHandler = async (req, res) => {
|
||||
const [data] = String(req.body).split("\n");
|
||||
const id = req.query.accountId as string;
|
||||
|
||||
// TODO - salt check
|
||||
const missionInventoryUpdateController: RequestHandler = async (req, res): Promise<void> => {
|
||||
const accountId = parseString(req.query.accountId);
|
||||
|
||||
try {
|
||||
const parsedData = JSON.parse(data) as MissionInventoryUpdate;
|
||||
if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
|
||||
await missionInventoryUpdate(parsedData, id);
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-unsafe-call
|
||||
const lootInventory = getJSONfromString(req.body.toString()) as IMissionInventoryUpdateRequest;
|
||||
|
||||
const { InventoryChanges, MissionRewards } = getRewards(lootInventory);
|
||||
|
||||
const { combinedInventoryChanges, TotalCredits, CreditsBonus, MissionCredits, FusionPoints } =
|
||||
combineRewardAndLootInventory(InventoryChanges, lootInventory);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const InventoryJson = JSON.stringify(await missionInventoryUpdate(combinedInventoryChanges, accountId));
|
||||
res.json({
|
||||
// InventoryJson, // this part will reset game data and missions will be locked
|
||||
MissionRewards,
|
||||
InventoryChanges,
|
||||
TotalCredits,
|
||||
CreditsBonus,
|
||||
MissionCredits,
|
||||
...(FusionPoints !== undefined && { FusionPoints })
|
||||
});
|
||||
} catch (err) {
|
||||
console.error("Error parsing JSON data:", err);
|
||||
}
|
||||
|
||||
// TODO - get original response
|
||||
res.json({});
|
||||
};
|
||||
|
||||
/*
|
||||
**** OUTPUT ****
|
||||
- [x] InventoryJson
|
||||
- [x] MissionRewards
|
||||
- [x] TotalCredits
|
||||
- [x] CreditsBonus
|
||||
- [x] MissionCredits
|
||||
- [x] InventoryChanges
|
||||
- [x] FusionPoints
|
||||
*/
|
||||
|
||||
export { missionInventoryUpdateController };
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { Session, FindSessionRequest } from "@/src/types/session";
|
||||
import { ISession, IFindSessionRequest } from "@/src/types/session";
|
||||
|
||||
const sessions: Session[] = [];
|
||||
const sessions: ISession[] = [];
|
||||
|
||||
function createNewSession(sessionData: Session, Creator: string): Session {
|
||||
function createNewSession(sessionData: ISession, Creator: string): ISession {
|
||||
const sessionId = getNewSessionID();
|
||||
const newSession: Session = {
|
||||
const newSession: ISession = {
|
||||
sessionId,
|
||||
creatorId: Creator,
|
||||
maxPlayers: sessionData.maxPlayers || 4,
|
||||
@ -35,15 +35,15 @@ function createNewSession(sessionData: Session, Creator: string): Session {
|
||||
return newSession;
|
||||
}
|
||||
|
||||
function getAllSessions(): Session[] {
|
||||
function getAllSessions(): ISession[] {
|
||||
return sessions;
|
||||
}
|
||||
|
||||
function getSessionByID(sessionId: string): Session | undefined {
|
||||
function getSessionByID(sessionId: string): ISession | undefined {
|
||||
return sessions.find(session => session.sessionId === sessionId);
|
||||
}
|
||||
|
||||
function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
|
||||
function getSession(sessionIdOrRequest: string | IFindSessionRequest): any[] {
|
||||
if (typeof sessionIdOrRequest === "string") {
|
||||
const session = sessions.find(session => session.sessionId === sessionIdOrRequest);
|
||||
if (session) {
|
||||
@ -58,10 +58,10 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
|
||||
return [];
|
||||
}
|
||||
|
||||
const request = sessionIdOrRequest as FindSessionRequest;
|
||||
const request = sessionIdOrRequest as IFindSessionRequest;
|
||||
const matchingSessions = sessions.filter(session => {
|
||||
for (const key in request) {
|
||||
if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof Session]) {
|
||||
if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof ISession]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -74,7 +74,7 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
|
||||
}));
|
||||
}
|
||||
|
||||
function getSessionByCreatorID(creatorId: string): Session | undefined {
|
||||
function getSessionByCreatorID(creatorId: string): ISession | undefined {
|
||||
return sessions.find(session => session.creatorId === creatorId);
|
||||
}
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
import { Model, Schema, Types, model } from "mongoose";
|
||||
import {
|
||||
FlavourItem,
|
||||
RawUpgrade,
|
||||
MiscItem,
|
||||
IFlavourItem,
|
||||
IRawUpgrade,
|
||||
IMiscItem,
|
||||
IInventoryDatabase,
|
||||
Booster,
|
||||
IBooster,
|
||||
IInventoryResponse,
|
||||
IInventoryDatabaseDocument,
|
||||
IInventoryResponseDocument
|
||||
} from "../types/inventoryTypes/inventoryTypes";
|
||||
import { IMongoDate, Oid } from "../types/commonTypes";
|
||||
import { IMongoDate, IOid } from "../types/commonTypes";
|
||||
import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes";
|
||||
import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
|
||||
|
||||
@ -80,10 +80,38 @@ const BoosterSchema = new Schema({
|
||||
ItemType: String
|
||||
});
|
||||
|
||||
const RawUpgrades = new Schema({
|
||||
ItemType: String,
|
||||
ItemCount: Number
|
||||
});
|
||||
|
||||
RawUpgrades.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
|
||||
returnedObject.LastAdded = { $oid: returnedObject._id.toString() } satisfies IOid;
|
||||
delete returnedObject._id;
|
||||
delete returnedObject.__v;
|
||||
}
|
||||
});
|
||||
|
||||
const Upgrade = new Schema({
|
||||
UpgradeFingerprint: String,
|
||||
ItemType: String
|
||||
});
|
||||
|
||||
Upgrade.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
|
||||
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
|
||||
delete returnedObject._id;
|
||||
delete returnedObject.__v;
|
||||
}
|
||||
});
|
||||
|
||||
WeaponSchema.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
|
||||
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
|
||||
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
|
||||
delete returnedObject._id;
|
||||
delete returnedObject.__v;
|
||||
}
|
||||
@ -139,7 +167,7 @@ const suitSchema = new Schema<ISuitDatabase>({
|
||||
suitSchema.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
|
||||
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
|
||||
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
|
||||
delete returnedObject._id;
|
||||
delete returnedObject.__v;
|
||||
}
|
||||
@ -190,7 +218,7 @@ const inventorySchema = new Schema<IInventoryDatabaseDocument, InventoryDocument
|
||||
MiscItems: [Schema.Types.Mixed],
|
||||
ChallengesFixVersion: Number,
|
||||
ChallengeProgress: [Schema.Types.Mixed],
|
||||
RawUpgrades: [Schema.Types.Mixed],
|
||||
RawUpgrades: [RawUpgrades],
|
||||
ReceivedStartingGear: Boolean,
|
||||
Suits: [suitSchema],
|
||||
LongGuns: [WeaponSchema],
|
||||
@ -212,7 +240,7 @@ const inventorySchema = new Schema<IInventoryDatabaseDocument, InventoryDocument
|
||||
PendingRecipes: [Schema.Types.Mixed],
|
||||
TrainingDate: Date,
|
||||
PlayerLevel: Number,
|
||||
Upgrades: [Schema.Types.Mixed],
|
||||
Upgrades: [Upgrade],
|
||||
EquippedGear: [String],
|
||||
DeathMarks: [String],
|
||||
FusionTreasures: [Schema.Types.Mixed],
|
||||
@ -355,13 +383,13 @@ type InventoryDocumentProps = {
|
||||
LongGuns: Types.DocumentArray<IWeaponDatabase>;
|
||||
Pistols: Types.DocumentArray<IWeaponDatabase>;
|
||||
Melee: Types.DocumentArray<IWeaponDatabase>;
|
||||
FlavourItems: Types.DocumentArray<FlavourItem>;
|
||||
RawUpgrades: Types.DocumentArray<RawUpgrade>;
|
||||
MiscItems: Types.DocumentArray<MiscItem>;
|
||||
Boosters: Types.DocumentArray<Booster>;
|
||||
FlavourItems: Types.DocumentArray<IFlavourItem>;
|
||||
RawUpgrades: Types.DocumentArray<IRawUpgrade>;
|
||||
MiscItems: Types.DocumentArray<IMiscItem>;
|
||||
Boosters: Types.DocumentArray<IBooster>;
|
||||
};
|
||||
|
||||
type InventoryModelType = Model<IInventoryDatabase, {}, InventoryDocumentProps>;
|
||||
type InventoryModelType = Model<IInventoryDatabase, object, InventoryDocumentProps>;
|
||||
|
||||
const Inventory = model<IInventoryDatabase, InventoryModelType>("Inventory", inventorySchema);
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Schema, model } from "mongoose";
|
||||
import { IShip } from "../types/shipTypes";
|
||||
import { Oid } from "../types/commonTypes";
|
||||
import { IOid } from "../types/commonTypes";
|
||||
|
||||
const roomSchema = new Schema(
|
||||
{
|
||||
@ -19,7 +19,7 @@ const shipSchema = new Schema({
|
||||
shipSchema.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
|
||||
returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies Oid;
|
||||
returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies IOid;
|
||||
delete returnedObject._id;
|
||||
}
|
||||
});
|
||||
|
@ -30,6 +30,7 @@ import { viewController } from "@/src/controllers/api/viewController";
|
||||
import { joinSessionController } from "@/src/controllers/api/joinSessionController";
|
||||
import { saveLoadoutController } from "@/src/controllers/api/saveLoadout";
|
||||
import { trainingResultController } from "@/src/controllers/api/trainingResultController";
|
||||
import { artifactsController } from "../controllers/api/artifactsController";
|
||||
|
||||
import express from "express";
|
||||
|
||||
@ -59,6 +60,7 @@ apiRouter.get("/deleteSession.php", deleteSessionController);
|
||||
apiRouter.get("/logout.php", logoutController);
|
||||
|
||||
// post
|
||||
apiRouter.post("/artifacts.php", artifactsController);
|
||||
apiRouter.post("/findSessions.php", findSessionsController);
|
||||
// eslint-disable-next-line @typescript-eslint/no-misused-promises
|
||||
apiRouter.post("/purchase.php", purchaseController);
|
||||
|
@ -2,16 +2,20 @@ import { Inventory } from "@/src/models/inventoryModel";
|
||||
import new_inventory from "@/static/fixed_responses/postTutorialInventory.json";
|
||||
import config from "@/config.json";
|
||||
import { Types } from "mongoose";
|
||||
import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
|
||||
import { ISuitDatabase, ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
|
||||
import { SlotType } from "@/src/types/purchaseTypes";
|
||||
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
|
||||
import { ChallengeProgress, FlavourItem, IInventoryDatabaseDocument } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { IWeaponDatabase, IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
|
||||
import {
|
||||
MissionInventoryUpdate,
|
||||
MissionInventoryUpdateCard,
|
||||
MissionInventoryUpdateGear,
|
||||
MissionInventoryUpdateItem
|
||||
} from "../types/missionInventoryUpdateType";
|
||||
IChallengeProgress,
|
||||
IConsumable,
|
||||
IFlavourItem,
|
||||
IInventoryDatabaseDocument,
|
||||
IMiscItem,
|
||||
IMission,
|
||||
IRawUpgrade
|
||||
} from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { IGenericUpdate } from "../types/genericUpdate";
|
||||
import { IArtifactsRequest, IMissionInventoryUpdateRequest } from "../types/requestTypes";
|
||||
|
||||
const createInventory = async (accountOwnerId: Types.ObjectId) => {
|
||||
try {
|
||||
@ -76,6 +80,27 @@ export const updateCurrency = async (price: number, usePremium: boolean, account
|
||||
return { [currencyName]: -price };
|
||||
};
|
||||
|
||||
// TODO: AffiliationMods support (Nightwave).
|
||||
export const updateGeneric = async (data: IGenericUpdate, accountId: string) => {
|
||||
const inventory = await getInventory(accountId);
|
||||
|
||||
// Make it an array for easier parsing.
|
||||
if (typeof data.NodeIntrosCompleted === "string") {
|
||||
data.NodeIntrosCompleted = [data.NodeIntrosCompleted];
|
||||
}
|
||||
|
||||
// Combine the two arrays into one.
|
||||
data.NodeIntrosCompleted = inventory.NodeIntrosCompleted.concat(data.NodeIntrosCompleted);
|
||||
|
||||
// Remove duplicate entries.
|
||||
const nodes = [...new Set(data.NodeIntrosCompleted)];
|
||||
|
||||
inventory.NodeIntrosCompleted = nodes;
|
||||
await inventory.save();
|
||||
|
||||
return data;
|
||||
};
|
||||
|
||||
export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee";
|
||||
|
||||
export const addWeapon = async (
|
||||
@ -104,7 +129,7 @@ export const addWeapon = async (
|
||||
return changedInventory[weaponType][weaponIndex - 1].toJSON();
|
||||
};
|
||||
|
||||
export const addCustomization = async (customizatonName: string, accountId: string): Promise<FlavourItem> => {
|
||||
export const addCustomization = async (customizatonName: string, accountId: string): Promise<IFlavourItem> => {
|
||||
const inventory = await getInventory(accountId);
|
||||
|
||||
const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
|
||||
@ -114,42 +139,82 @@ export const addCustomization = async (customizatonName: string, accountId: stri
|
||||
|
||||
const addGearExpByCategory = (
|
||||
inventory: IInventoryDatabaseDocument,
|
||||
gearArray: MissionInventoryUpdateGear[] | undefined,
|
||||
gearArray: ISuitDatabase[] | IWeaponDatabase[] | undefined,
|
||||
categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
|
||||
) => {
|
||||
const category = inventory[categoryName];
|
||||
|
||||
gearArray?.forEach(({ ItemId, XP }) => {
|
||||
const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid));
|
||||
const itemIndex = ItemId ? category.findIndex(item => item._id?.equals(ItemId.$oid)) : -1;
|
||||
const item = category[itemIndex];
|
||||
|
||||
if (itemIndex !== -1 && item.XP != undefined) {
|
||||
item.XP += XP;
|
||||
item.XP += XP || 0;
|
||||
inventory.markModified(`${categoryName}.${itemIndex}.XP`);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const addItemsByCategory = (
|
||||
inventory: IInventoryDatabaseDocument,
|
||||
itemsArray: (MissionInventoryUpdateItem | MissionInventoryUpdateCard)[] | undefined,
|
||||
categoryName: "RawUpgrades" | "MiscItems"
|
||||
) => {
|
||||
const category = inventory[categoryName];
|
||||
const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined) => {
|
||||
const { MiscItems } = inventory;
|
||||
|
||||
itemsArray?.forEach(({ ItemCount, ItemType }) => {
|
||||
const itemIndex = category.findIndex(i => i.ItemType === ItemType);
|
||||
const itemIndex = MiscItems.findIndex(miscItem => miscItem.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
category[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`);
|
||||
MiscItems[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`MiscItems.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
category.push({ ItemCount, ItemType });
|
||||
MiscItems.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: ChallengeProgress[] | undefined) => {
|
||||
const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
|
||||
const { Consumables } = inventory;
|
||||
|
||||
itemsArray?.forEach(({ ItemCount, ItemType }) => {
|
||||
const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Consumables[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`Consumables.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
Consumables.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
|
||||
const { Recipes } = inventory;
|
||||
|
||||
itemsArray?.forEach(({ ItemCount, ItemType }) => {
|
||||
const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Recipes[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`Recipes.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
Recipes.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined) => {
|
||||
const { RawUpgrades } = inventory;
|
||||
itemsArray?.forEach(({ ItemType, ItemCount }) => {
|
||||
const itemIndex = RawUpgrades.findIndex(i => i.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
RawUpgrades[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`RawUpgrades.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
RawUpgrades.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChallengeProgress[] | undefined) => {
|
||||
const category = inventory.ChallengeProgress;
|
||||
|
||||
itemsArray?.forEach(({ Name, Progress }) => {
|
||||
@ -164,35 +229,54 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: Challe
|
||||
});
|
||||
};
|
||||
|
||||
const addMissionComplete = (inventory: IInventoryDatabaseDocument, { Tag, Completes }: IMission) => {
|
||||
const { Missions } = inventory;
|
||||
const itemIndex = Missions.findIndex(item => item.Tag === Tag);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Missions[itemIndex].Completes += Completes;
|
||||
inventory.markModified(`Missions.${itemIndex}.Completes`);
|
||||
} else {
|
||||
Missions.push({ Tag, Completes });
|
||||
}
|
||||
};
|
||||
|
||||
const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
|
||||
type GearKeysType = (typeof gearKeys)[number];
|
||||
|
||||
export const missionInventoryUpdate = async (data: MissionInventoryUpdate, accountId: string): Promise<void> => {
|
||||
const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
|
||||
export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequest, accountId: string) => {
|
||||
const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes, Missions } =
|
||||
data;
|
||||
const inventory = await getInventory(accountId);
|
||||
|
||||
// TODO - multipliers logic
|
||||
// credits
|
||||
inventory.RegularCredits += RegularCredits || 0;
|
||||
|
||||
// gear exp
|
||||
// endo
|
||||
inventory.FusionPoints += FusionPoints || 0;
|
||||
|
||||
// Gear XP
|
||||
gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
|
||||
|
||||
// other
|
||||
addItemsByCategory(inventory, RawUpgrades, "RawUpgrades"); // TODO - check mods fusion level
|
||||
addItemsByCategory(inventory, MiscItems, "MiscItems");
|
||||
addMods(inventory, RawUpgrades);
|
||||
addMiscItems(inventory, MiscItems);
|
||||
addConsumables(inventory, Consumables);
|
||||
addRecipes(inventory, Recipes);
|
||||
addChallenges(inventory, ChallengeProgress);
|
||||
addMissionComplete(inventory, Missions!);
|
||||
|
||||
await inventory.save();
|
||||
const changedInventory = await inventory.save();
|
||||
return changedInventory.toJSON();
|
||||
};
|
||||
|
||||
export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
|
||||
const currentTime = Math.floor(Date.now() / 1000) - 129600; // booster time getting more without 129600, probably defence logic, idk
|
||||
const currentTime = Math.floor(Date.now() / 1000) - 129600; // Value is wrong without 129600. Figure out why, please. :)
|
||||
|
||||
const inventory = await getInventory(accountId);
|
||||
const { Boosters } = inventory;
|
||||
|
||||
const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType);
|
||||
const itemIndex = Boosters.findIndex(booster => booster.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
const existingBooster = Boosters[itemIndex];
|
||||
@ -205,4 +289,55 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
|
||||
await inventory.save();
|
||||
};
|
||||
|
||||
export const upgradeMod = async (artifactsData: IArtifactsRequest, accountId: string): Promise<string | undefined> => {
|
||||
const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
|
||||
try {
|
||||
const inventory = await getInventory(accountId);
|
||||
const { Upgrades, RawUpgrades } = inventory;
|
||||
const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
|
||||
|
||||
const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
|
||||
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
|
||||
const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint);
|
||||
parsedUpgradeFingerprint.lvl += LevelDiff;
|
||||
const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
|
||||
|
||||
let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
|
||||
inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
|
||||
} else {
|
||||
itemIndex =
|
||||
Upgrades.push({
|
||||
UpgradeFingerprint: stringifiedUpgradeFingerprint,
|
||||
ItemType
|
||||
}) - 1;
|
||||
|
||||
const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
|
||||
RawUpgrades[rawItemIndex].ItemCount--;
|
||||
if (RawUpgrades[rawItemIndex].ItemCount > 0) {
|
||||
inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
|
||||
} else {
|
||||
RawUpgrades.splice(rawItemIndex, 1);
|
||||
}
|
||||
}
|
||||
|
||||
inventory.RegularCredits -= Cost;
|
||||
inventory.FusionPoints -= FusionPointCost;
|
||||
|
||||
const changedInventory = await inventory.save();
|
||||
const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
|
||||
|
||||
if (!itemId) {
|
||||
throw new Error("Item Id not found in upgradeMod");
|
||||
}
|
||||
|
||||
return itemId;
|
||||
} catch (error) {
|
||||
console.error("Error in upgradeMod:", error);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
export { createInventory, addPowerSuit };
|
||||
|
245
src/services/missionInventoryUpdateService .ts
Normal file
245
src/services/missionInventoryUpdateService .ts
Normal file
@ -0,0 +1,245 @@
|
||||
import { IMissionRewardResponse, IReward, IInventoryFieldType, inventoryFields } from "@/src/types/missionTypes";
|
||||
|
||||
import missionsDropTable from "@/static/json/missions-drop-table.json";
|
||||
import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
|
||||
import { IMissionInventoryUpdateRequest } from "../types/requestTypes";
|
||||
|
||||
// need reverse engineer rewardSeed, otherwise ingame displayed rotation reward will be different than added to db or displayed on mission end
|
||||
const getRewards = ({
|
||||
RewardInfo
|
||||
}: IMissionInventoryUpdateRequest): {
|
||||
InventoryChanges: IMissionInventoryUpdateRequest;
|
||||
MissionRewards: IMissionRewardResponse[];
|
||||
} => {
|
||||
if (!RewardInfo) {
|
||||
return { InventoryChanges: {}, MissionRewards: [] };
|
||||
}
|
||||
|
||||
const rewards = (missionsDropTable as { [key: string]: IReward[] })[RewardInfo.node];
|
||||
if (!rewards) {
|
||||
return { InventoryChanges: {}, MissionRewards: [] };
|
||||
}
|
||||
|
||||
const rotationCount = RewardInfo.rewardQualifications?.length || 0;
|
||||
const rotations = getRotations(rotationCount);
|
||||
const drops: IReward[] = [];
|
||||
for (const rotation of rotations) {
|
||||
const rotationRewards = rewards.filter(reward => reward.rotation === rotation);
|
||||
|
||||
// Separate guaranteed and chance drops
|
||||
const guaranteedDrops: IReward[] = [];
|
||||
const chanceDrops: IReward[] = [];
|
||||
for (const reward of rotationRewards) {
|
||||
if (reward.chance === 100) {
|
||||
guaranteedDrops.push(reward);
|
||||
} else {
|
||||
chanceDrops.push(reward);
|
||||
}
|
||||
}
|
||||
|
||||
const randomDrop = getRandomRewardByChance(chanceDrops);
|
||||
if (randomDrop) {
|
||||
guaranteedDrops.push(randomDrop);
|
||||
}
|
||||
|
||||
drops.push(...guaranteedDrops);
|
||||
}
|
||||
|
||||
// const testDrops = [
|
||||
// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
|
||||
// { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
|
||||
// { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
|
||||
// { chance: 10.82, name: "Arrow Mutation", rotation: "C" },
|
||||
// { chance: 10.82, name: "200 Endo", rotation: "C" },
|
||||
// { chance: 10.82, name: "200 Endo", rotation: "C" },
|
||||
// { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
|
||||
// { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
|
||||
// { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
|
||||
// ];
|
||||
// console.log("Mission rewards:", testDrops);
|
||||
// return formatRewardsToInventoryType(testDrops);
|
||||
|
||||
console.log("Mission rewards:", drops);
|
||||
return formatRewardsToInventoryType(drops);
|
||||
};
|
||||
|
||||
const combineRewardAndLootInventory = (
|
||||
rewardInventory: IMissionInventoryUpdateRequest,
|
||||
lootInventory: IMissionInventoryUpdateRequest
|
||||
) => {
|
||||
const missionCredits = lootInventory.RegularCredits || 0;
|
||||
const creditsBonus = rewardInventory.RegularCredits || 0;
|
||||
const totalCredits = missionCredits + creditsBonus;
|
||||
const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
|
||||
|
||||
lootInventory.RegularCredits = totalCredits;
|
||||
if (FusionPoints) {
|
||||
lootInventory.FusionPoints = FusionPoints;
|
||||
}
|
||||
inventoryFields.forEach((field: IInventoryFieldType) => {
|
||||
if (rewardInventory[field] && !lootInventory[field]) {
|
||||
lootInventory[field] = [];
|
||||
}
|
||||
rewardInventory[field]?.forEach(item => lootInventory[field]!.push(item));
|
||||
});
|
||||
|
||||
return {
|
||||
combinedInventoryChanges: lootInventory,
|
||||
TotalCredits: [totalCredits, totalCredits],
|
||||
CreditsBonus: [creditsBonus, creditsBonus],
|
||||
MissionCredits: [missionCredits, missionCredits],
|
||||
...(FusionPoints !== undefined && { FusionPoints })
|
||||
};
|
||||
};
|
||||
|
||||
const getRotations = (rotationCount: number): (string | undefined)[] => {
|
||||
if (rotationCount === 0) return [undefined];
|
||||
|
||||
const rotationPattern = ["A", "A", "B", "C"];
|
||||
const rotatedValues = [];
|
||||
|
||||
for (let i = 0; i < rotationCount; i++) {
|
||||
rotatedValues.push(rotationPattern[i % rotationPattern.length]);
|
||||
}
|
||||
|
||||
return rotatedValues;
|
||||
};
|
||||
|
||||
const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
|
||||
if (!data || data.length == 0) return;
|
||||
|
||||
const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
|
||||
const randomValue = Math.random() * totalChance;
|
||||
|
||||
let cumulativeChance = 0;
|
||||
for (const item of data) {
|
||||
cumulativeChance += item.chance;
|
||||
if (randomValue <= cumulativeChance) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
};
|
||||
|
||||
const formatRewardsToInventoryType = (
|
||||
rewards: IReward[]
|
||||
): { InventoryChanges: IMissionInventoryUpdateRequest; MissionRewards: IMissionRewardResponse[] } => {
|
||||
const InventoryChanges: IMissionInventoryUpdateRequest = {};
|
||||
const MissionRewards: IMissionRewardResponse[] = [];
|
||||
for (const reward of rewards) {
|
||||
if (itemCheck(InventoryChanges, MissionRewards, reward.name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (reward.name.includes(" Endo")) {
|
||||
if (!InventoryChanges.FusionPoints) {
|
||||
InventoryChanges.FusionPoints = 0;
|
||||
}
|
||||
InventoryChanges.FusionPoints += getCountFromName(reward.name);
|
||||
} else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
|
||||
if (!InventoryChanges.RegularCredits) {
|
||||
InventoryChanges.RegularCredits = 0;
|
||||
}
|
||||
InventoryChanges.RegularCredits += getCountFromName(reward.name);
|
||||
}
|
||||
}
|
||||
return { InventoryChanges, MissionRewards };
|
||||
};
|
||||
|
||||
const itemCheck = (
|
||||
InventoryChanges: IMissionInventoryUpdateRequest,
|
||||
MissionRewards: IMissionRewardResponse[],
|
||||
name: string
|
||||
) => {
|
||||
const rewardCheck = {
|
||||
RawUpgrades: modNames[name],
|
||||
Consumables: gearNames[name],
|
||||
MiscItems:
|
||||
miscNames[name] ||
|
||||
miscNames[name.replace(/\d+X\s*/, "")] ||
|
||||
resourceNames[name] ||
|
||||
resourceNames[name.replace(/\d+X\s*/, "")] ||
|
||||
relicNames[name.replace("Relic", "Intact")] ||
|
||||
relicNames[name.replace("Relic (Radiant)", "Radiant")],
|
||||
Recipes: blueprintNames[name]
|
||||
};
|
||||
for (const key of Object.keys(rewardCheck) as IInventoryFieldType[]) {
|
||||
if (rewardCheck[key]) {
|
||||
addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const getCountFromName = (name: string) => {
|
||||
const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
|
||||
const countMatches = name.match(regex);
|
||||
return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
|
||||
};
|
||||
|
||||
const addRewardResponse = (
|
||||
InventoryChanges: IMissionInventoryUpdateRequest,
|
||||
MissionRewards: IMissionRewardResponse[],
|
||||
ItemName: string,
|
||||
ItemType: string,
|
||||
InventoryCategory: IInventoryFieldType
|
||||
) => {
|
||||
if (!ItemType) return;
|
||||
|
||||
if (!InventoryChanges[InventoryCategory]) {
|
||||
InventoryChanges[InventoryCategory] = [];
|
||||
}
|
||||
|
||||
const ItemCount = getCountFromName(ItemName);
|
||||
const TweetText = `${ItemName}`;
|
||||
|
||||
const existReward = InventoryChanges[InventoryCategory]!.find(item => item.ItemType === ItemType);
|
||||
if (existReward) {
|
||||
existReward.ItemCount += ItemCount;
|
||||
const missionReward = MissionRewards.find(missionReward => missionReward.TypeName === ItemType);
|
||||
if (missionReward) {
|
||||
missionReward.ItemCount += ItemCount;
|
||||
}
|
||||
} else {
|
||||
InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
|
||||
MissionRewards.push({
|
||||
ItemCount,
|
||||
TweetText,
|
||||
ProductCategory: InventoryCategory,
|
||||
StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
|
||||
TypeName: ItemType
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const _missionRewardsCheckAllNamings = () => {
|
||||
let tempRewards: IReward[] = [];
|
||||
Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(rewards => {
|
||||
rewards.forEach(reward => {
|
||||
tempRewards.push(reward);
|
||||
});
|
||||
});
|
||||
tempRewards = tempRewards
|
||||
.filter(reward => !modNames[reward.name])
|
||||
.filter(reward => !miscNames[reward.name])
|
||||
.filter(reward => !miscNames[reward.name.replace(/\d+X\s*/, "")])
|
||||
.filter(reward => !resourceNames[reward.name])
|
||||
.filter(reward => !resourceNames[reward.name.replace(/\d+X\s*/, "")])
|
||||
.filter(reward => !gearNames[reward.name])
|
||||
.filter(reward => {
|
||||
return (
|
||||
!relicNames[reward.name.replace("Relic", "Intact")] &&
|
||||
!relicNames[reward.name.replace("Relic (Radiant)", "Radiant")]
|
||||
);
|
||||
})
|
||||
.filter(reward => !blueprintNames[reward.name])
|
||||
.filter(reward => !reward.name.includes(" Endo"))
|
||||
.filter(reward => !reward.name.includes(" Credits Cache") && !reward.name.includes("Return: "));
|
||||
console.log(tempRewards);
|
||||
};
|
||||
// _missionRewardsCheckAllNamings();
|
||||
|
||||
export { getRewards, combineRewardAndLootInventory };
|
@ -1,4 +1,4 @@
|
||||
export interface Oid {
|
||||
export interface IOid {
|
||||
$oid: string;
|
||||
}
|
||||
|
||||
|
4
src/types/genericUpdate.ts
Normal file
4
src/types/genericUpdate.ts
Normal file
@ -0,0 +1,4 @@
|
||||
export interface IGenericUpdate {
|
||||
NodeIntrosCompleted: string | string[];
|
||||
// AffiliationMods: any[];
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
import { Oid } from "@/src/types/commonTypes";
|
||||
import { AbilityOverride, Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
|
||||
import { IOid } from "@/src/types/commonTypes";
|
||||
import { IAbilityOverride, IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
|
||||
import { Document, Types } from "mongoose";
|
||||
|
||||
// export interface ISuitDocument extends ISuitResponse, Document {}
|
||||
@ -8,7 +8,7 @@ export interface ISuitDocument extends Document, ISuitResponse {
|
||||
}
|
||||
|
||||
export interface ISuitResponse extends ISuitDatabase {
|
||||
ItemId: Oid;
|
||||
ItemId: IOid;
|
||||
}
|
||||
|
||||
export interface ISuitDatabase {
|
||||
@ -18,24 +18,25 @@ export interface ISuitDatabase {
|
||||
XP?: number;
|
||||
InfestationDate?: Date;
|
||||
Features?: number;
|
||||
Polarity?: Polarity[];
|
||||
Polarity?: IPolarity[];
|
||||
Polarized?: number;
|
||||
ModSlotPurchases?: number;
|
||||
FocusLens?: string;
|
||||
UnlockLevel?: number;
|
||||
_id: Types.ObjectId;
|
||||
ItemId?: IOid;
|
||||
}
|
||||
|
||||
export interface SuitConfig {
|
||||
Skins?: string[];
|
||||
pricol?: Color;
|
||||
attcol?: Color;
|
||||
eyecol?: Color;
|
||||
sigcol?: Color;
|
||||
pricol?: IColor;
|
||||
attcol?: IColor;
|
||||
eyecol?: IColor;
|
||||
sigcol?: IColor;
|
||||
Upgrades?: string[];
|
||||
Songs?: Song[];
|
||||
Name?: string;
|
||||
AbilityOverride?: AbilityOverride;
|
||||
AbilityOverride?: IAbilityOverride;
|
||||
PvpUpgrades?: string[];
|
||||
ugly?: boolean;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
export interface Polarity {
|
||||
export interface IPolarity {
|
||||
Slot: number;
|
||||
Value: FocusSchool;
|
||||
}
|
||||
@ -15,7 +15,7 @@ export enum FocusSchool {
|
||||
ApWard = "AP_WARD"
|
||||
}
|
||||
|
||||
export interface Color {
|
||||
export interface IColor {
|
||||
t0?: number;
|
||||
t1?: number;
|
||||
t2?: number;
|
||||
@ -26,16 +26,17 @@ export interface Color {
|
||||
m1?: number;
|
||||
}
|
||||
|
||||
export interface AbilityOverride {
|
||||
export interface IAbilityOverride {
|
||||
Ability: string;
|
||||
Index: number;
|
||||
}
|
||||
|
||||
export interface SlotsBin {
|
||||
export interface ISlotsBin {
|
||||
Slots: number;
|
||||
}
|
||||
|
||||
export interface sigcol {
|
||||
// ISigCol? IsIgCoL? ISIGCOL!
|
||||
export interface Isigcol {
|
||||
t0: number;
|
||||
t1: number;
|
||||
en: number;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,9 +1,9 @@
|
||||
import { Oid } from "@/src/types/commonTypes";
|
||||
import { Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
|
||||
import { IOid } from "@/src/types/commonTypes";
|
||||
import { IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
|
||||
import { Types } from "mongoose";
|
||||
|
||||
export interface IWeaponResponse extends IWeaponDatabase {
|
||||
ItemId: Oid;
|
||||
ItemId: IOid;
|
||||
}
|
||||
|
||||
export interface IWeaponDatabase {
|
||||
@ -13,7 +13,7 @@ export interface IWeaponDatabase {
|
||||
XP?: number;
|
||||
Features?: number;
|
||||
Polarized?: number;
|
||||
Polarity?: Polarity[];
|
||||
Polarity?: IPolarity[];
|
||||
FocusLens?: string;
|
||||
ModSlotPurchases?: number;
|
||||
UpgradeType?: string;
|
||||
@ -22,19 +22,20 @@ export interface IWeaponDatabase {
|
||||
ModularParts?: string[];
|
||||
UnlockLevel?: number;
|
||||
_id?: Types.ObjectId;
|
||||
ItemId?: IOid;
|
||||
}
|
||||
|
||||
export interface WeaponConfig {
|
||||
Skins?: string[];
|
||||
pricol?: Color;
|
||||
pricol?: IColor;
|
||||
Upgrades?: string[];
|
||||
attcol?: Color;
|
||||
eyecol?: OperatorLoadOutSigcol;
|
||||
attcol?: IColor;
|
||||
eyecol?: IOperatorLoadOutSigcol;
|
||||
Name?: string;
|
||||
PvpUpgrades?: string[];
|
||||
}
|
||||
|
||||
export interface OperatorLoadOutSigcol {
|
||||
export interface IOperatorLoadOutSigcol {
|
||||
t0?: number;
|
||||
t1?: number;
|
||||
en?: number;
|
||||
|
@ -10,7 +10,7 @@ export interface ILoginResponse extends Omit<IDatabaseAccountDocument, "email" |
|
||||
HUB: string;
|
||||
}
|
||||
|
||||
//includes virtual id
|
||||
// Includes virtual ID
|
||||
export interface IDatabaseAccountDocument extends IDatabaseAccount {
|
||||
id: string;
|
||||
}
|
||||
|
@ -1,64 +0,0 @@
|
||||
interface MongooseId{
|
||||
$oid: string;
|
||||
}
|
||||
|
||||
interface ExpireDate{
|
||||
$date: {
|
||||
$numberLong: string;
|
||||
}
|
||||
}
|
||||
|
||||
export interface MissionInventoryUpdateGear{
|
||||
ItemType: string;
|
||||
ItemName: string;
|
||||
ItemId: MongooseId;
|
||||
XP: number;
|
||||
UpgradeVer: number;
|
||||
Features: number;
|
||||
Polarized: number;
|
||||
CustomizationSlotPurchases: number;
|
||||
ModSlotPurchases: number;
|
||||
FocusLens: string;
|
||||
Expiry: ExpireDate;
|
||||
Polarity: any[];
|
||||
Configs: any[];
|
||||
ModularParts: any[];
|
||||
SkillTree: string;
|
||||
UpgradeType: string;
|
||||
UpgradeFingerprint: string;
|
||||
OffensiveUpgrade: string;
|
||||
DefensiveUpgrade: string;
|
||||
UpgradesExpiry: ExpireDate;
|
||||
ArchonCrystalUpgrades: any[];
|
||||
}
|
||||
|
||||
export interface MissionInventoryUpdateItem{
|
||||
ItemCount: number;
|
||||
ItemType: string;
|
||||
}
|
||||
|
||||
export interface MissionInventoryUpdateCard extends MissionInventoryUpdateItem{
|
||||
ItemId: MongooseId;
|
||||
UpgradeFingerprint: string;
|
||||
PendingRerollFingerprint: string;
|
||||
LastAdded: MongooseId;
|
||||
}
|
||||
|
||||
interface MissionInventoryUpdateChallange{
|
||||
Name: string;
|
||||
Progress: number;
|
||||
Completed: any[];
|
||||
}
|
||||
|
||||
export interface MissionInventoryUpdate{
|
||||
rewardsMultiplier?: number;
|
||||
ActiveBoosters?: any[];
|
||||
LongGuns?: MissionInventoryUpdateGear[];
|
||||
Pistols?: MissionInventoryUpdateGear[];
|
||||
Suits?: MissionInventoryUpdateGear[];
|
||||
Melee?: MissionInventoryUpdateGear[];
|
||||
RawUpgrades?: MissionInventoryUpdateCard[];
|
||||
MiscItems?: MissionInventoryUpdateItem[];
|
||||
RegularCredits?: number;
|
||||
ChallengeProgress?: MissionInventoryUpdateChallange[];
|
||||
}
|
17
src/types/missionTypes.ts
Normal file
17
src/types/missionTypes.ts
Normal file
@ -0,0 +1,17 @@
|
||||
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
|
||||
export type IInventoryFieldType = (typeof inventoryFields)[number];
|
||||
|
||||
export interface IMissionRewardResponse {
|
||||
StoreItem?: string;
|
||||
TypeName: string;
|
||||
UpgradeLevel?: number;
|
||||
ItemCount: number;
|
||||
TweetText: string;
|
||||
ProductCategory: string;
|
||||
}
|
||||
|
||||
export interface IReward {
|
||||
name: string;
|
||||
chance: number;
|
||||
rotation?: string;
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
/* eslint-disable prettier/prettier */
|
||||
import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
|
||||
import { FlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
|
||||
|
||||
export interface IPurchaseRequest {
|
||||
@ -29,7 +28,7 @@ export interface IPurchaseResponse {
|
||||
Melee?: IWeaponResponse[];
|
||||
PremiumCredits?: number;
|
||||
RegularCredits?: number;
|
||||
FlavourItems?: FlavourItem[];
|
||||
FlavourItems?: IFlavourItem[];
|
||||
};
|
||||
}
|
||||
|
||||
|
53
src/types/requestTypes.ts
Normal file
53
src/types/requestTypes.ts
Normal file
@ -0,0 +1,53 @@
|
||||
import {
|
||||
IBooster,
|
||||
IChallengeProgress,
|
||||
IConsumable,
|
||||
ICrewShipSalvagedWeaponSkin,
|
||||
IMiscItem,
|
||||
IMission,
|
||||
IRawUpgrade
|
||||
} from "./inventoryTypes/inventoryTypes";
|
||||
import { IWeaponDatabase } from "./inventoryTypes/weaponTypes";
|
||||
import { ISuitDatabase } from "./inventoryTypes/SuitTypes";
|
||||
|
||||
interface IArtifactsRequest {
|
||||
Upgrade: ICrewShipSalvagedWeaponSkin;
|
||||
LevelDiff: number;
|
||||
Cost: number;
|
||||
FusionPointCost: number;
|
||||
}
|
||||
|
||||
interface IMissionInventoryUpdateRequest {
|
||||
rewardsMultiplier?: number;
|
||||
ActiveBoosters?: IBooster[];
|
||||
LongGuns?: IWeaponDatabase[];
|
||||
Pistols?: IWeaponDatabase[];
|
||||
Suits?: ISuitDatabase[];
|
||||
Melee?: IWeaponDatabase[];
|
||||
RawUpgrades?: IRawUpgrade[];
|
||||
MiscItems?: IMiscItem[];
|
||||
Consumables?: IConsumable[];
|
||||
Recipes?: IConsumable[];
|
||||
RegularCredits?: number;
|
||||
ChallengeProgress?: IChallengeProgress[];
|
||||
RewardInfo?: IMissionInventoryUpdateRequestRewardInfo;
|
||||
FusionPoints?: number;
|
||||
Missions?: IMission;
|
||||
}
|
||||
|
||||
interface IMissionInventoryUpdateRequestRewardInfo {
|
||||
node: string;
|
||||
rewardTier?: number;
|
||||
nightmareMode?: boolean;
|
||||
useVaultManifest?: boolean;
|
||||
EnemyCachesFound?: number;
|
||||
toxinOk?: boolean;
|
||||
lostTargetWave?: number;
|
||||
defenseTargetCount?: number;
|
||||
EOM_AFK?: number;
|
||||
rewardQualifications?: string;
|
||||
PurgatoryRewardQualifications?: string;
|
||||
rewardSeed?: number;
|
||||
}
|
||||
|
||||
export { IArtifactsRequest, IMissionInventoryUpdateRequest };
|
@ -1,4 +1,5 @@
|
||||
export interface Session {
|
||||
/* eslint-disable @typescript-eslint/no-explicit-any */
|
||||
export interface ISession {
|
||||
sessionId: string;
|
||||
creatorId: string;
|
||||
maxPlayers: number;
|
||||
@ -26,6 +27,6 @@ export interface Session {
|
||||
fullReset: number;
|
||||
}
|
||||
|
||||
export interface FindSessionRequest {
|
||||
export interface IFindSessionRequest {
|
||||
[key: string]: any;
|
||||
}
|
||||
|
@ -1,7 +1,5 @@
|
||||
/* eslint-disable @typescript-eslint/no-explicit-any */
|
||||
|
||||
import { Types } from "mongoose";
|
||||
import { Oid } from "@/src/types/commonTypes";
|
||||
import { IOid } from "@/src/types/commonTypes";
|
||||
|
||||
export interface IShip {
|
||||
ShipOwnerId: Types.ObjectId;
|
||||
@ -10,8 +8,9 @@ export interface IShip {
|
||||
}
|
||||
|
||||
export interface IShipClassResponse extends IShipClassDatabase {
|
||||
ShipId: Oid;
|
||||
ShipId: IOid;
|
||||
}
|
||||
|
||||
export interface IShipClassDatabase {
|
||||
Rooms: IRoomsClass[];
|
||||
Features: string[];
|
||||
|
@ -1,4 +1,4 @@
|
||||
import Items, { Item, Weapon } from "warframe-items";
|
||||
import Items, { Category, Item, Warframe, Weapon } from "warframe-items";
|
||||
|
||||
type MinWeapon = Omit<Weapon, "patchlogs">;
|
||||
type MinItem = Omit<Item, "patchlogs">;
|
||||
@ -16,3 +16,45 @@ export const items: MinItem[] = new Items({ category: ["All"] }).map(item => {
|
||||
delete next.patchlogs;
|
||||
return next;
|
||||
});
|
||||
|
||||
const getNamesObj = (category: Category) =>
|
||||
new Items({ category: [category] }).reduce((acc, item) => {
|
||||
acc[item.name!.replace("'S", "'s")] = item.uniqueName!;
|
||||
return acc;
|
||||
}, {} as ImportAssertions);
|
||||
|
||||
export const modNames = getNamesObj("Mods");
|
||||
export const resourceNames = getNamesObj("Resources");
|
||||
export const miscNames = getNamesObj("Misc");
|
||||
export const relicNames = getNamesObj("Relics");
|
||||
export const skinNames = getNamesObj("Skins");
|
||||
export const arcaneNames = getNamesObj("Arcanes");
|
||||
export const gearNames = getNamesObj("Gear");
|
||||
|
||||
export const craftNames: ImportAssertions = Object.fromEntries(
|
||||
(
|
||||
new Items({
|
||||
category: [
|
||||
"Warframes",
|
||||
"Gear",
|
||||
"Melee",
|
||||
"Primary",
|
||||
"Secondary",
|
||||
"Sentinels",
|
||||
"Misc",
|
||||
"Arch-Gun",
|
||||
"Arch-Melee"
|
||||
]
|
||||
}) as Warframe[]
|
||||
)
|
||||
.flatMap(item => item.components || [])
|
||||
.filter(item => item.drops && item.drops[0])
|
||||
.map(item => [item.drops![0].type, item.uniqueName])
|
||||
);
|
||||
craftNames["Forma Blueprint"] = "/Lotus/Types/Recipes/Components/FormaBlueprint";
|
||||
|
||||
export const blueprintNames: ImportAssertions = Object.fromEntries(
|
||||
Object.keys(craftNames)
|
||||
.filter(name => name.includes("Blueprint"))
|
||||
.map(name => [name, craftNames[name]])
|
||||
);
|
||||
|
1
static/json/missions-drop-table.json
Normal file
1
static/json/missions-drop-table.json
Normal file
File diff suppressed because one or more lines are too long
30
static/json/scripts/missions-drop-table-get-script.js
Normal file
30
static/json/scripts/missions-drop-table-get-script.js
Normal file
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user