feat: abort building of a deco
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Build / build (22) (push) Successful in 36s
Build / build (20) (push) Successful in 51s
Build / build (18) (pull_request) Successful in 40s
Build / build (20) (pull_request) Successful in 52s
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@ -9,11 +9,19 @@ export const abortDojoComponentController: RequestHandler = async (req, res) =>
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const guild = await getGuildForRequestEx(req, inventory);
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const guild = await getGuildForRequestEx(req, inventory);
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const request = JSON.parse(String(req.body)) as IAbortDojoComponentRequest;
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const request = JSON.parse(String(req.body)) as IAbortDojoComponentRequest;
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// TODO: Move already-contributed credits & items to the clan vault
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// TODO: Move already-contributed credits & items to the clan vault
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if (request.DecoId) {
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const component = guild.DojoComponents.id(request.ComponentId)!;
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const decoIndex = component.Decos!.findIndex(x => x._id.equals(request.DecoId));
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component.Decos!.splice(decoIndex, 1);
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} else {
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guild.DojoComponents.pull({ _id: request.ComponentId });
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guild.DojoComponents.pull({ _id: request.ComponentId });
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}
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await guild.save();
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await guild.save();
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res.json(getDojoClient(guild, 0));
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res.json(getDojoClient(guild, 0));
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};
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};
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export interface IAbortDojoComponentRequest {
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interface IAbortDojoComponentRequest {
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DecoType?: string;
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ComponentId: string;
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ComponentId: string;
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DecoId?: string;
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}
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}
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