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@ -25,10 +25,6 @@
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"dontSubtractPurchaseStandingCost": false,
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"dontSubtractVoidTraces": false,
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"dontSubtractConsumables": false,
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"bugFixes": {
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"ignore1999LastRegionPlayed": false,
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"fixXtraCheeseTimer": false
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},
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"unlockAllShipFeatures": false,
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"unlockAllShipDecorations": false,
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"unlockAllFlavourItems": false,
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@ -62,6 +58,10 @@
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"unlockAllSimarisResearchEntries": false,
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"spoofMasteryRank": -1,
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"nightwaveStandingMultiplier": 1,
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"unfaithfulBugFixes": {
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"ignore1999LastRegionPlayed": false,
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"fixXtraCheeseTimer": false
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},
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"worldState": {
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"creditBoost": false,
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"affinityBoost": false,
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@ -65,7 +65,7 @@ export interface IConfig {
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unlockAllSimarisResearchEntries?: boolean;
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spoofMasteryRank?: number;
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nightwaveStandingMultiplier?: number;
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bugFixes?: {
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unfaithfulBugFixes?: {
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ignore1999LastRegionPlayed?: boolean;
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fixXtraCheeseTimer?: boolean;
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};
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@ -268,7 +268,7 @@ export const addMissionInventoryUpdates = async (
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addMissionComplete(inventory, value);
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break;
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case "LastRegionPlayed":
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if (!(config.bugFixes?.ignore1999LastRegionPlayed && value === "1999MapName")) {
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if (!(config.unfaithfulBugFixes?.ignore1999LastRegionPlayed && value === "1999MapName")) {
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inventory.LastRegionPlayed = value;
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}
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break;
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@ -1331,7 +1331,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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// Live servers only update the start time once it happens, which makes the
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// client show a negative countdown during off-hours. Optionally adjust the
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// times so the next activation is always in the future.
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if (config.bugFixes?.fixXtraCheeseTimer && timeSecs >= cheeseEnd) {
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if (config.unfaithfulBugFixes?.fixXtraCheeseTimer && timeSecs >= cheeseEnd) {
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cheeseStart = cheeseNext;
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cheeseEnd = cheeseStart + cheeseDuration;
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cheeseNext += cheeseInterval;
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