fix: defer resolving of StrippedItems in bounties to extraction
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@ -1133,7 +1133,8 @@ export const addMissionRewards = async (
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VoidTearParticipantsCurrWave: voidTearWave,
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StrippedItems: strippedItems,
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AffiliationChanges: AffiliationMods,
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InvasionProgress: invasionProgress
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InvasionProgress: invasionProgress,
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EndOfMatchUpload: endOfMatchUpload
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}: IMissionInventoryUpdateRequest,
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firstCompletion: boolean
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): Promise<AddMissionRewardsReturnType> => {
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@ -1392,73 +1393,77 @@ export const addMissionRewards = async (
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}
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if (strippedItems) {
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for (const si of strippedItems) {
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if (si.DropTable in droptableAliases) {
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logger.debug(`rewriting ${si.DropTable} to ${droptableAliases[si.DropTable]}`);
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si.DropTable = droptableAliases[si.DropTable];
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}
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const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
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if (si.DROP_MOD) {
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const modDroptable = droptables.find(x => x.type == "mod");
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if (modDroptable) {
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for (let i = 0; i != si.DROP_MOD.length; ++i) {
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const reward = getRandomReward(modDroptable.items)!;
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logger.debug(`stripped droptable (mods pool) rolled`, reward);
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await addItem(inventory, reward.type);
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MissionRewards.push({
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StoreItem: toStoreItem(reward.type),
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ItemCount: 1,
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FromEnemyCache: true // to show "identified"
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});
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}
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} else {
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logger.error(`unknown droptable ${si.DropTable} for DROP_MOD`);
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if (endOfMatchUpload) {
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for (const si of strippedItems) {
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if (si.DropTable in droptableAliases) {
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logger.debug(`rewriting ${si.DropTable} to ${droptableAliases[si.DropTable]}`);
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si.DropTable = droptableAliases[si.DropTable];
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}
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}
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if (si.DROP_BLUEPRINT) {
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const blueprintDroptable = droptables.find(x => x.type == "blueprint");
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if (blueprintDroptable) {
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for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
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const reward = getRandomReward(blueprintDroptable.items)!;
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logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
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await addItem(inventory, reward.type);
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MissionRewards.push({
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StoreItem: toStoreItem(reward.type),
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ItemCount: 1,
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FromEnemyCache: true // to show "identified"
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});
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}
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} else {
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logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
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}
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}
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// e.g. H-09 Apex Turret Sumdali
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if (si.DROP_MISC_ITEM) {
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const resourceDroptable = droptables.find(x => x.type == "resource");
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if (resourceDroptable) {
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for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
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const reward = getRandomReward(resourceDroptable.items)!;
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logger.debug(`stripped droptable (resources pool) rolled`, reward);
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if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
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logger.debug(`item already owned, skipping`);
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} else {
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const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
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if (si.DROP_MOD) {
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const modDroptable = droptables.find(x => x.type == "mod");
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if (modDroptable) {
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for (let i = 0; i != si.DROP_MOD.length; ++i) {
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const reward = getRandomReward(modDroptable.items)!;
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logger.debug(`stripped droptable (mods pool) rolled`, reward);
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await addItem(inventory, reward.type);
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MissionRewards.push({
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StoreItem: toStoreItem(reward.type),
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ItemCount: 1,
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FromEnemyCache: true // to show "identified"
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});
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}
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} else {
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logger.error(`unknown droptable ${si.DropTable} for DROP_MOD`);
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}
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} else {
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logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`);
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}
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if (si.DROP_BLUEPRINT) {
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const blueprintDroptable = droptables.find(x => x.type == "blueprint");
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if (blueprintDroptable) {
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for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
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const reward = getRandomReward(blueprintDroptable.items)!;
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logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
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await addItem(inventory, reward.type);
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MissionRewards.push({
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StoreItem: toStoreItem(reward.type),
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ItemCount: 1,
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FromEnemyCache: true // to show "identified"
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});
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}
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} else {
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logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
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}
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}
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// e.g. H-09 Apex Turret Sumdali
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if (si.DROP_MISC_ITEM) {
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const resourceDroptable = droptables.find(x => x.type == "resource");
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if (resourceDroptable) {
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for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
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const reward = getRandomReward(resourceDroptable.items)!;
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logger.debug(`stripped droptable (resources pool) rolled`, reward);
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if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
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logger.debug(`item already owned, skipping`);
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} else {
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MissionRewards.push({
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StoreItem: toStoreItem(reward.type),
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ItemCount: 1,
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FromEnemyCache: true // to show "identified"
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});
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}
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}
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} else {
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logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`);
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}
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}
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if (si.DropTable == "/Lotus/Types/DropTables/ContainerDropTables/VoidVaultMissionRewardsDropTable") {
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// Consume netracells search pulse; only when the container reward was picked up. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
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updateEntratiVault(inventory);
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inventory.EntratiVaultCountLastPeriod! += 1;
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}
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}
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if (si.DropTable == "/Lotus/Types/DropTables/ContainerDropTables/VoidVaultMissionRewardsDropTable") {
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// Consume netracells search pulse; only when the container reward was picked up. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
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updateEntratiVault(inventory);
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inventory.EntratiVaultCountLastPeriod! += 1;
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}
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} else {
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logger.debug(`ignoring StrippedItems in intermediate inventory update, deferring until extraction`);
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}
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}
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