chore: note that random element functions could return undefined
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We should be explicit about the fact that we expect the arrays to not be empty.
This commit is contained in:
Sainan 2025-04-28 03:48:26 +02:00
parent 743b784754
commit 43f33cee4b
11 changed files with 35 additions and 35 deletions

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@ -17,7 +17,7 @@ export const activateRandomModController: RequestHandler = async (req, res) => {
ItemCount: -1
}
]);
const rivenType = getRandomElement(rivenRawToRealWeighted[request.ItemType]);
const rivenType = getRandomElement(rivenRawToRealWeighted[request.ItemType])!;
const fingerprint = createVeiledRivenFingerprint(ExportUpgrades[rivenType]);
const upgradeIndex =
inventory.Upgrades.push({

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@ -28,7 +28,7 @@ export const artifactTransmutationController: RequestHandler = async (req, res)
});
const rawRivenType = getRandomRawRivenType();
const rivenType = getRandomElement(rivenRawToRealWeighted[rawRivenType]);
const rivenType = getRandomElement(rivenRawToRealWeighted[rawRivenType])!;
const fingerprint = createVeiledRivenFingerprint(ExportUpgrades[rivenType]);
const upgradeIndex =

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@ -141,7 +141,7 @@ const getModularWeaponSale = (
getItemType: (parts: string[]) => string
): IModularWeaponSaleInfo => {
const rng = new CRng(day);
const parts = partTypes.map(partType => rng.randomElement(partTypeToParts[partType]));
const parts = partTypes.map(partType => rng.randomElement(partTypeToParts[partType])!);
let partsCost = 0;
for (const part of parts) {
partsCost += ExportWeapons[part].premiumPrice!;

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@ -31,7 +31,7 @@ export interface IFingerprintStat {
}
export const createVeiledRivenFingerprint = (meta: IUpgrade): IVeiledRivenFingerprint => {
const challenge = getRandomElement(meta.availableChallenges!);
const challenge = getRandomElement(meta.availableChallenges!)!;
const fingerprintChallenge: IRivenChallenge = {
Type: challenge.fullName,
Progress: 0,
@ -54,11 +54,11 @@ export const createVeiledRivenFingerprint = (meta: IUpgrade): IVeiledRivenFinger
export const createUnveiledRivenFingerprint = (meta: IUpgrade): IUnveiledRivenFingerprint => {
const fingerprint: IUnveiledRivenFingerprint = {
compat: getRandomElement(meta.compatibleItems!),
compat: getRandomElement(meta.compatibleItems!)!,
lim: 0,
lvl: 0,
lvlReq: getRandomInt(8, 16),
pol: getRandomElement(["AP_ATTACK", "AP_DEFENSE", "AP_TACTIC"]),
pol: getRandomElement(["AP_ATTACK", "AP_DEFENSE", "AP_TACTIC"])!,
buffs: [],
curses: []
};
@ -81,7 +81,7 @@ export const randomiseRivenStats = (meta: IUpgrade, fingerprint: IUnveiledRivenF
if (Math.random() < 0.5) {
const entry = getRandomElement(
meta.upgradeEntries!.filter(x => x.canBeCurse && !fingerprint.buffs.find(y => y.Tag == x.tag))
);
)!;
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
};

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@ -1798,7 +1798,7 @@ export const addKeyChainItems = async (
};
export const createLibraryDailyTask = (): ILibraryDailyTaskInfo => {
const enemyTypes = getRandomElement(libraryDailyTasks);
const enemyTypes = getRandomElement(libraryDailyTasks)!;
const enemyAvatar = ExportEnemies.avatars[enemyTypes[0]];
const scansRequired = getRandomInt(2, 4);
return {
@ -1944,22 +1944,22 @@ export const giveNemesisPetRecipe = (inventory: TInventoryDatabaseDocument, neme
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartHeadC"
]);
])!;
const body = getRandomElement([
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartBodyA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartBodyB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartBodyC"
]);
])!;
const legs = getRandomElement([
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartLegsA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartLegsB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartLegsC"
]);
])!;
const tail = getRandomElement([
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartTailA",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartTailB",
"/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetParts/ZanukaPetPartTailC"
]);
])!;
const recipeType = Object.entries(ExportRecipes).find(arr => arr[1].resultType == head)![0];
addRecipes(inventory, [
{

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@ -102,7 +102,7 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
// This account has all applicable warframes and weapons already mastered (filthy cheater), need a different reward.
return getRandomLoginReward(rng, day, inventory);
}
reward.StoreItemType = toStoreItem(rng.randomElement(eligibleRecipes));
reward.StoreItemType = toStoreItem(rng.randomElement(eligibleRecipes)!);
}
return {
//_id: toOid(new Types.ObjectId()),

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@ -930,7 +930,7 @@ export const addMissionRewards = async (
if (rewardInfo.useVaultManifest) {
MissionRewards.push({
StoreItem: getRandomElement(corruptedMods),
StoreItem: getRandomElement(corruptedMods)!,
ItemCount: 1
});
}

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@ -47,12 +47,12 @@ export const createGarden = (): IGardeningDatabase => {
Name: "Garden0",
Plants: [
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 0
},
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 1
}
@ -62,12 +62,12 @@ export const createGarden = (): IGardeningDatabase => {
Name: "Garden1",
Plants: [
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 0
},
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 1
}
@ -77,12 +77,12 @@ export const createGarden = (): IGardeningDatabase => {
Name: "Garden2",
Plants: [
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 0
},
{
PlantType: getRandomElement(plantTypes),
PlantType: getRandomElement(plantTypes)!,
EndTime: endTime,
PlotIndex: 1
}

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@ -6,7 +6,7 @@ export interface IRngResult {
probability: number;
}
export const getRandomElement = <T>(arr: T[]): T => {
export const getRandomElement = <T>(arr: T[]): T | undefined => {
return arr[Math.floor(Math.random() * arr.length)];
};
@ -113,7 +113,7 @@ export class CRng {
return min;
}
randomElement<T>(arr: T[]): T {
randomElement<T>(arr: T[]): T | undefined {
return arr[Math.floor(this.random() * arr.length)];
}
@ -145,7 +145,7 @@ export class SRng {
return min;
}
randomElement<T>(arr: T[]): T {
randomElement<T>(arr: T[]): T | undefined {
return arr[this.randomInt(0, arr.length - 1)];
}

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@ -212,7 +212,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
while (processed.ItemManifest.length + offersToAdd.length < numItemsTarget) {
// TODO: Consider per-bin item limits
// TODO: Consider item probability weightings
offersToAdd.push(rng.randomElement(manifest.items));
offersToAdd.push(rng.randomElement(manifest.items)!);
}
} else {
let binThisCycle;
@ -256,7 +256,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
for (let i = 0; i != rawItem.numRandomItemPrices; ++i) {
let itemPrice: { type: string; count: IRange };
do {
itemPrice = rng.randomElement(manifest.randomItemPricesPerBin![rawItem.bin]);
itemPrice = rng.randomElement(manifest.randomItemPricesPerBin![rawItem.bin])!;
} while (item.ItemPrices.find(x => x.ItemType == itemPrice.type));
item.ItemPrices.push({
ItemType: itemPrice.type,

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@ -225,7 +225,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
const seed = new CRng(day).randomInt(0, 0xffff);
const rng = new CRng(seed);
const boss = rng.randomElement(sortieBosses);
const boss = rng.randomElement(sortieBosses)!;
const modifiers = [
"SORTIE_MODIFIER_LOW_ENERGY",
@ -299,7 +299,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
missionIndex = ExportRegions[node].missionIndex;
if (missionIndex != 28) {
missionIndex = rng.randomElement(availableMissionIndexes);
missionIndex = rng.randomElement(availableMissionIndexes)!;
}
} while (
specialMissionTypes.indexOf(missionIndex) != -1 &&
@ -309,7 +309,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
if (i == 2 && rng.randomInt(0, 2) == 2) {
const filteredModifiers = modifiers.filter(mod => mod !== "SORTIE_MODIFIER_MELEE_ONLY");
const modifierType = rng.randomElement(filteredModifiers);
const modifierType = rng.randomElement(filteredModifiers)!;
if (boss == "SORTIE_BOSS_PHORID") {
selectedNodes.push({
@ -343,7 +343,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
? modifiers.filter(mod => mod != "SORTIE_MODIFIER_HAZARD_RADIATION")
: modifiers;
const modifierType = rng.randomElement(filteredModifiers);
const modifierType = rng.randomElement(filteredModifiers)!;
selectedNodes.push({
missionType,
@ -386,7 +386,7 @@ const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
Daily: true,
Activation: { $date: { $numberLong: dayStart.toString() } },
Expiry: { $date: { $numberLong: dayEnd.toString() } },
Challenge: rng.randomElement(dailyChallenges)
Challenge: rng.randomElement(dailyChallenges)!
};
};
@ -405,7 +405,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: rng.randomElement(weeklyChallenges)
Challenge: rng.randomElement(weeklyChallenges)!
};
};
@ -422,7 +422,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: rng.randomElement(weeklyHardChallenges)
Challenge: rng.randomElement(weeklyHardChallenges)!
};
};
@ -1193,7 +1193,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
"MT_EXTERMINATION",
"MT_SABOTAGE",
"MT_RESCUE"
]),
])!,
node: firstNode
},
{
@ -1203,8 +1203,8 @@ export const getLiteSortie = (week: number): ILiteSortie => {
"MT_ARTIFACT",
"MT_EXCAVATE",
"MT_SURVIVAL"
]),
node: rng.randomElement(nodes)
])!,
node: rng.randomElement(nodes)!
},
{
missionType: "MT_ASSASSINATION",