stable
This commit is contained in:
parent
87cc2594c8
commit
4256e25fdd
@ -102,42 +102,6 @@ export const getInventoryResponse = async (
|
|||||||
addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
|
addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (config.unlockAllQuests) {
|
|
||||||
for (const [k, v] of Object.entries(ExportKeys)) {
|
|
||||||
if ("chainStages" in v) {
|
|
||||||
if (!inventoryResponse.QuestKeys.find(quest => quest.ItemType == k)) {
|
|
||||||
inventoryResponse.QuestKeys.push({ ItemType: k });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (config.completeAllQuests) {
|
|
||||||
for (const quest of inventoryResponse.QuestKeys) {
|
|
||||||
quest.unlock = true;
|
|
||||||
quest.Completed = true;
|
|
||||||
|
|
||||||
let numStages = 1;
|
|
||||||
if (quest.ItemType in ExportKeys && "chainStages" in ExportKeys[quest.ItemType]) {
|
|
||||||
numStages = ExportKeys[quest.ItemType].chainStages!.length;
|
|
||||||
}
|
|
||||||
quest.Progress = [];
|
|
||||||
for (let i = 0; i != numStages; ++i) {
|
|
||||||
quest.Progress.push({
|
|
||||||
c: 0,
|
|
||||||
i: false,
|
|
||||||
m: false,
|
|
||||||
b: []
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
inventoryResponse.ArchwingEnabled = true;
|
|
||||||
inventoryResponse.ActiveQuest = ""; //TODO: might need to reconsider this if this does not work long term.
|
|
||||||
|
|
||||||
// Skip "Watch The Maker"
|
|
||||||
addString(inventoryResponse.NodeIntrosCompleted, "/Lotus/Levels/Cinematics/NewWarIntro/NewWarStageTwo.level");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (config.unlockAllShipDecorations) {
|
if (config.unlockAllShipDecorations) {
|
||||||
inventoryResponse.ShipDecorations = [];
|
inventoryResponse.ShipDecorations = [];
|
||||||
for (const [uniqueName, item] of Object.entries(ExportResources)) {
|
for (const [uniqueName, item] of Object.entries(ExportResources)) {
|
||||||
@ -261,7 +225,7 @@ export const getInventoryResponse = async (
|
|||||||
return inventoryResponse;
|
return inventoryResponse;
|
||||||
};
|
};
|
||||||
|
|
||||||
const addString = (arr: string[], str: string): void => {
|
export const addString = (arr: string[], str: string): void => {
|
||||||
if (!arr.find(x => x == str)) {
|
if (!arr.find(x => x == str)) {
|
||||||
arr.push(str);
|
arr.push(str);
|
||||||
}
|
}
|
||||||
|
76
src/controllers/custom/manageQuestsController.ts
Normal file
76
src/controllers/custom/manageQuestsController.ts
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
import { addString } from "@/src/controllers/api/inventoryController";
|
||||||
|
import { getInventory } from "@/src/services/inventoryService";
|
||||||
|
import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||||
|
import { addQuestKey, IUpdateQuestRequest, updateQuestKey } from "@/src/services/questService";
|
||||||
|
import { logger } from "@/src/utils/logger";
|
||||||
|
import { RequestHandler } from "express";
|
||||||
|
import { ExportKeys } from "warframe-public-export-plus";
|
||||||
|
import { add } from "winston";
|
||||||
|
|
||||||
|
export const manageQuestsController: RequestHandler = async (req, res) => {
|
||||||
|
const accountId = await getAccountIdForRequest(req);
|
||||||
|
const operation = req.query.operation as
|
||||||
|
| "unlockAll"
|
||||||
|
| "completeAll"
|
||||||
|
| "ResetAll"
|
||||||
|
| "completeAllUnlocked"
|
||||||
|
| "updateKey";
|
||||||
|
const questKeyUpdate = req.body as IUpdateQuestRequest["QuestKeys"];
|
||||||
|
|
||||||
|
const allQuestKeys: string[] = [];
|
||||||
|
for (const [k, v] of Object.entries(ExportKeys)) {
|
||||||
|
if ("chainStages" in v) {
|
||||||
|
allQuestKeys.push(k);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const inventory = await getInventory(accountId, "QuestKeys");
|
||||||
|
|
||||||
|
switch (operation) {
|
||||||
|
case "updateKey": {
|
||||||
|
//TODO: if this is intended to be used, one needs to add a updateQuestKeyMultiple, the game does never intend to do it, so it errors for multiple keys.
|
||||||
|
updateQuestKey(inventory, questKeyUpdate);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "unlockAll": {
|
||||||
|
for (const questKey of allQuestKeys) {
|
||||||
|
addQuestKey(inventory, { ItemType: questKey, Completed: false, unlock: true, Progress: [] });
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "completeAll": {
|
||||||
|
logger.info("completing all quests..");
|
||||||
|
for (const questKey of allQuestKeys) {
|
||||||
|
const inventoryQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
|
||||||
|
if (inventoryQuestKey) {
|
||||||
|
inventoryQuestKey.Completed = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
addQuestKey(inventory, { ItemType: questKey, Completed: true, unlock: true, Progress: [] });
|
||||||
|
}
|
||||||
|
inventory.ArchwingEnabled = true;
|
||||||
|
inventory.ActiveQuest = "";
|
||||||
|
|
||||||
|
// Skip "Watch The Maker"
|
||||||
|
addString(inventory.NodeIntrosCompleted, "/Lotus/Levels/Cinematics/NewWarIntro/NewWarStageTwo.level");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "ResetAll": {
|
||||||
|
logger.info("resetting all quests..");
|
||||||
|
for (const questKey of inventory.QuestKeys) {
|
||||||
|
questKey.Completed = false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "completeAllUnlocked": {
|
||||||
|
logger.info("completing all unlocked quests..");
|
||||||
|
for (const questKey of inventory.QuestKeys) {
|
||||||
|
//if (!questKey.unlock) { continue; }
|
||||||
|
questKey.Completed = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await inventory.save();
|
||||||
|
res.status(200).end();
|
||||||
|
};
|
@ -16,6 +16,7 @@ import { importController } from "@/src/controllers/custom/importController";
|
|||||||
|
|
||||||
import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
|
import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
|
||||||
import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
|
import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
|
||||||
|
import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
|
||||||
|
|
||||||
const customRouter = express.Router();
|
const customRouter = express.Router();
|
||||||
|
|
||||||
@ -32,6 +33,7 @@ customRouter.post("/addCurrency", addCurrencyController);
|
|||||||
customRouter.post("/addItems", addItemsController);
|
customRouter.post("/addItems", addItemsController);
|
||||||
customRouter.post("/addXp", addXpController);
|
customRouter.post("/addXp", addXpController);
|
||||||
customRouter.post("/import", importController);
|
customRouter.post("/import", importController);
|
||||||
|
customRouter.post("/manageQuests", manageQuestsController);
|
||||||
|
|
||||||
customRouter.get("/config", getConfigDataController);
|
customRouter.get("/config", getConfigDataController);
|
||||||
customRouter.post("/config", updateConfigDataController);
|
customRouter.post("/config", updateConfigDataController);
|
||||||
|
@ -63,3 +63,11 @@ export const updateQuestStage = (
|
|||||||
|
|
||||||
Object.assign(questStage, questStageUpdate);
|
Object.assign(questStage, questStageUpdate);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase): void => {
|
||||||
|
if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
|
||||||
|
logger.error(`quest key ${questKey.ItemType} already exists`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
inventory.QuestKeys.push(questKey);
|
||||||
|
};
|
||||||
|
@ -61,6 +61,9 @@
|
|||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link" href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_mods"></a>
|
<a class="nav-link" href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_mods"></a>
|
||||||
</li>
|
</li>
|
||||||
|
<li class="nav-item">
|
||||||
|
<a class="nav-link" href="/webui/quests" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_quests"></a>
|
||||||
|
</li>
|
||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link" href="/webui/cheats" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_cheats"></a>
|
<a class="nav-link" href="/webui/cheats" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_cheats"></a>
|
||||||
</li>
|
</li>
|
||||||
@ -410,6 +413,27 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
<div data-route="/webui/quests" data-title="Quests | OpenWF WebUI">
|
||||||
|
<div class="card mb-3">
|
||||||
|
<h5 class="card-header" data-loc="quests_list"></h5>
|
||||||
|
<div class="card-body">
|
||||||
|
<table class="table table-hover w-100">
|
||||||
|
<tbody id="active-quests"></tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="card mb-3">
|
||||||
|
<h5 class="card-header" data-loc="quests_Actions"></h5>
|
||||||
|
<div class="card-body">
|
||||||
|
<div class="mb-2 d-flex flex-wrap gap-2">
|
||||||
|
<button class="btn btn-primary" onclick="doQuestUpdate('unlockAll');" data-loc="quests_UnlockAll"></button>
|
||||||
|
<button class="btn btn-primary" onclick="doQuestUpdate('completeAll');" data-loc="quests_CompleteAll"></button>
|
||||||
|
<button class="btn btn-primary" onclick="doQuestUpdate('completeAllUnlocked');" data-loc="quests_CompleteAllUnlocked"></button>
|
||||||
|
<button class="btn btn-primary" onclick="doQuestUpdate('ResetAll');" data-loc="quests_ResetAll"></button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
<div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
|
<div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
|
||||||
<div class="row g-3">
|
<div class="row g-3">
|
||||||
<div class="col-md-6">
|
<div class="col-md-6">
|
||||||
|
@ -1153,3 +1153,12 @@ function doAddCurrency(currency) {
|
|||||||
updateInventory();
|
updateInventory();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function doQuestUpdate(operation) {
|
||||||
|
$.post({
|
||||||
|
url: "/custom/manageQuests?" + window.authz + "&operation=" + operation,
|
||||||
|
contentType: "application/json"
|
||||||
|
}).then(function () {
|
||||||
|
updateInventory();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
@ -45,6 +45,7 @@ dict = {
|
|||||||
navbar_deleteAccount: `Delete Account`,
|
navbar_deleteAccount: `Delete Account`,
|
||||||
navbar_inventory: `Inventory`,
|
navbar_inventory: `Inventory`,
|
||||||
navbar_mods: `Mods`,
|
navbar_mods: `Mods`,
|
||||||
|
navbar_quests: `Quests`,
|
||||||
navbar_cheats: `Cheats`,
|
navbar_cheats: `Cheats`,
|
||||||
navbar_import: `Import`,
|
navbar_import: `Import`,
|
||||||
inventory_addItems: `Add Items`,
|
inventory_addItems: `Add Items`,
|
||||||
@ -72,6 +73,12 @@ dict = {
|
|||||||
inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
|
inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
|
||||||
inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
|
inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
|
||||||
inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
|
inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
|
||||||
|
quests_list: `Quest List unimplemented currently`,
|
||||||
|
quests_Actions: `Quest Actions`,
|
||||||
|
quests_UnlockAll: `Unlock All Quests`,
|
||||||
|
quests_CompleteAll: `Complete All Quests`,
|
||||||
|
quests_CompleteAllUnlocked: `Complete All Unlocked Quests`,
|
||||||
|
quests_ResetAll: `Reset All Quests`,
|
||||||
currency_RegularCredits: `Credits`,
|
currency_RegularCredits: `Credits`,
|
||||||
currency_PremiumCredits: `Platinum`,
|
currency_PremiumCredits: `Platinum`,
|
||||||
currency_FusionPoints: `Endo`,
|
currency_FusionPoints: `Endo`,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user