fix: handle mk1 armaments being salvaged
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8b0ba0b84a
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@ -12,6 +12,7 @@ import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { getRandomInt } from "@/src/services/rngService";
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import { getRandomInt } from "@/src/services/rngService";
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import { IFingerprintStat } from "@/src/helpers/rivenHelper";
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import { IFingerprintStat } from "@/src/helpers/rivenHelper";
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import { IEquipmentDatabase } from "@/src/types/inventoryTypes/commonInventoryTypes";
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export const crewShipIdentifySalvageController: RequestHandler = async (req, res) => {
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export const crewShipIdentifySalvageController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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@ -42,22 +43,33 @@ export const crewShipIdentifySalvageController: RequestHandler = async (req, res
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);
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);
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} else {
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} else {
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const meta = ExportRailjackWeapons[payload.ItemType];
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const meta = ExportRailjackWeapons[payload.ItemType];
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const upgradeType = meta.defaultUpgrades![0].ItemType;
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let defaultOverwrites: Partial<IEquipmentDatabase> | undefined;
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const upgradeMeta = ExportUpgrades[upgradeType];
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if (meta.defaultUpgrades?.[0]) {
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const buffs: IFingerprintStat[] = [];
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const upgradeType = meta.defaultUpgrades[0].ItemType;
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for (const buff of upgradeMeta.upgradeEntries!) {
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const upgradeMeta = ExportUpgrades[upgradeType];
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buffs.push({
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const buffs: IFingerprintStat[] = [];
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Tag: buff.tag,
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for (const buff of upgradeMeta.upgradeEntries!) {
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Value: Math.trunc(Math.random() * 0x40000000)
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buffs.push({
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});
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Tag: buff.tag,
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Value: Math.trunc(Math.random() * 0x40000000)
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});
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}
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defaultOverwrites = {
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UpgradeType: upgradeType,
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UpgradeFingerprint: JSON.stringify({
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compat: payload.ItemType,
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buffs
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} satisfies IInnateDamageFingerprint)
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};
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}
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}
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addEquipment(inventory, "CrewShipSalvagedWeapons", payload.ItemType, undefined, inventoryChanges, {
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addEquipment(
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UpgradeType: upgradeType,
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inventory,
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UpgradeFingerprint: JSON.stringify({
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"CrewShipSalvagedWeapons",
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compat: payload.ItemType,
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payload.ItemType,
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buffs
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undefined,
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} satisfies IInnateDamageFingerprint)
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inventoryChanges,
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});
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defaultOverwrites
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);
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}
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}
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inventoryChanges.CrewShipRawSalvage = [
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inventoryChanges.CrewShipRawSalvage = [
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