chore: use 64-bit RNG everywhere (#2030)
Closes #2026 Reviewed-on: #2030 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -2,7 +2,7 @@ import { RequestHandler } from "express";
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import { ExportWeapons } from "warframe-public-export-plus";
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import { IMongoDate } from "@/src/types/commonTypes";
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import { toMongoDate } from "@/src/helpers/inventoryHelpers";
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import { CRng } from "@/src/services/rngService";
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import { SRng } from "@/src/services/rngService";
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import { ArtifactPolarity, EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import {
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@ -140,7 +140,7 @@ const getModularWeaponSale = (
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partTypes: string[],
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getItemType: (parts: string[]) => string
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): IModularWeaponSaleInfo => {
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const rng = new CRng(day);
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const rng = new SRng(day);
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const parts = partTypes.map(partType => rng.randomElement(partTypeToParts[partType])!);
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let partsCost = 0;
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for (const part of parts) {
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@ -1,7 +1,7 @@
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import randomRewards from "@/static/fixed_responses/loginRewards/randomRewards.json";
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import { IInventoryChanges } from "../types/purchaseTypes";
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import { TAccountDocument } from "./loginService";
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import { CRng, mixSeeds } from "./rngService";
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import { mixSeeds, SRng } from "./rngService";
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import { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel";
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import { addBooster, updateCurrency } from "./inventoryService";
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import { handleStoreItemAcquisition } from "./purchaseService";
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@ -49,8 +49,8 @@ const scaleAmount = (day: number, amount: number, scalingMultiplier: number): nu
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// Always produces the same result for the same account _id & LoginDays pair.
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export const isLoginRewardAChoice = (account: TAccountDocument): boolean => {
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const accountSeed = parseInt(account._id.toString().substring(16), 16);
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const rng = new CRng(mixSeeds(accountSeed, account.LoginDays));
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return rng.random() < 0.25; // Using 25% as an approximate chance for pick-a-doors. More conclusive data analysis is needed.
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const rng = new SRng(mixSeeds(accountSeed, account.LoginDays));
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return rng.randomFloat() < 0.25;
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};
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// Always produces the same result for the same account _id & LoginDays pair.
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@ -59,8 +59,8 @@ export const getRandomLoginRewards = (
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inventory: TInventoryDatabaseDocument
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): ILoginReward[] => {
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const accountSeed = parseInt(account._id.toString().substring(16), 16);
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const rng = new CRng(mixSeeds(accountSeed, account.LoginDays));
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const pick_a_door = rng.random() < 0.25; // Using 25% as an approximate chance for pick-a-doors. More conclusive data analysis is needed.
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const rng = new SRng(mixSeeds(accountSeed, account.LoginDays));
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const pick_a_door = rng.randomFloat() < 0.25;
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const rewards = [getRandomLoginReward(rng, account.LoginDays, inventory)];
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if (pick_a_door) {
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do {
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@ -73,7 +73,7 @@ export const getRandomLoginRewards = (
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return rewards;
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};
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const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatabaseDocument): ILoginReward => {
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const getRandomLoginReward = (rng: SRng, day: number, inventory: TInventoryDatabaseDocument): ILoginReward => {
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const reward = rng.randomReward(randomRewards)!;
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//const reward = randomRewards.find(x => x.RewardType == "RT_BOOSTER")!;
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if (reward.RewardType == "RT_RANDOM_RECIPE") {
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@ -86,54 +86,12 @@ export const mixSeeds = (seed1: number, seed2: number): number => {
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return seed >>> 0;
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};
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// Seeded RNG for internal usage. Based on recommendations in the ISO C standards.
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export class CRng {
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state: number;
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constructor(seed: number = 1) {
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this.state = seed;
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}
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random(): number {
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this.state = (this.state * 1103515245 + 12345) & 0x7fffffff;
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return (this.state & 0x3fffffff) / 0x3fffffff;
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}
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randomInt(min: number, max: number): number {
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const diff = max - min;
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if (diff != 0) {
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if (diff < 0) {
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throw new Error(`max must be greater than min`);
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}
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if (diff > 0x3fffffff) {
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throw new Error(`insufficient entropy`);
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}
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min += Math.floor(this.random() * (diff + 1));
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}
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return min;
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}
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randomElement<T>(arr: readonly T[]): T | undefined {
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return arr[Math.floor(this.random() * arr.length)];
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}
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randomReward<T extends { probability: number }>(pool: T[]): T | undefined {
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return getRewardAtPercentage(pool, this.random());
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}
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churnSeed(its: number): void {
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while (its--) {
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this.state = (this.state * 1103515245 + 12345) & 0x7fffffff;
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}
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}
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}
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// Seeded RNG for cases where we need identical results to the game client. Based on work by Donald Knuth.
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// Seeded RNG with identical results to the game client. Based on work by Donald Knuth.
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export class SRng {
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state: bigint;
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constructor(seed: bigint) {
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this.state = seed;
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constructor(seed: bigint | number) {
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this.state = BigInt(seed);
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}
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randomInt(min: number, max: number): number {
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@ -1,6 +1,6 @@
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import { unixTimesInMs } from "@/src/constants/timeConstants";
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import { catBreadHash } from "@/src/helpers/stringHelpers";
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import { CRng, mixSeeds } from "@/src/services/rngService";
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import { mixSeeds, SRng } from "@/src/services/rngService";
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import { IMongoDate } from "@/src/types/commonTypes";
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import { IItemManifest, IVendorInfo, IVendorManifest } from "@/src/types/vendorTypes";
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import { ExportVendors, IRange } from "warframe-public-export-plus";
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@ -204,7 +204,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
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const cycleOffset = vendorInfo.cycleOffset ?? 1734307200_000;
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const cycleDuration = vendorInfo.cycleDuration;
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const cycleIndex = Math.trunc((Date.now() - cycleOffset) / cycleDuration);
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const rng = new CRng(mixSeeds(vendorSeed, cycleIndex));
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const rng = new SRng(mixSeeds(vendorSeed, cycleIndex));
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const manifest = ExportVendors[vendorInfo.TypeName];
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const offersToAdd = [];
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if (manifest.numItems && !manifest.isOneBinPerCycle) {
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@ -247,8 +247,7 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
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$oid:
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((cycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") +
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vendorInfo._id.$oid.substring(8, 16) +
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rng.randomInt(0, 0xffff).toString(16).padStart(4, "0") +
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rng.randomInt(0, 0xffff).toString(16).padStart(4, "0")
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rng.randomInt(0, 0xffff_ffff).toString(16).padStart(8, "0")
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}
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};
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if (rawItem.numRandomItemPrices) {
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@ -283,9 +282,9 @@ const generateVendorManifest = (vendorInfo: IGeneratableVendorInfo): IVendorMani
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item.PremiumPrice = [value, value];
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}
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if (vendorInfo.RandomSeedType) {
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item.LocTagRandSeed = (rng.randomInt(0, 0xffff) << 16) | rng.randomInt(0, 0xffff);
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item.LocTagRandSeed = rng.randomInt(0, 0xffff_ffff);
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if (vendorInfo.RandomSeedType == "VRST_WEAPON") {
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const highDword = (rng.randomInt(0, 0xffff) << 16) | rng.randomInt(0, 0xffff);
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const highDword = rng.randomInt(0, 0xffff_ffff);
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item.LocTagRandSeed = (BigInt(highDword) << 32n) | (BigInt(item.LocTagRandSeed) & 0xffffffffn);
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}
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}
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@ -5,7 +5,7 @@ import syndicateMissions from "@/static/fixed_responses/worldState/syndicateMiss
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import { buildConfig } from "@/src/services/buildConfigService";
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import { unixTimesInMs } from "@/src/constants/timeConstants";
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import { config } from "@/src/services/configService";
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import { CRng, SRng } from "@/src/services/rngService";
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import { SRng } from "@/src/services/rngService";
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import { ExportNightwave, ExportRegions, IRegion } from "warframe-public-export-plus";
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import {
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ICalendarDay,
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@ -193,7 +193,7 @@ const pushSyndicateMissions = (
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): void => {
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const nodeOptions: string[] = [...syndicateMissions];
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const rng = new CRng(seed);
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const rng = new SRng(seed);
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const nodes: string[] = [];
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for (let i = 0; i != 6; ++i) {
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const index = rng.randomInt(0, nodeOptions.length - 1);
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@ -235,8 +235,8 @@ const pushTilesetModifiers = (modifiers: string[], tileset: TSortieTileset): voi
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};
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export const getSortie = (day: number): ISortie => {
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const seed = new CRng(day).randomInt(0, 100_000);
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const rng = new CRng(seed);
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const seed = new SRng(day).randomInt(0, 100_000);
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const rng = new SRng(seed);
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const boss = rng.randomElement(sortieBosses)!;
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@ -351,7 +351,7 @@ const dailyChallenges = Object.keys(ExportNightwave.challenges).filter(x =>
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const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
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const dayStart = EPOCH + day * 86400000;
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const dayEnd = EPOCH + (day + 3) * 86400000;
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const rng = new CRng(new CRng(day).randomInt(0, 100_000));
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const rng = new SRng(new SRng(day).randomInt(0, 100_000));
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return {
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_id: { $oid: "67e1b5ca9d00cb47" + day.toString().padStart(8, "0") },
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Daily: true,
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@ -371,7 +371,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
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const weekStart = EPOCH + week * 604800000;
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const weekEnd = weekStart + 604800000;
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const challengeId = week * 7 + id;
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const rng = new CRng(new CRng(challengeId).randomInt(0, 100_000));
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const rng = new SRng(new SRng(challengeId).randomInt(0, 100_000));
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return {
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_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
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Activation: { $date: { $numberLong: weekStart.toString() } },
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@ -388,7 +388,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
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const weekStart = EPOCH + week * 604800000;
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const weekEnd = weekStart + 604800000;
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const challengeId = week * 7 + id;
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const rng = new CRng(new CRng(challengeId).randomInt(0, 100_000));
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const rng = new SRng(new SRng(challengeId).randomInt(0, 100_000));
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return {
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_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
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Activation: { $date: { $numberLong: weekStart.toString() } },
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@ -432,12 +432,12 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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// TODO: xpAmounts need to be calculated based on the jobType somehow?
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const seed = new CRng(bountyCycle).randomInt(0, 100_000);
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const seed = new SRng(bountyCycle).randomInt(0, 100_000);
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const bountyCycleStart = bountyCycle * 9000000;
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const bountyCycleEnd = bountyCycleStart + 9000000;
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{
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const rng = new CRng(seed);
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const rng = new SRng(seed);
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syndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000008"
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@ -509,7 +509,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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}
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{
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const rng = new CRng(seed);
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const rng = new SRng(seed);
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syndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000025"
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@ -581,7 +581,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
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}
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{
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const rng = new CRng(seed);
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const rng = new SRng(seed);
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syndicateMissions.push({
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_id: {
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$oid: ((bountyCycleStart / 1000) & 0xffffffff).toString(16).padStart(8, "0") + "0000000000000002"
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@ -701,7 +701,7 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
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//logger.debug(`birthday on day ${day}`);
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eventDays.push({ day, events: [] }); // This is how CET_PLOT looks in worldState as of around 38.5.0
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}
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const rng = new CRng(new CRng(week).randomInt(0, 100_000));
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const rng = new SRng(new SRng(week).randomInt(0, 100_000));
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const challenges = [
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"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesEasy",
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"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesMedium",
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@ -982,7 +982,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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}
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// Elite Sanctuary Onslaught cycling every week
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worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new SRng(BigInt(week)).randomInt(0, 0xff_ffff);
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worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new SRng(week).randomInt(0, 0xff_ffff);
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// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
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let bountyCycle = Math.trunc(Date.now() / 9000000);
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@ -1068,7 +1068,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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// The client does not seem to respect activation for classic syndicate missions, so only pushing current ones.
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const sdy = Date.now() >= rollover ? day : day - 1;
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const rng = new CRng(sdy);
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const rng = new SRng(sdy);
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pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa48049", "ArbitersSyndicate");
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pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa4804a", "CephalonSudaSyndicate");
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pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa4804e", "NewLokaSyndicate");
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@ -1184,8 +1184,8 @@ export const getLiteSortie = (week: number): ILiteSortie => {
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}
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}
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const seed = new CRng(week).randomInt(0, 100_000);
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const rng = new CRng(seed);
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const seed = new SRng(week).randomInt(0, 100_000);
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const rng = new SRng(seed);
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const firstNodeIndex = rng.randomInt(0, nodes.length - 1);
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const firstNode = nodes[firstNodeIndex];
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nodes.splice(firstNodeIndex, 1);
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