feat(webui): EvolutionProgress support (#1818)
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Closes #1815

Reviewed-on: #1818
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
This commit is contained in:
AMelonInsideLemon 2025-04-25 12:00:38 -07:00 committed by Sainan
parent 6f64690b91
commit 3f6734ac1c
12 changed files with 293 additions and 8 deletions

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@ -20,6 +20,7 @@ import {
TRelicQuality TRelicQuality
} from "warframe-public-export-plus"; } from "warframe-public-export-plus";
import archonCrystalUpgrades from "@/static/fixed_responses/webuiArchonCrystalUpgrades.json"; import archonCrystalUpgrades from "@/static/fixed_responses/webuiArchonCrystalUpgrades.json";
import allIncarnons from "@/static/fixed_responses/allIncarnonList.json";
interface ListedItem { interface ListedItem {
uniqueName: string; uniqueName: string;
@ -51,6 +52,7 @@ interface ItemLists {
OperatorAmps: ListedItem[]; OperatorAmps: ListedItem[];
QuestKeys: ListedItem[]; QuestKeys: ListedItem[];
KubrowPets: ListedItem[]; KubrowPets: ListedItem[];
EvolutionProgress: ListedItem[];
mods: ListedItem[]; mods: ListedItem[];
} }
@ -82,6 +84,7 @@ const getItemListsController: RequestHandler = (req, response) => {
OperatorAmps: [], OperatorAmps: [],
QuestKeys: [], QuestKeys: [],
KubrowPets: [], KubrowPets: [],
EvolutionProgress: [],
mods: [] mods: []
}; };
for (const [uniqueName, item] of Object.entries(ExportWarframes)) { for (const [uniqueName, item] of Object.entries(ExportWarframes)) {
@ -283,6 +286,12 @@ const getItemListsController: RequestHandler = (req, response) => {
}); });
} }
} }
for (const uniqueName of allIncarnons) {
res.EvolutionProgress.push({
uniqueName,
name: getString(getItemName(uniqueName) || "", lang)
});
}
response.json(res); response.json(res);
}; };

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@ -0,0 +1,33 @@
import { getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
export const setEvolutionProgressController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId);
const payload = req.body as ISetEvolutionProgressRequest;
inventory.EvolutionProgress ??= [];
payload.forEach(element => {
const entry = inventory.EvolutionProgress!.find(entry => entry.ItemType === element.ItemType);
if (entry) {
entry.Progress = 0;
entry.Rank = element.Rank;
} else {
inventory.EvolutionProgress!.push({
Progress: 0,
Rank: element.Rank,
ItemType: element.ItemType
});
}
});
await inventory.save();
res.end();
};
type ISetEvolutionProgressRequest = {
ItemType: string;
Rank: number;
}[];

View File

@ -17,10 +17,11 @@ import { addCurrencyController } from "@/src/controllers/custom/addCurrencyContr
import { addItemsController } from "@/src/controllers/custom/addItemsController"; import { addItemsController } from "@/src/controllers/custom/addItemsController";
import { addXpController } from "@/src/controllers/custom/addXpController"; import { addXpController } from "@/src/controllers/custom/addXpController";
import { importController } from "@/src/controllers/custom/importController"; import { importController } from "@/src/controllers/custom/importController";
import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
import { setEvolutionProgressController } from "@/src/controllers/custom/setEvolutionProgressController";
import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController"; import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController"; import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
const customRouter = express.Router(); const customRouter = express.Router();
@ -42,6 +43,7 @@ customRouter.post("/addItems", addItemsController);
customRouter.post("/addXp", addXpController); customRouter.post("/addXp", addXpController);
customRouter.post("/import", importController); customRouter.post("/import", importController);
customRouter.post("/manageQuests", manageQuestsController); customRouter.post("/manageQuests", manageQuestsController);
customRouter.post("/setEvolutionProgress", setEvolutionProgressController);
customRouter.get("/config", getConfigDataController); customRouter.get("/config", getConfigDataController);
customRouter.post("/config", updateConfigDataController); customRouter.post("/config", updateConfigDataController);

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@ -0,0 +1,49 @@
[
"/Lotus/Weapons/ClanTech/Bio/BioWeapon",
"/Lotus/Weapons/ClanTech/Energy/EnergyRifle",
"/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun",
"/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher",
"/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun",
"/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield",
"/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun",
"/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep",
"/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray",
"/Lotus/Weapons/Tenno/Bows/HuntingBow",
"/Lotus/Weapons/Tenno/Bows/StalkerBow",
"/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle",
"/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon",
"/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger",
"/Lotus/Weapons/Tenno/Melee/Fist/Fist",
"/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer",
"/Lotus/Weapons/Tenno/Melee/LongSword/LongSword",
"/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon",
"/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon",
"/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe",
"/Lotus/Weapons/Tenno/Melee/Staff/Staff",
"/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass",
"/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais",
"/Lotus/Weapons/Tenno/Pistol/AutoPistol",
"/Lotus/Weapons/Tenno/Pistol/BurstPistol",
"/Lotus/Weapons/Tenno/Pistol/HandShotGun",
"/Lotus/Weapons/Tenno/Pistol/HeavyPistol",
"/Lotus/Weapons/Tenno/Pistol/Pistol",
"/Lotus/Weapons/Tenno/Pistol/RevolverPistol",
"/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol",
"/Lotus/Weapons/Tenno/Rifle/BoltoRifle",
"/Lotus/Weapons/Tenno/Rifle/BurstRifle",
"/Lotus/Weapons/Tenno/Rifle/HeavyRifle",
"/Lotus/Weapons/Tenno/Rifle/Rifle",
"/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle",
"/Lotus/Weapons/Tenno/Rifle/TennoAR",
"/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun",
"/Lotus/Weapons/Tenno/Shotgun/Shotgun",
"/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai",
"/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai",
"/Lotus/Weapons/Tenno/Zariman/LongGuns/PumpShotgun/ZarimanPumpShotgun",
"/Lotus/Weapons/Tenno/Zariman/LongGuns/SemiAutoRifle/ZarimanSemiAutoRifle",
"/Lotus/Weapons/Tenno/Zariman/Melee/Dagger/ZarimanDaggerWeapon",
"/Lotus/Weapons/Tenno/Zariman/Melee/Tonfas/ZarimanTonfaWeapon",
"/Lotus/Weapons/Tenno/Zariman/Pistols/HeavyPistol/ZarimanHeavyPistol",
"/Lotus/Weapons/Thanotech/EntFistIncarnon/EntFistIncarnon",
"/Lotus/Weapons/Thanotech/EntratiWristGun/EntratiWristGunWeapon"
]

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@ -401,6 +401,22 @@
</div> </div>
</div> </div>
</div> </div>
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header" data-loc="inventory_evolutionProgress"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEvolution();return false;">
<input class="form-control" id="acquire-type-EvolutionProgress" list="datalist-EvolutionProgress" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="EvolutionProgress-list"></tbody>
</table>
</div>
</div>
</div>
</div>
<div class="card mb-3"> <div class="card mb-3">
<h5 class="card-header" data-loc="general_bulkActions"></h5> <h5 class="card-header" data-loc="general_bulkActions"></h5>
<div class="card-body"> <div class="card-body">
@ -411,6 +427,7 @@
<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button> <button class="btn btn-primary" onclick="addMissingEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button> <button class="btn btn-primary" onclick="addMissingEquipment(['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button> <button class="btn btn-primary" onclick="addMissingEquipment(['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
<button class="btn btn-primary" onclick="addMissingEvolutionProgress();" data-loc="inventory_bulkAddEvolutionProgress"></button>
</div> </div>
<div class="mb-2 d-flex flex-wrap gap-2"> <div class="mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-success" onclick="maxRankAllEquipment(['Suits']);" data-loc="inventory_bulkRankUpSuits"></button> <button class="btn btn-success" onclick="maxRankAllEquipment(['Suits']);" data-loc="inventory_bulkRankUpSuits"></button>
@ -419,6 +436,7 @@
<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkRankUpSpaceWeapons"></button> <button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkRankUpSpaceWeapons"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Sentinels']);" data-loc="inventory_bulkRankUpSentinels"></button> <button class="btn btn-success" onclick="maxRankAllEquipment(['Sentinels']);" data-loc="inventory_bulkRankUpSentinels"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SentinelWeapons']);" data-loc="inventory_bulkRankUpSentinelWeapons"></button> <button class="btn btn-success" onclick="maxRankAllEquipment(['SentinelWeapons']);" data-loc="inventory_bulkRankUpSentinelWeapons"></button>
<button class="btn btn-success" onclick="maxRankAllEvolutions();" data-loc="inventory_bulkRankUpEvolutionProgress"></button>
</div> </div>
</div> </div>
</div> </div>
@ -733,6 +751,7 @@
</datalist> </datalist>
<datalist id="datalist-archonCrystalUpgrades"></datalist> <datalist id="datalist-archonCrystalUpgrades"></datalist>
<datalist id="datalist-OperatorAmps"></datalist> <datalist id="datalist-OperatorAmps"></datalist>
<datalist id="datalist-EvolutionProgress"></datalist>
<datalist id="datalist-ModularParts"></datalist> <datalist id="datalist-ModularParts"></datalist>
<datalist id="datalist-ModularParts-HB_DECK"></datalist> <datalist id="datalist-ModularParts-HB_DECK"></datalist>
<datalist id="datalist-ModularParts-HB_ENGINE"></datalist> <datalist id="datalist-ModularParts-HB_ENGINE"></datalist>

View File

@ -183,6 +183,16 @@ const webUiModularWeapons = [
"/Lotus/Types/Friendly/Pets/CreaturePets/MedjayPredatorKubrowPetPowerSuit" "/Lotus/Types/Friendly/Pets/CreaturePets/MedjayPredatorKubrowPetPowerSuit"
]; ];
const permanentEvolutionWeapons = new Set([
"/Lotus/Weapons/Tenno/Zariman/LongGuns/PumpShotgun/ZarimanPumpShotgun",
"/Lotus/Weapons/Tenno/Zariman/LongGuns/SemiAutoRifle/ZarimanSemiAutoRifle",
"/Lotus/Weapons/Tenno/Zariman/Melee/Dagger/ZarimanDaggerWeapon",
"/Lotus/Weapons/Tenno/Zariman/Melee/Tonfas/ZarimanTonfaWeapon",
"/Lotus/Weapons/Tenno/Zariman/Pistols/HeavyPistol/ZarimanHeavyPistol",
"/Lotus/Weapons/Thanotech/EntFistIncarnon/EntFistIncarnon",
"/Lotus/Weapons/Thanotech/EntratiWristGun/EntratiWristGunWeapon"
]);
let uniqueLevelCaps = {}; let uniqueLevelCaps = {};
function fetchItemList() { function fetchItemList() {
window.itemListPromise = new Promise(resolve => { window.itemListPromise = new Promise(resolve => {
@ -563,6 +573,82 @@ function updateInventory() {
}); });
}); });
document.getElementById("EvolutionProgress-list").innerHTML = "";
data.EvolutionProgress.forEach(item => {
const datalist = document.getElementById("datalist-EvolutionProgress");
const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
if (optionToRemove) {
datalist.removeChild(optionToRemove);
}
const tr = document.createElement("tr");
tr.setAttribute("data-item-type", item.ItemType);
{
const td = document.createElement("td");
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
if (item.Rank != null) {
td.textContent += " | " + loc("code_rank") + ": [" + item.Rank + "/5]";
}
tr.appendChild(td);
}
{
const td = document.createElement("td");
td.classList = "text-end text-nowrap";
if (item.Rank < 5) {
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
setEvolutionProgress([{ ItemType: item.ItemType, Rank: 5 }]);
};
a.title = loc("code_maxRank");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M214.6 41.4c-12.5-12.5-32.8-12.5-45.3 0l-160 160c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L160 141.2V448c0 17.7 14.3 32 32 32s32-14.3 32-32V141.2L329.4 246.6c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3l-160-160z"/></svg>`;
td.appendChild(a);
}
if ((permanentEvolutionWeapons.has(item.ItemType) && item.Rank > 0) || item.Rank > 1) {
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
setEvolutionProgress([{ ItemType: item.ItemType, Rank: item.Rank - 1 }]);
};
a.title = loc("code_rankDown");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--!Font Awesome Free 6.7.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M233.4 406.6c12.5 12.5 32.8 12.5 45.3 0l192-192c12.5-12.5 12.5-32.8 0-45.3s-32.8-12.5-45.3 0L256 338.7 86.6 169.4c-12.5-12.5-32.8-12.5-45.3 0s-12.5 32.8 0 45.3l192 192z"/></svg>`;
td.appendChild(a);
}
if (item.Rank < 5) {
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
setEvolutionProgress([{ ItemType: item.ItemType, Rank: item.Rank + 1 }]);
};
a.title = loc("code_rankUp");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--!Font Awesome Free 6.7.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M233.4 105.4c12.5-12.5 32.8-12.5 45.3 0l192 192c12.5 12.5 12.5 32.8 0 45.3s-32.8 12.5-45.3 0L256 173.3 86.6 342.6c-12.5 12.5-32.8 12.5-45.3 0s-12.5-32.8 0-45.3l192-192z"/></svg>`;
td.appendChild(a);
}
tr.appendChild(td);
}
document.getElementById("EvolutionProgress-list").appendChild(tr);
});
const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
const giveAllQEvolutionProgress = document.querySelector(
'button[onclick*="addMissingEvolutionProgress()"]'
);
if (datalistEvolutionProgress.length === 0) {
formEvolutionProgress.classList.add("disabled");
formEvolutionProgress.querySelector("input").disabled = true;
formEvolutionProgress.querySelector("button").disabled = true;
giveAllQEvolutionProgress.disabled = true;
}
// Populate quests route // Populate quests route
document.getElementById("QuestKeys-list").innerHTML = ""; document.getElementById("QuestKeys-list").innerHTML = "";
data.QuestKeys.forEach(item => { data.QuestKeys.forEach(item => {
@ -674,18 +760,18 @@ function updateInventory() {
}); });
const datalistQuestKeys = document.querySelectorAll("#datalist-QuestKeys option"); const datalistQuestKeys = document.querySelectorAll("#datalist-QuestKeys option");
const form = document.querySelector("form[onsubmit*=\"doAcquireEquipment('QuestKeys')\"]"); const formQuestKeys = document.querySelector("form[onsubmit*=\"doAcquireEquipment('QuestKeys')\"]");
const giveAllQuestButton = document.querySelector("button[onclick*=\"doBulkQuestUpdate('giveAll')\"]"); const giveAllQuestButton = document.querySelector("button[onclick*=\"doBulkQuestUpdate('giveAll')\"]");
if (datalistQuestKeys.length === 0) { if (datalistQuestKeys.length === 0) {
form.classList.add("disabled"); formQuestKeys.classList.add("disabled");
form.querySelector("input").disabled = true; formQuestKeys.querySelector("input").disabled = true;
form.querySelector("button").disabled = true; formQuestKeys.querySelector("button").disabled = true;
giveAllQuestButton.disabled = true; giveAllQuestButton.disabled = true;
} else { } else {
form.classList.remove("disabled"); formQuestKeys.classList.remove("disabled");
form.querySelector("input").disabled = false; formQuestKeys.querySelector("input").disabled = false;
form.querySelector("button").disabled = false; formQuestKeys.querySelector("button").disabled = false;
giveAllQuestButton.disabled = false; giveAllQuestButton.disabled = false;
} }
@ -1080,6 +1166,16 @@ function doAcquireModularEquipment(category, WeaponType) {
} }
} }
function doAcquireEvolution() {
const uniqueName = getKey(document.getElementById("acquire-type-EvolutionProgress"));
if (!uniqueName) {
$("#acquire-type-EvolutionProgress").addClass("is-invalid").focus();
return;
}
setEvolutionProgress([{ ItemType: uniqueName, Rank: permanentEvolutionWeapons.has(uniqueName) ? 0 : 1 }]);
}
$("input[list]").on("input", function () { $("input[list]").on("input", function () {
$(this).removeClass("is-invalid"); $(this).removeClass("is-invalid");
}); });
@ -1117,6 +1213,40 @@ function addMissingEquipment(categories) {
} }
} }
function addMissingEvolutionProgress() {
const requests = [];
document.querySelectorAll("#datalist-EvolutionProgress option").forEach(elm => {
const uniqueName = elm.getAttribute("data-key");
requests.push({ ItemType: uniqueName, Rank: permanentEvolutionWeapons.has(uniqueName) ? 0 : 1 });
});
if (requests.length != 0 && window.confirm(loc("code_addItemsConfirm").split("|COUNT|").join(requests.length))) {
setEvolutionProgress(requests);
}
}
function maxRankAllEvolutions() {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
req.done(data => {
const requests = [];
data.EvolutionProgress.forEach(item => {
if (item.Rank < 5) {
requests.push({
ItemType: item.ItemType,
Rank: 5
});
}
});
if (Object.keys(requests).length > 0) {
return setEvolutionProgress(requests);
}
toast(loc("code_noEquipmentToRankUp"));
});
}
function maxRankAllEquipment(categories) { function maxRankAllEquipment(categories) {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1"); const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
@ -1304,6 +1434,19 @@ function maturePet(oid, revert) {
}); });
} }
function setEvolutionProgress(requests) {
revalidateAuthz(() => {
const req = $.post({
url: "/custom/setEvolutionProgress?" + window.authz,
contentType: "application/json",
data: JSON.stringify(requests)
});
req.done(() => {
updateInventory();
});
});
}
function doAcquireMiscItems() { function doAcquireMiscItems() {
const uniqueName = getKey(document.getElementById("miscitem-type")); const uniqueName = getKey(document.getElementById("miscitem-type"));
if (!uniqueName) { if (!uniqueName) {

View File

@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Anzahl der Umrollversuche`, code_rerollsNumber: `Anzahl der Umrollversuche`,
code_viewStats: `Statistiken anzeigen`, code_viewStats: `Statistiken anzeigen`,
code_rank: `Rang`, code_rank: `Rang`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `Anzahl`, code_count: `Anzahl`,
code_focusAllUnlocked: `Alle Fokus-Schulen sind bereits freigeschaltet.`, code_focusAllUnlocked: `Alle Fokus-Schulen sind bereits freigeschaltet.`,
code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`, code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K-Drives`, inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`, inventory_moaPets: `Moa`,
inventory_kubrowPets: `Bestien`, inventory_kubrowPets: `Bestien`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`, inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`,
inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`, inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`,
inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`, inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`,
inventory_bulkAddSpaceWeapons: `Fehlende Archwing-Waffen hinzufügen`, inventory_bulkAddSpaceWeapons: `Fehlende Archwing-Waffen hinzufügen`,
inventory_bulkAddSentinels: `Fehlende Wächter hinzufügen`, inventory_bulkAddSentinels: `Fehlende Wächter hinzufügen`,
inventory_bulkAddSentinelWeapons: `Fehlende Wächter-Waffen hinzufügen`, inventory_bulkAddSentinelWeapons: `Fehlende Wächter-Waffen hinzufügen`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`, inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`,
inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`, inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`,
inventory_bulkRankUpSpaceSuits: `Alle Archwings auf Max. Rang`, inventory_bulkRankUpSpaceSuits: `Alle Archwings auf Max. Rang`,
inventory_bulkRankUpSpaceWeapons: `Alle Archwing-Waffen auf Max. Rang`, inventory_bulkRankUpSpaceWeapons: `Alle Archwing-Waffen auf Max. Rang`,
inventory_bulkRankUpSentinels: `Alle Wächter auf Max. Rang`, inventory_bulkRankUpSentinels: `Alle Wächter auf Max. Rang`,
inventory_bulkRankUpSentinelWeapons: `Alle Wächter-Waffen auf Max. Rang`, inventory_bulkRankUpSentinelWeapons: `Alle Wächter-Waffen auf Max. Rang`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `Quests`, quests_list: `Quests`,
quests_completeAll: `Alle Quests abschließen`, quests_completeAll: `Alle Quests abschließen`,

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@ -33,6 +33,8 @@ dict = {
code_rerollsNumber: `Number of rerolls`, code_rerollsNumber: `Number of rerolls`,
code_viewStats: `View Stats`, code_viewStats: `View Stats`,
code_rank: `Rank`, code_rank: `Rank`,
code_rankUp: `Rank up`,
code_rankDown: `Rank down`,
code_count: `Count`, code_count: `Count`,
code_focusAllUnlocked: `All focus schools are already unlocked.`, code_focusAllUnlocked: `All focus schools are already unlocked.`,
code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`, code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
@ -83,18 +85,21 @@ dict = {
inventory_hoverboards: `K-Drives`, inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`, inventory_moaPets: `Moa`,
inventory_kubrowPets: `Beasts`, inventory_kubrowPets: `Beasts`,
inventory_evolutionProgress: `Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Add Missing Warframes`, inventory_bulkAddSuits: `Add Missing Warframes`,
inventory_bulkAddWeapons: `Add Missing Weapons`, inventory_bulkAddWeapons: `Add Missing Weapons`,
inventory_bulkAddSpaceSuits: `Add Missing Archwings`, inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
inventory_bulkAddSpaceWeapons: `Add Missing Archwing Weapons`, inventory_bulkAddSpaceWeapons: `Add Missing Archwing Weapons`,
inventory_bulkAddSentinels: `Add Missing Sentinels`, inventory_bulkAddSentinels: `Add Missing Sentinels`,
inventory_bulkAddSentinelWeapons: `Add Missing Sentinel Weapons`, inventory_bulkAddSentinelWeapons: `Add Missing Sentinel Weapons`,
inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Max Rank All Warframes`, inventory_bulkRankUpSuits: `Max Rank All Warframes`,
inventory_bulkRankUpWeapons: `Max Rank All Weapons`, inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`, inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`,
inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`, inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
inventory_bulkRankUpSentinels: `Max Rank All Sentinels`, inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`, inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
inventory_bulkRankUpEvolutionProgress: `Max Rank All Incarnon Evolution Progress`,
quests_list: `Quests`, quests_list: `Quests`,
quests_completeAll: `Complete All Quests`, quests_completeAll: `Complete All Quests`,

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@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Cantidad de reintentos`, code_rerollsNumber: `Cantidad de reintentos`,
code_viewStats: `Ver estadísticas`, code_viewStats: `Ver estadísticas`,
code_rank: `Rango`, code_rank: `Rango`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `Cantidad`, code_count: `Cantidad`,
code_focusAllUnlocked: `Todas las escuelas de enfoque ya están desbloqueadas.`, code_focusAllUnlocked: `Todas las escuelas de enfoque ya están desbloqueadas.`,
code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`, code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K-Drives`, inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`, inventory_moaPets: `Moa`,
inventory_kubrowPets: `Bestias`, inventory_kubrowPets: `Bestias`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Agregar Warframes faltantes`, inventory_bulkAddSuits: `Agregar Warframes faltantes`,
inventory_bulkAddWeapons: `Agregar armas faltantes`, inventory_bulkAddWeapons: `Agregar armas faltantes`,
inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`, inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`,
inventory_bulkAddSpaceWeapons: `Agregar armas Archwing faltantes`, inventory_bulkAddSpaceWeapons: `Agregar armas Archwing faltantes`,
inventory_bulkAddSentinels: `Agregar centinelas faltantes`, inventory_bulkAddSentinels: `Agregar centinelas faltantes`,
inventory_bulkAddSentinelWeapons: `Agregar armas de centinela faltantes`, inventory_bulkAddSentinelWeapons: `Agregar armas de centinela faltantes`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`, inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`,
inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`, inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`,
inventory_bulkRankUpSpaceSuits: `Maximizar rango de todos los Archwings`, inventory_bulkRankUpSpaceSuits: `Maximizar rango de todos los Archwings`,
inventory_bulkRankUpSpaceWeapons: `Maximizar rango de todas las armas Archwing`, inventory_bulkRankUpSpaceWeapons: `Maximizar rango de todas las armas Archwing`,
inventory_bulkRankUpSentinels: `Maximizar rango de todos los centinelas`, inventory_bulkRankUpSentinels: `Maximizar rango de todos los centinelas`,
inventory_bulkRankUpSentinelWeapons: `Maximizar rango de todas las armas de centinela`, inventory_bulkRankUpSentinelWeapons: `Maximizar rango de todas las armas de centinela`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `Misiones`, quests_list: `Misiones`,
quests_completeAll: `Completar todas las misiones`, quests_completeAll: `Completar todas las misiones`,

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@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Nombre de rerolls`, code_rerollsNumber: `Nombre de rerolls`,
code_viewStats: `Voir les stats`, code_viewStats: `Voir les stats`,
code_rank: `Rang`, code_rank: `Rang`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `Quantité`, code_count: `Quantité`,
code_focusAllUnlocked: `Les écoles de Focus sont déjà déverrouillées.`, code_focusAllUnlocked: `Les écoles de Focus sont déjà déverrouillées.`,
code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`, code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K-Drives`, inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`, inventory_moaPets: `Moa`,
inventory_kubrowPets: `Bêtes`, inventory_kubrowPets: `Bêtes`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Ajouter les Warframes manquantes`, inventory_bulkAddSuits: `Ajouter les Warframes manquantes`,
inventory_bulkAddWeapons: `Ajouter les armes manquantes`, inventory_bulkAddWeapons: `Ajouter les armes manquantes`,
inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`, inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`,
inventory_bulkAddSpaceWeapons: `Ajouter les armes d'Archwing manquantes`, inventory_bulkAddSpaceWeapons: `Ajouter les armes d'Archwing manquantes`,
inventory_bulkAddSentinels: `Ajouter les Sentinelles manquantes`, inventory_bulkAddSentinels: `Ajouter les Sentinelles manquantes`,
inventory_bulkAddSentinelWeapons: `Ajouter les armes de Sentinelles manquantes`, inventory_bulkAddSentinelWeapons: `Ajouter les armes de Sentinelles manquantes`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Toutes les Warframes rang max`, inventory_bulkRankUpSuits: `Toutes les Warframes rang max`,
inventory_bulkRankUpWeapons: `Toutes les armes rang max`, inventory_bulkRankUpWeapons: `Toutes les armes rang max`,
inventory_bulkRankUpSpaceSuits: `Tous les Archwings rang max`, inventory_bulkRankUpSpaceSuits: `Tous les Archwings rang max`,
inventory_bulkRankUpSpaceWeapons: `Toutes les armes d'Archwing rang max`, inventory_bulkRankUpSpaceWeapons: `Toutes les armes d'Archwing rang max`,
inventory_bulkRankUpSentinels: `Toutes les Sentinelles rang max`, inventory_bulkRankUpSentinels: `Toutes les Sentinelles rang max`,
inventory_bulkRankUpSentinelWeapons: `Toutes les armes de Sentinelles rang max`, inventory_bulkRankUpSentinelWeapons: `Toutes les armes de Sentinelles rang max`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `Quêtes`, quests_list: `Quêtes`,
quests_completeAll: `Compléter toutes les quêtes`, quests_completeAll: `Compléter toutes les quêtes`,

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@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Количество циклов`, code_rerollsNumber: `Количество циклов`,
code_viewStats: `Просмотр характеристики`, code_viewStats: `Просмотр характеристики`,
code_rank: `Ранг`, code_rank: `Ранг`,
code_rankUp: `Повысить Ранг`,
code_rankDown: `Понизить Ранг`,
code_count: `Количество`, code_count: `Количество`,
code_focusAllUnlocked: `Все школы фокуса уже разблокированы.`, code_focusAllUnlocked: `Все школы фокуса уже разблокированы.`,
code_focusUnlocked: `Разблокировано |COUNT| новых школ фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`, code_focusUnlocked: `Разблокировано |COUNT| новых школ фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `К-Драйвы`, inventory_hoverboards: `К-Драйвы`,
inventory_moaPets: `МОА`, inventory_moaPets: `МОА`,
inventory_kubrowPets: `Звери`, inventory_kubrowPets: `Звери`,
inventory_evolutionProgress: `Прогресс эволюции Инкарнонов`,
inventory_bulkAddSuits: `Добавить отсутствующие варфреймы`, inventory_bulkAddSuits: `Добавить отсутствующие варфреймы`,
inventory_bulkAddWeapons: `Добавить отсутствующее оружие`, inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
inventory_bulkAddSpaceSuits: `Добавить отсутствующие арчвинги`, inventory_bulkAddSpaceSuits: `Добавить отсутствующие арчвинги`,
inventory_bulkAddSpaceWeapons: `Добавить отсутствующее оружие арчвингов`, inventory_bulkAddSpaceWeapons: `Добавить отсутствующее оружие арчвингов`,
inventory_bulkAddSentinels: `Добавить отсутствующих стражей`, inventory_bulkAddSentinels: `Добавить отсутствующих стражей`,
inventory_bulkAddSentinelWeapons: `Добавить отсутствующее оружие стражей`, inventory_bulkAddSentinelWeapons: `Добавить отсутствующее оружие стражей`,
inventory_bulkAddEvolutionProgress: `Добавить отсуствующий прогресс эволюции Инкарнонов`,
inventory_bulkRankUpSuits: `Максимальный ранг всех варфреймов`, inventory_bulkRankUpSuits: `Максимальный ранг всех варфреймов`,
inventory_bulkRankUpWeapons: `Максимальный ранг всего оружия`, inventory_bulkRankUpWeapons: `Максимальный ранг всего оружия`,
inventory_bulkRankUpSpaceSuits: `Максимальный ранг всех арчвингов`, inventory_bulkRankUpSpaceSuits: `Максимальный ранг всех арчвингов`,
inventory_bulkRankUpSpaceWeapons: `Максимальный ранг всего оружия арчвингов`, inventory_bulkRankUpSpaceWeapons: `Максимальный ранг всего оружия арчвингов`,
inventory_bulkRankUpSentinels: `Максимальный ранг всех стражей`, inventory_bulkRankUpSentinels: `Максимальный ранг всех стражей`,
inventory_bulkRankUpSentinelWeapons: `Максимальный ранг всего оружия стражей`, inventory_bulkRankUpSentinelWeapons: `Максимальный ранг всего оружия стражей`,
inventory_bulkRankUpEvolutionProgress: `Максимальный ранг всех эволюций Инкарнонов`,
quests_list: `Квесты`, quests_list: `Квесты`,
quests_completeAll: `Завершить все квесты`, quests_completeAll: `Завершить все квесты`,

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@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `洗卡次数`, code_rerollsNumber: `洗卡次数`,
code_viewStats: `查看属性`, code_viewStats: `查看属性`,
code_rank: `等级`, code_rank: `等级`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `数量`, code_count: `数量`,
code_focusAllUnlocked: `所有专精学派均已解锁。`, code_focusAllUnlocked: `所有专精学派均已解锁。`,
code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`, code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K式悬浮板`, inventory_hoverboards: `K式悬浮板`,
inventory_moaPets: `恐鸟`, inventory_moaPets: `恐鸟`,
inventory_kubrowPets: `[UNTRANSLATED] Beasts`, inventory_kubrowPets: `[UNTRANSLATED] Beasts`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `添加缺失战甲`, inventory_bulkAddSuits: `添加缺失战甲`,
inventory_bulkAddWeapons: `添加缺失武器`, inventory_bulkAddWeapons: `添加缺失武器`,
inventory_bulkAddSpaceSuits: `添加缺失Archwing`, inventory_bulkAddSpaceSuits: `添加缺失Archwing`,
inventory_bulkAddSpaceWeapons: `添加缺失Archwing武器`, inventory_bulkAddSpaceWeapons: `添加缺失Archwing武器`,
inventory_bulkAddSentinels: `添加缺失守护`, inventory_bulkAddSentinels: `添加缺失守护`,
inventory_bulkAddSentinelWeapons: `添加缺失守护武器`, inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `所有战甲升满级`, inventory_bulkRankUpSuits: `所有战甲升满级`,
inventory_bulkRankUpWeapons: `所有武器升满级`, inventory_bulkRankUpWeapons: `所有武器升满级`,
inventory_bulkRankUpSpaceSuits: `所有Archwing升满级`, inventory_bulkRankUpSpaceSuits: `所有Archwing升满级`,
inventory_bulkRankUpSpaceWeapons: `所有Archwing武器升满级`, inventory_bulkRankUpSpaceWeapons: `所有Archwing武器升满级`,
inventory_bulkRankUpSentinels: `所有守护升满级`, inventory_bulkRankUpSentinels: `所有守护升满级`,
inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`, inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `任务`, quests_list: `任务`,
quests_completeAll: `完成所有任务`, quests_completeAll: `完成所有任务`,