feat: purchase additional conclave loadout slots (#2758)
Closes #2756. Also just in general simplified the logic around purchasing loadout slots. Reviewed-on: #2758 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -1,23 +0,0 @@
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import type { SlotPurchase, SlotPurchaseName } from "../types/purchaseTypes.ts";
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export const slotPurchaseNameToSlotName: SlotPurchase = {
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SuitSlotItem: { name: "SuitBin", purchaseQuantity: 1 },
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TwoSentinelSlotItem: { name: "SentinelBin", purchaseQuantity: 2 },
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TwoWeaponSlotItem: { name: "WeaponBin", purchaseQuantity: 2 },
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SpaceSuitSlotItem: { name: "SpaceSuitBin", purchaseQuantity: 1 },
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TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", purchaseQuantity: 2 },
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MechSlotItem: { name: "MechBin", purchaseQuantity: 1 },
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TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", purchaseQuantity: 2 },
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RandomModSlotItem: { name: "RandomModBin", purchaseQuantity: 3 },
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TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", purchaseQuantity: 2 },
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CrewMemberSlotItem: { name: "CrewMemberBin", purchaseQuantity: 1 }
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};
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export const isSlotPurchaseName = (slotPurchaseName: string): slotPurchaseName is SlotPurchaseName => {
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return slotPurchaseName in slotPurchaseNameToSlotName;
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};
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export const parseSlotPurchaseName = (slotPurchaseName: string): SlotPurchaseName => {
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if (!isSlotPurchaseName(slotPurchaseName)) throw new Error(`invalid slot name ${slotPurchaseName}`);
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return slotPurchaseName;
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};
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@ -1,4 +1,3 @@
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import { parseSlotPurchaseName, slotPurchaseNameToSlotName } from "../helpers/purchaseHelpers.ts";
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import { getSubstringFromKeyword } from "../helpers/stringHelpers.ts";
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import { getSubstringFromKeyword } from "../helpers/stringHelpers.ts";
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import {
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import {
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addBooster,
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addBooster,
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@ -15,7 +14,8 @@ import type {
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IPurchaseRequest,
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IPurchaseRequest,
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IPurchaseResponse,
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IPurchaseResponse,
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IInventoryChanges,
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IInventoryChanges,
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IPurchaseParams
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IPurchaseParams,
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SlotNames
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} from "../types/purchaseTypes.ts";
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} from "../types/purchaseTypes.ts";
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import { PurchaseSource } from "../types/purchaseTypes.ts";
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import { PurchaseSource } from "../types/purchaseTypes.ts";
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import { logger } from "../utils/logger.ts";
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import { logger } from "../utils/logger.ts";
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@ -489,6 +489,20 @@ export const handleStoreItemAcquisition = async (
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return purchaseResponse;
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return purchaseResponse;
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};
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};
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const slotPurchaseNameToSlotName: Record<string, { name: SlotNames; purchaseQuantity: number }> = {
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SuitSlotItem: { name: "SuitBin", purchaseQuantity: 1 },
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TwoSentinelSlotItem: { name: "SentinelBin", purchaseQuantity: 2 },
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TwoWeaponSlotItem: { name: "WeaponBin", purchaseQuantity: 2 },
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SpaceSuitSlotItem: { name: "SpaceSuitBin", purchaseQuantity: 1 },
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TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", purchaseQuantity: 2 },
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MechSlotItem: { name: "MechBin", purchaseQuantity: 1 },
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TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", purchaseQuantity: 2 },
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RandomModSlotItem: { name: "RandomModBin", purchaseQuantity: 3 },
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TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", purchaseQuantity: 2 },
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CrewMemberSlotItem: { name: "CrewMemberBin", purchaseQuantity: 1 },
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PvPLoadoutSlotItem: { name: "PvpBonusLoadoutBin", purchaseQuantity: 1 }
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};
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// // extra = everything above the base +2 slots (depending on slot type)
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// // extra = everything above the base +2 slots (depending on slot type)
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// // new slot above base = extra + 1 and slots +1
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// // new slot above base = extra + 1 and slots +1
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// // new frame = slots -1
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// // new frame = slots -1
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@ -500,9 +514,8 @@ const handleSlotPurchase = (
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ignorePurchaseQuantity: boolean
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ignorePurchaseQuantity: boolean
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): IPurchaseResponse => {
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): IPurchaseResponse => {
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logger.debug(`slot name ${slotPurchaseNameFull}`);
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logger.debug(`slot name ${slotPurchaseNameFull}`);
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const slotPurchaseName = parseSlotPurchaseName(
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const slotPurchaseName = slotPurchaseNameFull.substring(slotPurchaseNameFull.lastIndexOf("/") + 1);
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slotPurchaseNameFull.substring(slotPurchaseNameFull.lastIndexOf("/") + 1)
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if (!(slotPurchaseName in slotPurchaseNameToSlotName)) throw new Error(`invalid slot name ${slotPurchaseName}`);
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);
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logger.debug(`slot purchase name ${slotPurchaseName}`);
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logger.debug(`slot purchase name ${slotPurchaseName}`);
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const slotName = slotPurchaseNameToSlotName[slotPurchaseName].name;
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const slotName = slotPurchaseNameToSlotName[slotPurchaseName].name;
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@ -120,18 +120,6 @@ export type IBinChanges = {
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Extra?: number;
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Extra?: number;
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};
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};
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export type SlotPurchaseName =
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| "SuitSlotItem"
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| "TwoSentinelSlotItem"
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| "TwoWeaponSlotItem"
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| "SpaceSuitSlotItem"
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| "TwoSpaceWeaponSlotItem"
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| "MechSlotItem"
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| "TwoOperatorWeaponSlotItem"
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| "RandomModSlotItem"
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| "TwoCrewShipSalvageSlotItem"
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| "CrewMemberSlotItem";
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export const slotNames = [
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export const slotNames = [
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"SuitBin",
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"SuitBin",
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"WeaponBin",
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"WeaponBin",
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@ -148,7 +136,3 @@ export const slotNames = [
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] as const;
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] as const;
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export type SlotNames = (typeof slotNames)[number];
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export type SlotNames = (typeof slotNames)[number];
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export type SlotPurchase = {
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[P in SlotPurchaseName]: { name: SlotNames; purchaseQuantity: number };
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};
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