chore(webui): update Chinese translation (#2350)
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Reviewed-on: #2350
Co-authored-by: Corvus <corvus@noreply.localhost>
Co-committed-by: Corvus <corvus@noreply.localhost>
This commit is contained in:
Corvus 2025-06-29 09:07:05 -07:00 committed by Sainan
parent 00cea6788e
commit 3d46d05a6c

View File

@ -1,6 +1,6 @@
// Chinese translation by meb154, bishan178 & Corvus
dict = {
general_inventoryUpdateNote: `[UNTRANSLATED] Note: To see changes in-game, you need to resync your inventory, e.g. using the bootstrapper's /sync command, visiting a dojo/relay, or relogging.`,
general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场 / 中继站或重新登录`,
general_addButton: `添加`,
general_bulkActions: `批量操作`,
code_loginFail: `登录失败。请检查邮箱和密码。`,
@ -175,7 +175,7 @@ dict = {
cheats_fastClanAscension: `快速升级氏族`,
cheats_missionsCanGiveAllRelics: `任务可获取所有遗物`,
cheats_unlockAllSimarisResearchEntries: `解锁所有Simaris研究条目`,
cheats_disableDailyTribute: `[UNTRANSLATED] Disable Daily Tribute`,
cheats_disableDailyTribute: `禁用每日登录奖励`,
cheats_spoofMasteryRank: `伪造精通段位(-1为禁用)`,
cheats_nightwaveStandingMultiplier: `午夜电波声望倍率`,
cheats_save: `保存`,
@ -232,59 +232,59 @@ dict = {
worldState_allAtOnceNormal: `全部开启(普通)`,
worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
worldState_darvoStockMultiplier: `[UNTRANSLATED] Darvo Stock Multiplier`,
worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`,
import_submit: `提交`,
import_samples: `示例:`,
import_samples_maxFocus: `所有专精学派完全精通`,
upgrade_Equilibrium: `+|VAL|% 能量 来自生命球, +|VAL|% 生命 来自能量球`,
upgrade_Equilibrium: `拾取生命球+|VAL|% 能量,拾取能量球+|VAL|% 生命`,
upgrade_MeleeCritDamage: `+|VAL|% 近战暴击伤害`,
upgrade_PrimaryStatusChance: `+|VAL|% 主武器触发几率`,
upgrade_PrimaryStatusChance: `+|VAL|% 主武器触发几率`,
upgrade_SecondaryCritChance: `+|VAL|% 次要武器暴击几率`,
upgrade_WarframeAbilityDuration: `+|VAL|% 技能持续时间`,
upgrade_WarframeAbilityStrength: `+|VAL|% 技能强度`,
upgrade_WarframeArmourMax: `+|VAL| 护甲`,
upgrade_WarframeBlastProc: `+|VAL| 护盾在击杀时附带爆炸伤害`,
upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL| 护盾`,
upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`,
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀状态影响的敌人 +|VAL|% 技能伤害`,
upgrade_WarframeCorrosiveStack: `腐蚀状态最大堆叠数 +|VAL|`,
upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (500能量以上翻倍)`,
upgrade_WarframeElectricDamage: `+|VAL1|% 主武器伤害效果 (+|VAL2|% 每附加一个碎片)`,
upgrade_WarframeElectricDamageBoost: `对受电能状态影响的敌人 +|VAL|% 技能伤害`,
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`,
upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`,
upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`,
upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`,
upgrade_WarframeEnergyMax: `+|VAL| 最大能量`,
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
upgrade_WarframeHealthMax: `+|VAL| 生命`,
upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeHealthMax: `+|VAL| 生命`,
upgrade_WarframeHPBoostFromImpact: ` 通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大 |VAL2| 生命上限)`,
upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`,
upgrade_WarframeRegen: `+|VAL| 生命再生/s`,
upgrade_WarframeShieldMax: `+|VAL| 护盾`,
upgrade_WarframeStartingEnergy: `+|VAL|% 能量出生时`,
upgrade_WarframeToxinDamage: `+|VAL|% 毒素伤害效果`,
upgrade_WarframeToxinHeal: `+|VAL| 生命 对毒素状态的敌人造成伤害时`,
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加|VAL1|% 次要武器暴击几率 (最大 |VAL2|%)`,
upgrade_WarframeRegen: `+|VAL| /s生命再生`,
upgrade_WarframeShieldMax: `+|VAL| 护盾`,
upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`,
upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`,
upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`,
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`,
upgrade_AvatarAbilityRange: `+7.5% 技能范围`,
upgrade_AvatarAbilityEfficiency: `+5% 技能效率`,
upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`,
upgrade_AvatarEnemyRadar: `+5米 雷达`,
upgrade_AvatarLootRadar: `+7米 战利品雷达`,
upgrade_AvatarEnemyRadar: `+5米 敌雷达`,
upgrade_AvatarLootRadar: `+7米 寻物雷达`,
upgrade_WeaponAmmoMax: `+15% 弹药最大容量`,
upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`,
upgrade_OnExecutionAmmo: `怜悯之击 100% 补充主次要武器弹匣`,
upgrade_OnExecutionHealthDrop: `怜悯之击 100% 几率 掉落生命球`,
upgrade_OnExecutionEnergyDrop: `怜悯之击 50% 几率 掉落生命`,
upgrade_OnFailHackReset: `+50% 在入侵失败时重`,
upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量`,
upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝`,
upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
upgrade_OnExecutionReviveCompanion: `怜悯之击 减少同伴复苏时间 15秒`,
upgrade_OnExecutionParkourSpeed: `怜悯之击 15秒内 +60% 跑酷速度`,
upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `,
upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度持续15秒 `,
upgrade_AvatarTimeLimitIncrease: `+8秒 入侵时间`,
upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
upgrade_OnExecutionTerrify: `怜悯之击 50% 几率让 15米 以内的敌人恐慌`,
upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`,
upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
upgrade_OnExecutionBlind: `怜悯之击 致盲18米之内的敌人`,
upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`,
upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度持续15秒`,
upgrade_SwiftExecute: `怜悯之击速度提升50%`,