Apply prettier changes
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@ -35,25 +35,27 @@ export const gildWeaponController: RequestHandler = async (req, res) => {
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data.Caterogy = req.query.Category as WeaponTypeInternal | "Hoverboards";
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data.Caterogy = req.query.Category as WeaponTypeInternal | "Hoverboards";
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const inventory = await getInventory(accountId);
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const inventory = await getInventory(accountId);
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if(!inventory[data.Caterogy]){
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if (!inventory[data.Caterogy]) {
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throw new Error(`Category ${req.query.Category} dont foudn in inventory`);
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throw new Error(`Category ${req.query.Category} dont foudn in inventory`);
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}
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}
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const weaponIndex = inventory[data.Caterogy].findIndex(x => String(x._id) === data.ItemId);
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const weaponIndex = inventory[data.Caterogy].findIndex(x => String(x._id) === data.ItemId);
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if(weaponIndex === -1){
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if (weaponIndex === -1) {
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throw new Error(`Weapon with ${data.ItemId} not found in category ${req.query.Category}`);
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throw new Error(`Weapon with ${data.ItemId} not found in category ${req.query.Category}`);
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}
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}
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const weapon = inventory[data.Caterogy][weaponIndex];
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const weapon = inventory[data.Caterogy][weaponIndex];
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weapon.Features = EquipmentFeatures.GILDING; // maybe 9 idk if DOUBLE_CAPACITY is also given
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weapon.Features = EquipmentFeatures.GILDING; // maybe 9 idk if DOUBLE_CAPACITY is also given
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weapon.ItemName = data.ItemName
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weapon.ItemName = data.ItemName;
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weapon.XP = 0;
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weapon.XP = 0;
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if(data.Caterogy != "OperatorAmps" && (data.PolarizeSlot && data.PolarizeValue)){
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if (data.Caterogy != "OperatorAmps" && data.PolarizeSlot && data.PolarizeValue) {
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weapon.Polarity= [{
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weapon.Polarity = [
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Slot: data.PolarizeSlot,
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{
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Value: data.PolarizeValue
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Slot: data.PolarizeSlot,
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}]
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Value: data.PolarizeValue
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}
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];
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}
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}
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inventory[data.Caterogy][weaponIndex] = weapon
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inventory[data.Caterogy][weaponIndex] = weapon;
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await inventory.save();
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await inventory.save();
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res.json({
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res.json({
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