static/webui/translations/en.js aktualisiert
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				@ -62,7 +62,7 @@ dict = {
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    code_mature: `Mature for combat`,
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					    code_mature: `Mature for combat`,
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    code_unmature: `Regress genetic aging`,
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					    code_unmature: `Regress genetic aging`,
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    code_succChange: `Successfully changed.`,
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					    code_succChange: `Successfully changed.`,
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    code_requiredInvigorationUpgrade: `You must select both an offensive and a defensive upgrade.`,
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					    code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
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    login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
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					    login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
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    login_emailLabel: `Email address`,
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					    login_emailLabel: `Email address`,
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    login_passwordLabel: `Password`,
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					    login_passwordLabel: `Password`,
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@ -126,35 +126,33 @@ dict = {
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    detailedView_valenceBonusLabel: `Valence Bonus`,
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					    detailedView_valenceBonusLabel: `Valence Bonus`,
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    detailedView_valenceBonusDescription: `You can set or remove the Valence Bonus from your weapon.`,
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					    detailedView_valenceBonusDescription: `You can set or remove the Valence Bonus from your weapon.`,
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    detailedView_modularPartsLabel: `Change Modular Parts`,
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					    detailedView_modularPartsLabel: `Change Modular Parts`,
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    detailedView_editSuitInvigoration: `Edit Suit Invigoration`,
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					    detailedView_editSuitInvigoration: `Edit Warframe Invigoration`,
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    invigorations_offensive_PowerStrength: `Power Strength`,
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					    invigorations_offensive_AbilityStrength: `+200% Ability Strength`,
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    invigorations_offensive_PowerRange: `Power Range`,
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					    invigorations_offensive_AbilityRange: `+100% Ability Range`,
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    invigorations_offensive_PowerDuration: `Power Duration`,
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					    invigorations_offensive_AbilityDuration: `+100% Ability Duration`,
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    invigorations_offensive_MeleeDamage: `Melee Damage`,
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					    invigorations_offensive_MeleeDamage: `+250% Melee Damage`,
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    invigorations_offensive_PrimaryDamage: `Primary Damage`,
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					    invigorations_offensive_PrimaryDamage: `+250% Primary Damage`,
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    invigorations_offensive_SecondaryDamage: `Secondary Damage`,
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					    invigorations_offensive_SecondaryDamage: `+250% Secondary Damage`,
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    invigorations_offensive_PrimaryCritChance: `Primary Critical Chance`,
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					    invigorations_offensive_PrimaryCritChance: `+200% Primary Critical Chance`,
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    invigorations_offensive_SecondaryCritChance: `Secondary Critical Chance`,
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					    invigorations_offensive_SecondaryCritChance: `+200% Secondary Critical Chance`,
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    invigorations_offensive_MeleeCritChance: `Melee Critical Chance`,
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					    invigorations_offensive_MeleeCritChance: `+200% Melee Critical Chance`,
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    invigorations_utility_PowerEfficiency: `Power Efficiency`,
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					    invigorations_utility_AbilityEfficiency: `+75% Ability Efficiency`,
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    invigorations_utility_MovementSpeed: `Movement Speed`,
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					    invigorations_utility_SprintSpeed: `+75% Sprint Speed`,
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    invigorations_utility_ParkourSpeed: `Parkour Speed`,
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					    invigorations_utility_ParkourVelocity: `+75% Parkour Velocity`,
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    invigorations_utility_Health: `Health`,
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					    invigorations_utility_HealthMax: `+1000 Health`,
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    invigorations_utility_Energy: `Energy`,
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					    invigorations_utility_EnergyMax: `+200% Energy Max`,
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    invigorations_utility_StatusResistance: `Status Resistance`,
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					    invigorations_utility_StatusImmune: `Immune to Status Effects`,
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    invigorations_utility_ReloadSpeed: `Reload Speed`,
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					    invigorations_utility_ReloadSpeed: `+75% Reload Speed`,
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    invigorations_utility_HealthRegen: `Health Regen`,
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					    invigorations_utility_HealthRegen: `+25 Health Regen/s`,
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    invigorations_utility_Armor: `Armor`,
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					    invigorations_utility_ArmorMax: `+1000 Armor`,
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    invigorations_utility_Jumps: `Jumps`,
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					    invigorations_utility_Jumps: `+5 Jump Resets`,
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    invigorations_utility_EnergyRegen: `Energy Regen`,
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					    invigorations_utility_EnergyRegen: `+2 Energy Regen/s`,
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    invigorations_offensiveLabel: `Offensive Upgrade`,
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					    invigorations_offensiveLabel: `Offensive Upgrade`,
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    invigorations_defensiveLabel: `Defensive Upgrade`,
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					    invigorations_defensiveLabel: `Defensive Upgrade`,
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    invigorations_expiryLabel: `Upgrades Expiry (optional)`,
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					    invigorations_expiryLabel: `Upgrades Expiry (optional)`,
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    invigorations_applyButton: `Apply Upgrades`,
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    invigorations_clearButton: `Clear Upgrades`,
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    mods_addRiven: `Add Riven`,
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					    mods_addRiven: `Add Riven`,
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    mods_fingerprint: `Fingerprint`,
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					    mods_fingerprint: `Fingerprint`,
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@ -294,7 +292,7 @@ dict = {
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    upgrade_SecondaryCritChance: `+|VAL|% Secondary Critical Chance`,
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					    upgrade_SecondaryCritChance: `+|VAL|% Secondary Critical Chance`,
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    upgrade_WarframeAbilityDuration: `+|VAL|% Ability Duration`,
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					    upgrade_WarframeAbilityDuration: `+|VAL|% Ability Duration`,
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    upgrade_WarframeAbilityStrength: `+|VAL|% Ability Strength`,
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					    upgrade_WarframeAbilityStrength: `+|VAL|% Ability Strength`,
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    upgrade_WarframeArmourMax: `+|VAL| Armor`,
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					    upgrade_WarframeArmorMax: `+|VAL| Armor`,
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    upgrade_WarframeBlastProc: `+|VAL| Shields on kill with Blast Damage`,
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					    upgrade_WarframeBlastProc: `+|VAL| Shields on kill with Blast Damage`,
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    upgrade_WarframeCastingSpeed: `+|VAL|% Casting Speed`,
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					    upgrade_WarframeCastingSpeed: `+|VAL|% Casting Speed`,
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    upgrade_WarframeCorrosiveDamageBoost: `+|VAL|% Ability Damage on enemies affected by Corrosion Status`,
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					    upgrade_WarframeCorrosiveDamageBoost: `+|VAL|% Ability Damage on enemies affected by Corrosion Status`,
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@ -309,7 +307,7 @@ dict = {
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    upgrade_WarframeHPBoostFromImpact: `+|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
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					    upgrade_WarframeHPBoostFromImpact: `+|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
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    upgrade_WarframeParkourVelocity: `+|VAL|% Parkour Velocity`,
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					    upgrade_WarframeParkourVelocity: `+|VAL|% Parkour Velocity`,
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    upgrade_WarframeRadiationDamageBoost: `+|VAL|% Ability Damage on enemies affected by Radiation Status`,
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					    upgrade_WarframeRadiationDamageBoost: `+|VAL|% Ability Damage on enemies affected by Radiation Status`,
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    upgrade_WarframeRegen: `+|VAL| Health Regen/s`,
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					    upgrade_WarframeHealthRegen: `+|VAL| Health Regen/s`,
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    upgrade_WarframeShieldMax: `+|VAL| Shield`,
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					    upgrade_WarframeShieldMax: `+|VAL| Shield`,
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    upgrade_WarframeStartingEnergy: `+|VAL|% Energy on Spawn`,
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					    upgrade_WarframeStartingEnergy: `+|VAL|% Energy on Spawn`,
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    upgrade_WarframeToxinDamage: `+|VAL|% Toxin Status Effect Damage`,
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					    upgrade_WarframeToxinDamage: `+|VAL|% Toxin Status Effect Damage`,
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