fix: consume a slot when item is crafted instead of bought via plat
All checks were successful
Build / build (18) (push) Successful in 50s
Build / build (20) (push) Successful in 1m6s
Build / build (22) (push) Successful in 1m24s
Build / build (18) (pull_request) Successful in 47s
Build / build (20) (pull_request) Successful in 1m4s
Build / build (22) (pull_request) Successful in 1m8s
All checks were successful
Build / build (18) (push) Successful in 50s
Build / build (20) (push) Successful in 1m6s
Build / build (22) (push) Successful in 1m24s
Build / build (18) (pull_request) Successful in 47s
Build / build (20) (pull_request) Successful in 1m4s
Build / build (22) (pull_request) Successful in 1m8s
This commit is contained in:
parent
6a6e333011
commit
3a527e029d
@ -26,7 +26,8 @@ import {
|
||||
ILibraryDailyTaskInfo,
|
||||
ICalendarProgress,
|
||||
IDroneClient,
|
||||
IUpgradeClient
|
||||
IUpgradeClient,
|
||||
ISlots
|
||||
} from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { IGenericUpdate } from "../types/genericUpdate";
|
||||
import {
|
||||
@ -159,10 +160,31 @@ export const getInventory = async (
|
||||
return inventory;
|
||||
};
|
||||
|
||||
const occupySlot = (
|
||||
inventory: TInventoryDatabaseDocument,
|
||||
bin: InventorySlot,
|
||||
premiumPurchase: boolean
|
||||
): IInventoryChanges => {
|
||||
const slotChanges = {
|
||||
Slots: 0,
|
||||
Extra: 0
|
||||
};
|
||||
if (premiumPurchase) {
|
||||
slotChanges.Extra += 1;
|
||||
} else {
|
||||
slotChanges.Slots -= 1;
|
||||
}
|
||||
updateSlots(inventory, bin, slotChanges.Slots, slotChanges.Extra);
|
||||
return {
|
||||
[bin]: slotChanges satisfies ISlots
|
||||
};
|
||||
};
|
||||
|
||||
export const addItem = async (
|
||||
inventory: TInventoryDatabaseDocument,
|
||||
typeName: string,
|
||||
quantity: number = 1
|
||||
quantity: number = 1,
|
||||
premiumPurchase: boolean = false
|
||||
): Promise<{ InventoryChanges: IInventoryChanges }> => {
|
||||
// Bundles are technically StoreItems but a) they don't have a normal counterpart, and b) they are used in non-StoreItem contexts, e.g. email attachments.
|
||||
if (typeName in ExportBundles) {
|
||||
@ -305,11 +327,10 @@ export const addItem = async (
|
||||
combineInventoryChanges(inventoryChanges, await addItem(inventory, item, 1));
|
||||
}
|
||||
}
|
||||
updateSlots(inventory, InventorySlot.WEAPONS, 0, 1);
|
||||
return {
|
||||
InventoryChanges: {
|
||||
...inventoryChanges,
|
||||
WeaponBin: { count: 1, platinum: 0, Slots: -1 }
|
||||
...occupySlot(inventory, InventorySlot.WEAPONS, premiumPurchase)
|
||||
}
|
||||
};
|
||||
} else {
|
||||
@ -378,44 +399,26 @@ export const addItem = async (
|
||||
case "Powersuits":
|
||||
switch (typeName.substr(1).split("/")[2]) {
|
||||
default: {
|
||||
const inventoryChanges = addPowerSuit(inventory, typeName);
|
||||
updateSlots(inventory, InventorySlot.SUITS, 0, 1);
|
||||
return {
|
||||
InventoryChanges: {
|
||||
...inventoryChanges,
|
||||
SuitBin: {
|
||||
count: 1,
|
||||
platinum: 0,
|
||||
Slots: -1
|
||||
}
|
||||
...addPowerSuit(inventory, typeName),
|
||||
...occupySlot(inventory, InventorySlot.SUITS, premiumPurchase)
|
||||
}
|
||||
};
|
||||
}
|
||||
case "Archwing": {
|
||||
const inventoryChanges = addSpaceSuit(inventory, typeName);
|
||||
updateSlots(inventory, InventorySlot.SPACESUITS, 0, 1);
|
||||
return {
|
||||
InventoryChanges: {
|
||||
...inventoryChanges,
|
||||
SpaceSuitBin: {
|
||||
count: 1,
|
||||
platinum: 0,
|
||||
Slots: -1
|
||||
}
|
||||
...addSpaceSuit(inventory, typeName),
|
||||
...occupySlot(inventory, InventorySlot.SPACESUITS, premiumPurchase)
|
||||
}
|
||||
};
|
||||
}
|
||||
case "EntratiMech": {
|
||||
const inventoryChanges = addMechSuit(inventory, typeName);
|
||||
updateSlots(inventory, InventorySlot.MECHSUITS, 0, 1);
|
||||
return {
|
||||
InventoryChanges: {
|
||||
...inventoryChanges,
|
||||
MechBin: {
|
||||
count: 1,
|
||||
platinum: 0,
|
||||
Slots: -1
|
||||
}
|
||||
...addMechSuit(inventory, typeName),
|
||||
...occupySlot(inventory, InventorySlot.MECHSUITS, premiumPurchase)
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -446,12 +449,10 @@ export const addItem = async (
|
||||
case "Types":
|
||||
switch (typeName.substr(1).split("/")[2]) {
|
||||
case "Sentinels": {
|
||||
const inventoryChanges = addSentinel(inventory, typeName);
|
||||
updateSlots(inventory, InventorySlot.SENTINELS, 0, 1);
|
||||
return {
|
||||
InventoryChanges: {
|
||||
...inventoryChanges,
|
||||
SentinelBin: { count: 1, platinum: 0, Slots: -1 }
|
||||
...addSentinel(inventory, typeName),
|
||||
...occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -251,7 +251,7 @@ export const handleStoreItemAcquisition = async (
|
||||
}
|
||||
switch (storeCategory) {
|
||||
default: {
|
||||
purchaseResponse = await addItem(inventory, internalName, quantity);
|
||||
purchaseResponse = await addItem(inventory, internalName, quantity, true);
|
||||
break;
|
||||
}
|
||||
case "Types":
|
||||
|
Loading…
x
Reference in New Issue
Block a user