cheat: nemesisHintProgressMultiplier
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32c95b6715
commit
38d937f5af
@ -1462,6 +1462,8 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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flawlessRelicsAlwaysGiveSilverReward: Boolean,
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flawlessRelicsAlwaysGiveSilverReward: Boolean,
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radiantRelicsAlwaysGiveGoldReward: Boolean,
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radiantRelicsAlwaysGiveGoldReward: Boolean,
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disableDailyTribute: Boolean,
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disableDailyTribute: Boolean,
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nemesisHintProgressMultiplierGrineer: Number,
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nemesisHintProgressMultiplierCorpus: Number,
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SubscribedToEmails: { type: Number, default: 0 },
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SubscribedToEmails: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -213,7 +213,16 @@ export const addMissionInventoryUpdates = async (
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inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
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inventory.Nemesis.HenchmenKilled += inventoryUpdates.RewardInfo.NemesisHenchmenKills;
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}
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}
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if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
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let HintProgressMultiplier = 1;
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switch (inventory.Nemesis.Faction) {
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case "FC_GRINEER":
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HintProgressMultiplier = inventory.nemesisHintProgressMultiplierGrineer ?? 1;
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break;
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case "FC_CORPUS":
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HintProgressMultiplier = inventory.nemesisHintProgressMultiplierCorpus ?? 1;
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break;
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}
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inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress * HintProgressMultiplier;
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if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
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if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
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const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
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const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
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if (inventory.Nemesis.HintProgress >= progressNeeded) {
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if (inventory.Nemesis.HintProgress >= progressNeeded) {
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@ -55,6 +55,8 @@ export interface IAccountCheats {
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flawlessRelicsAlwaysGiveSilverReward?: boolean;
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flawlessRelicsAlwaysGiveSilverReward?: boolean;
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radiantRelicsAlwaysGiveGoldReward?: boolean;
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radiantRelicsAlwaysGiveGoldReward?: boolean;
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disableDailyTribute?: boolean;
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disableDailyTribute?: boolean;
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nemesisHintProgressMultiplierGrineer?: number;
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nemesisHintProgressMultiplierCorpus?: number;
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}
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}
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export interface IInventoryDatabase
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export interface IInventoryDatabase
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@ -1018,6 +1018,20 @@
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<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
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<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
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<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
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<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
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</div>
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</div>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHintProgressMultiplierGrineer" data-loc="cheats_nemesisHintProgressMultiplierGrineer"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisHintProgressMultiplierGrineer" type="number" min="-1" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHintProgressMultiplierCorpus" data-loc="cheats_nemesisHintProgressMultiplierCorpus"></label>
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<div class="input-group">
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<input class="form-control" id="nemesisHintProgressMultiplierCorpus" type="number" min="-1" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
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<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
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<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
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<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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@ -257,6 +257,8 @@ dict = {
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cheats_changeButton: `Ändern`,
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cheats_changeButton: `Ändern`,
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cheats_markAllAsRead: `Posteingang als gelesen markieren`,
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cheats_markAllAsRead: `Posteingang als gelesen markieren`,
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cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
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cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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worldState: `Weltstatus`,
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worldState: `Weltstatus`,
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worldState_creditBoost: `Event Booster: Credit`,
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worldState_creditBoost: `Event Booster: Credit`,
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@ -256,6 +256,8 @@ dict = {
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cheats_changeButton: `Change`,
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cheats_changeButton: `Change`,
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cheats_markAllAsRead: `Mark Inbox As Read`,
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cheats_markAllAsRead: `Mark Inbox As Read`,
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cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
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cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
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cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
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worldState: `World State`,
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worldState: `World State`,
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worldState_creditBoost: `Credit Boost`,
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worldState_creditBoost: `Credit Boost`,
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@ -257,6 +257,8 @@ dict = {
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cheats_changeButton: `Cambiar`,
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cheats_changeButton: `Cambiar`,
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cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
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cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
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cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
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cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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worldState: `Estado del mundo`,
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worldState: `Estado del mundo`,
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worldState_creditBoost: `Potenciador de Créditos`,
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worldState_creditBoost: `Potenciador de Créditos`,
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@ -257,6 +257,8 @@ dict = {
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cheats_changeButton: `Changer`,
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cheats_changeButton: `Changer`,
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cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
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cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
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cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
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cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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worldState: `Carte Solaire`,
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worldState: `Carte Solaire`,
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worldState_creditBoost: `Booster de Crédit`,
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worldState_creditBoost: `Booster de Crédit`,
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@ -257,6 +257,8 @@ dict = {
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cheats_changeButton: `Изменить`,
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cheats_changeButton: `Изменить`,
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cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
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cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
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cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
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cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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worldState: `Состояние мира`,
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worldState: `Состояние мира`,
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worldState_creditBoost: `Глобальный бустер Кредитов`,
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worldState_creditBoost: `Глобальный бустер Кредитов`,
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@ -257,6 +257,8 @@ dict = {
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cheats_changeButton: `Змінити`,
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cheats_changeButton: `Змінити`,
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cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
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cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
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cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
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cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
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cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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worldState: `Стан світу`,
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worldState: `Стан світу`,
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worldState_creditBoost: `Глобальне посилення Кредитів`,
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worldState_creditBoost: `Глобальне посилення Кредитів`,
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@ -257,6 +257,8 @@ dict = {
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cheats_changeButton: `更改`,
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cheats_changeButton: `更改`,
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cheats_markAllAsRead: `收件箱全部标记为已读`,
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cheats_markAllAsRead: `收件箱全部标记为已读`,
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cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
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cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
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cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
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cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
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worldState: `世界状态配置`,
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worldState: `世界状态配置`,
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worldState_creditBoost: `现金加成`,
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worldState_creditBoost: `现金加成`,
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