handle in CurrentLoadOutIds in missionInventoryUpdate just for correctness' sake (at least for NORMAL config)
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@ -47,6 +47,7 @@ import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPe
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import conservationAnimals from "@/static/fixed_responses/conservationAnimals.json";
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import { getInfNodes } from "@/src/helpers/nemesisHelpers";
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import { Loadout } from "../models/inventoryModels/loadoutModel";
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import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
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const getRotations = (rotationCount: number): number[] => {
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if (rotationCount === 0) return [0];
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@ -412,6 +413,21 @@ export const addMissionInventoryUpdates = async (
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inventory.LockedWeaponGroup = undefined;
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break;
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}
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case "CurrentLoadOutIds": {
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const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId });
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if (loadout) {
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for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) {
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const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
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const loadoutConfigDatabase: ILoadoutConfigDatabase = {
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_id: new Types.ObjectId(ItemId.$oid),
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...loadoutConfigItemIdRemoved
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};
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loadout.NORMAL.id(loadoutId)!.overwrite(loadoutConfigDatabase);
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}
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await loadout.save();
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}
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break;
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}
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default:
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// Equipment XP updates
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if (equipmentKeys.includes(key as TEquipmentKey)) {
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@ -18,7 +18,8 @@ import {
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IUpgradeClient,
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ICollectibleEntry,
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IDiscoveredMarker,
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ILockedWeaponGroupClient
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ILockedWeaponGroupClient,
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ILoadOutPresets
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} from "./inventoryTypes/inventoryTypes";
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export interface IAffiliationChange {
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@ -112,6 +113,9 @@ export type IMissionInventoryUpdateRequest = {
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LockedWeaponGroup?: ILockedWeaponGroupClient; // sent when captured by zanuka
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UnlockWeapons?: boolean; // sent when recovered weapons from zanuka capture
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IncHarvester?: boolean; // sent when recovered weapons from zanuka capture
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CurrentLoadOutIds?: {
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LoadOuts: ILoadOutPresets; // sent when recovered weapons from zanuka capture
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};
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} & {
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[K in TEquipmentKey]?: IEquipmentClient[];
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};
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