don't even try for rewards if score is not a new PB

This commit is contained in:
Sainan 2025-04-23 03:52:11 +02:00
parent 837d481633
commit 38112dcdf4

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@ -789,20 +789,19 @@ export const addMissionRewards = async (
inventory.EchoesHexConquestCacheScoreMission = score;
} else {
inventory.EntratiLabConquestCacheScoreMission ??= 0;
for (const reward of labConquestRewards) {
if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
if (score > inventory.EntratiLabConquestCacheScoreMission) {
for (const reward of labConquestRewards) {
if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
}
}
}
if (score > inventory.EntratiLabConquestCacheScoreMission)
inventory.EntratiLabConquestCacheScoreMission = score;
}
}
ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;