don't even try for rewards if score is not a new PB
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837d481633
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@ -789,20 +789,19 @@ export const addMissionRewards = async (
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inventory.EchoesHexConquestCacheScoreMission = score;
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inventory.EchoesHexConquestCacheScoreMission = score;
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} else {
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} else {
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inventory.EntratiLabConquestCacheScoreMission ??= 0;
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inventory.EntratiLabConquestCacheScoreMission ??= 0;
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if (score > inventory.EntratiLabConquestCacheScoreMission) {
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for (const reward of labConquestRewards) {
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for (const reward of labConquestRewards) {
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if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
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if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
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const rolled = getRandomReward(reward.pool)!;
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const rolled = getRandomReward(reward.pool)!;
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logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
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logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
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MissionRewards.push({
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MissionRewards.push({
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StoreItem: rolled.type,
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StoreItem: rolled.type,
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ItemCount: rolled.itemCount
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ItemCount: rolled.itemCount
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});
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});
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}
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}
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}
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}
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if (score > inventory.EntratiLabConquestCacheScoreMission)
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inventory.EntratiLabConquestCacheScoreMission = score;
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inventory.EntratiLabConquestCacheScoreMission = score;
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}
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}
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}
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ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;
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ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;
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