chore: handle season challenge completion in missionInventoryUpdate
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@ -1,10 +1,8 @@
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import { RequestHandler } from "express";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addChallenges, addSeasonalChallengeHistory, getInventory } from "@/src/services/inventoryService";
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import { addChallenges, getInventory } from "@/src/services/inventoryService";
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import { IChallengeProgress, ISeasonChallenge } from "@/src/types/inventoryTypes/inventoryTypes";
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import { ExportNightwave } from "warframe-public-export-plus";
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import { logger } from "@/src/utils/logger";
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import { IAffiliationMods } from "@/src/types/purchaseTypes";
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export const updateChallengeProgressController: RequestHandler = async (req, res) => {
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@ -12,41 +10,19 @@ export const updateChallengeProgressController: RequestHandler = async (req, res
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const accountId = await getAccountIdForRequest(req);
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const inventory = await getInventory(accountId, "ChallengeProgress SeasonChallengeHistory Affiliations");
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let affiliationMods: IAffiliationMods[] = [];
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if (challenges.ChallengeProgress) {
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addChallenges(inventory, challenges.ChallengeProgress);
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affiliationMods = addChallenges(inventory, challenges.ChallengeProgress, challenges.SeasonChallengeCompletions);
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}
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if (challenges.SeasonChallengeHistory) {
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addSeasonalChallengeHistory(inventory, challenges.SeasonChallengeHistory);
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}
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const affiliationMods: IAffiliationMods[] = [];
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if (challenges.ChallengeProgress && challenges.SeasonChallengeCompletions) {
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for (const challenge of challenges.SeasonChallengeCompletions) {
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// Ignore challenges that weren't completed just now
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if (!challenges.ChallengeProgress.find(x => challenge.challenge.indexOf(x.Name) != -1)) {
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continue;
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challenges.SeasonChallengeHistory.forEach(({ challenge, id }) => {
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const itemIndex = inventory.SeasonChallengeHistory.findIndex(i => i.challenge === challenge);
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if (itemIndex !== -1) {
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inventory.SeasonChallengeHistory[itemIndex].id = id;
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} else {
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inventory.SeasonChallengeHistory.push({ challenge, id });
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}
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const meta = ExportNightwave.challenges[challenge.challenge];
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logger.debug("Completed challenge", meta);
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let affiliation = inventory.Affiliations.find(x => x.Tag == ExportNightwave.affiliationTag);
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if (!affiliation) {
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affiliation =
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inventory.Affiliations[
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inventory.Affiliations.push({
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Tag: ExportNightwave.affiliationTag,
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Standing: 0
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}) - 1
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];
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}
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affiliation.Standing += meta.standing;
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if (affiliationMods.length == 0) {
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affiliationMods.push({ Tag: ExportNightwave.affiliationTag });
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}
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affiliationMods[0].Standing ??= 0;
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affiliationMods[0].Standing += meta.standing;
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}
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});
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}
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await inventory.save();
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@ -1,7 +1,7 @@
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import { Inventory, TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { config } from "@/src/services/configService";
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import { Types } from "mongoose";
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import { SlotNames, IInventoryChanges, IBinChanges, slotNames } from "@/src/types/purchaseTypes";
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import { SlotNames, IInventoryChanges, IBinChanges, slotNames, IAffiliationMods } from "@/src/types/purchaseTypes";
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import {
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IChallengeProgress,
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IFlavourItem,
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@ -45,6 +45,7 @@ import {
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ExportGear,
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ExportKeys,
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ExportMisc,
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ExportNightwave,
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ExportRailjackWeapons,
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ExportRecipes,
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ExportResources,
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@ -1302,35 +1303,52 @@ export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focus
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inventory.DailyFocus -= focusXpPlus.reduce((a, b) => a + b, 0);
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};
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export const addSeasonalChallengeHistory = (
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export const addChallenges = (
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inventory: TInventoryDatabaseDocument,
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itemsArray: ISeasonChallenge[]
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): void => {
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const category = inventory.SeasonChallengeHistory;
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itemsArray.forEach(({ challenge, id }) => {
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const itemIndex = category.findIndex(i => i.challenge === challenge);
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ChallengeProgress: IChallengeProgress[],
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SeasonChallengeCompletions: ISeasonChallenge[] | undefined
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): IAffiliationMods[] => {
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ChallengeProgress.forEach(({ Name, Progress }) => {
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const itemIndex = inventory.ChallengeProgress.findIndex(i => i.Name === Name);
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if (itemIndex !== -1) {
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category[itemIndex].id = id;
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inventory.ChallengeProgress[itemIndex].Progress = Progress;
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} else {
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category.push({ challenge, id });
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inventory.ChallengeProgress.push({ Name, Progress });
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}
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});
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};
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export const addChallenges = (inventory: TInventoryDatabaseDocument, itemsArray: IChallengeProgress[]): void => {
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const category = inventory.ChallengeProgress;
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const affiliationMods: IAffiliationMods[] = [];
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if (SeasonChallengeCompletions) {
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for (const challenge of SeasonChallengeCompletions) {
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// Ignore challenges that weren't completed just now
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if (!ChallengeProgress.find(x => challenge.challenge.indexOf(x.Name) != -1)) {
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continue;
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}
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itemsArray.forEach(({ Name, Progress }) => {
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const itemIndex = category.findIndex(i => i.Name === Name);
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const meta = ExportNightwave.challenges[challenge.challenge];
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logger.debug("Completed challenge", meta);
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if (itemIndex !== -1) {
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category[itemIndex].Progress = Progress;
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} else {
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category.push({ Name, Progress });
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let affiliation = inventory.Affiliations.find(x => x.Tag == ExportNightwave.affiliationTag);
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if (!affiliation) {
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affiliation =
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inventory.Affiliations[
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inventory.Affiliations.push({
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Tag: ExportNightwave.affiliationTag,
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Standing: 0
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}) - 1
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];
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}
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affiliation.Standing += meta.standing;
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if (affiliationMods.length == 0) {
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affiliationMods.push({ Tag: ExportNightwave.affiliationTag });
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}
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affiliationMods[0].Standing ??= 0;
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affiliationMods[0].Standing += meta.standing;
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}
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});
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}
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return affiliationMods;
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};
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export const addMissionComplete = (inventory: TInventoryDatabaseDocument, { Tag, Completes }: IMission): void => {
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@ -195,7 +195,7 @@ export const addMissionInventoryUpdates = async (
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addRecipes(inventory, value);
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break;
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case "ChallengeProgress":
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addChallenges(inventory, value);
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addChallenges(inventory, value, inventoryUpdates.SeasonChallengeCompletions);
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break;
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case "FusionTreasures":
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addFusionTreasures(inventory, value);
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