fix: use safe navigation to check for replay in giveKeyChainMessage
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This commit is contained in:
Sainan 2025-09-28 15:51:38 +02:00
parent a64c5ea3c1
commit 30bc4232d7

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@ -331,7 +331,7 @@ export const giveKeyChainMessage = async (
): Promise<void> => { ): Promise<void> => {
const keyChainMessage = getKeyChainMessage(keyChainInfo); const keyChainMessage = getKeyChainMessage(keyChainInfo);
if (questKey.Progress![0].c > 0) { if ((questKey.Progress?.[0]?.c ?? 0) > 0) {
keyChainMessage.att = []; keyChainMessage.att = [];
keyChainMessage.countedAtt = []; keyChainMessage.countedAtt = [];
} }