fix: deimos vault bounty detection
All checks were successful
Build / build (pull_request) Successful in 1m46s

Related to #388
this should fix incorect rewards for deimos filed bounties
This commit is contained in:
AMelonInsideLemon 2025-06-19 17:14:12 +02:00
parent 61a8d01f64
commit 3050e42d0b

View File

@ -1204,8 +1204,10 @@ export const addMissionRewards = async (
if (syndicateEntry && syndicateEntry.Jobs) {
let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
if (syndicateEntry.Tag === "EntratiSyndicate") {
if (jobType.endsWith("VaultBounty")) {
const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
if (vault) currentJob = vault;
}
let medallionAmount = Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1));
if (
@ -1552,8 +1554,10 @@ function getRandomMissionDrops(
let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
if (syndicateEntry.Tag === "EntratiSyndicate") {
if (jobType.endsWith("VaultBounty")) {
const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
if (vault && locationTag) job = vault;
if (vault) job = vault;
}
// if (
// [
// "DeimosRuinsExterminateBounty",