fix: check that syndicateMissionId is not undefined
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				@ -1207,7 +1207,9 @@ export const addMissionRewards = async (
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        // eslint-disable-next-line @typescript-eslint/no-unused-vars
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					        // eslint-disable-next-line @typescript-eslint/no-unused-vars
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        const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = rewardInfo.jobId.split("_");
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					        const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = rewardInfo.jobId.split("_");
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        const syndicateMissions: ISyndicateMissionInfo[] = [];
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					        const syndicateMissions: ISyndicateMissionInfo[] = [];
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					        if (syndicateMissionId) {
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            pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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					            pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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					        }
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        const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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					        const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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        if (syndicateEntry && syndicateEntry.Jobs) {
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					        if (syndicateEntry && syndicateEntry.Jobs) {
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            let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
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					            let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
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@ -1556,7 +1558,9 @@ function getRandomMissionDrops(
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                let isEndlessJob = false;
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					                let isEndlessJob = false;
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                if (syndicateMissionId) {
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					                if (syndicateMissionId) {
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                    const syndicateMissions: ISyndicateMissionInfo[] = [];
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					                    const syndicateMissions: ISyndicateMissionInfo[] = [];
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					                    if (syndicateMissionId) {
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                        pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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					                        pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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					                    }
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                    const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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					                    const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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                    if (syndicateEntry && syndicateEntry.Jobs) {
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					                    if (syndicateEntry && syndicateEntry.Jobs) {
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                        let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
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					                        let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
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