fix: check that syndicateMissionId is not undefined
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This commit is contained in:
Sainan 2025-06-02 11:59:54 +02:00
parent d43e39d7b5
commit 2d6ec61fd2

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@ -1207,7 +1207,9 @@ export const addMissionRewards = async (
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = rewardInfo.jobId.split("_");
const syndicateMissions: ISyndicateMissionInfo[] = [];
pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
if (syndicateMissionId) {
pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
}
const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
if (syndicateEntry && syndicateEntry.Jobs) {
let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
@ -1556,7 +1558,9 @@ function getRandomMissionDrops(
let isEndlessJob = false;
if (syndicateMissionId) {
const syndicateMissions: ISyndicateMissionInfo[] = [];
pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
if (syndicateMissionId) {
pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
}
const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
if (syndicateEntry && syndicateEntry.Jobs) {
let job = syndicateEntry.Jobs[RewardInfo.JobTier!];