fix: ignore empty mission tag in missionInventoryUpdate
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@ -282,7 +282,10 @@ export const addMissionRewards = async (
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}
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}
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}
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}
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if (missions) {
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if (
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missions &&
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missions.Tag != "" // #1013
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) {
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const node = getNode(missions.Tag);
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const node = getNode(missions.Tag);
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//node based credit rewards for mission completion
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//node based credit rewards for mission completion
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