note what the RNG classes are for
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@ -70,6 +70,7 @@ export const getRandomWeightedRewardUc = <T extends { Rarity: TRarity }>(
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return getRandomReward(resultPool);
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return getRandomReward(resultPool);
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};
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};
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// Seeded RNG for internal usage. Based on recommendations in the ISO C standards.
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export class CRng {
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export class CRng {
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state: number;
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state: number;
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@ -93,6 +94,7 @@ export class CRng {
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}
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}
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}
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}
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// Seeded RNG for cases where we need identical results to the game client. Based on work by Donald Knuth.
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export class SRng {
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export class SRng {
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state: bigint;
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state: bigint;
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