Merge branch 'main' into interface-names

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Nicat 2023-09-05 17:23:42 +04:00 committed by GitHub
commit 28ec68a86a
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17 changed files with 511 additions and 461 deletions

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@ -1,7 +1,30 @@
import { updateGeneric } from "@/src/services/inventoryService";
import { IGenericUpdate } from "@/src/types/genericUpdate";
import { RequestHandler } from "express";
const genericUpdateController: RequestHandler = (_req, res) => {
res.json({});
// TODO: Nightwave evidence submission support is the only thing missing.
// TODO: Also, you might want to test this, because I definitely didn't.
const genericUpdateController: RequestHandler = async (request, response) => {
const accountId = request.query.accountId as string;
const [body] = String(request.body).split("\n");
let reply = {};
try {
const update = JSON.parse(body) as IGenericUpdate;
if (typeof update !== "object") {
throw new Error("Invalid data format");
}
reply = await updateGeneric(update, accountId);
} catch (err) {
console.error("Error parsing JSON data:", err);
}
// Response support added for when Nightwave is supported below.
// response.json(reply);
response.json({});
};
export { genericUpdateController };

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@ -6,11 +6,10 @@ import {
IMissionRewardResponse,
IReward
} from "@/src/types/missionInventoryUpdateType";
import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
import { IRawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
import missionsDropTable from "@/static/json/missions-drop-table.json";
import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
/*
**** INPUT ****
- [ ] crossPlaySetting
@ -36,13 +35,13 @@ import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNam
- [ ] hosts
- [x] ChallengeProgress
- [ ] SeasonChallengeHistory
- [ ] PS
- [ ] PS (Passive anti-cheat data which includes your username, module list, process list, and system name.)
- [ ] ActiveDojoColorResearch
- [ ] RewardInfo
- [ ] ReceivedCeremonyMsg
- [ ] LastCeremonyResetDate
- [ ] MissionPTS
- [ ] RepHash
- [ ] MissionPTS (Used to validate the mission/alive time above.)
- [ ] RepHash (A hash from the replication manager/RepMgr Unknown what it does.)
- [ ] EndOfMatchUpload
- [ ] ObjectiveReached
- [ ] FpsAvg
@ -53,7 +52,6 @@ import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNam
// eslint-disable-next-line @typescript-eslint/no-misused-promises
const missionInventoryUpdateController: RequestHandler = async (req, res) => {
const [data] = String(req.body).split("\n");
const id = req.query.accountId as string;
try {
@ -81,7 +79,7 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
const Inventory = await missionInventoryUpdate(parsedData, id);
InventoryChanges.RawUpgrades?.forEach(
(i: RawUpgrade) => (i.LastAdded = Inventory.RawUpgrades.find(j => j.ItemType === i.ItemType)?.LastAdded)
(i: IRawUpgrade) => (i.LastAdded = Inventory.RawUpgrades.find(j => j.ItemType === i.ItemType)?.LastAdded)
);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const InventoryJson = JSON.stringify(Inventory);

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@ -1,10 +1,10 @@
import { Session, FindSessionRequest } from "@/src/types/session";
import { ISession, IFindSessionRequest } from "@/src/types/session";
const sessions: Session[] = [];
const sessions: ISession[] = [];
function createNewSession(sessionData: Session, Creator: string): Session {
function createNewSession(sessionData: ISession, Creator: string): ISession {
const sessionId = getNewSessionID();
const newSession: Session = {
const newSession: ISession = {
sessionId,
creatorId: Creator,
maxPlayers: sessionData.maxPlayers || 4,
@ -35,15 +35,15 @@ function createNewSession(sessionData: Session, Creator: string): Session {
return newSession;
}
function getAllSessions(): Session[] {
function getAllSessions(): ISession[] {
return sessions;
}
function getSessionByID(sessionId: string): Session | undefined {
function getSessionByID(sessionId: string): ISession | undefined {
return sessions.find(session => session.sessionId === sessionId);
}
function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
function getSession(sessionIdOrRequest: string | IFindSessionRequest): any[] {
if (typeof sessionIdOrRequest === "string") {
const session = sessions.find(session => session.sessionId === sessionIdOrRequest);
if (session) {
@ -58,10 +58,10 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
return [];
}
const request = sessionIdOrRequest as FindSessionRequest;
const request = sessionIdOrRequest as IFindSessionRequest;
const matchingSessions = sessions.filter(session => {
for (const key in request) {
if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof Session]) {
if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof ISession]) {
return false;
}
}
@ -74,7 +74,7 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
}));
}
function getSessionByCreatorID(creatorId: string): Session | undefined {
function getSessionByCreatorID(creatorId: string): ISession | undefined {
return sessions.find(session => session.creatorId === creatorId);
}

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@ -1,7 +1,13 @@
import { Model, Schema, Types, model } from "mongoose";
import { FlavourItem, RawUpgrade, MiscItem, IInventoryDatabase, Booster } from "../types/inventoryTypes/inventoryTypes";
import { Oid } from "../types/commonTypes";
import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
import {
IFlavourItem,
IRawUpgrade,
IMiscItem,
IInventoryDatabase,
IBooster
} from "../types/inventoryTypes/inventoryTypes";
import { IOid } from "../types/commonTypes";
import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes";
import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
const abilityOverrideSchema = new Schema({
@ -102,7 +108,7 @@ Upgrade.set("toJSON", {
WeaponSchema.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
@ -158,7 +164,7 @@ const suitSchema = new Schema<ISuitDatabase>({
suitSchema.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
delete returnedObject.__v;
}
@ -366,10 +372,10 @@ type InventoryDocumentProps = {
LongGuns: Types.DocumentArray<IWeaponDatabase>;
Pistols: Types.DocumentArray<IWeaponDatabase>;
Melee: Types.DocumentArray<IWeaponDatabase>;
FlavourItems: Types.DocumentArray<FlavourItem>;
RawUpgrades: Types.DocumentArray<RawUpgrade>;
MiscItems: Types.DocumentArray<MiscItem>;
Boosters: Types.DocumentArray<Booster>;
FlavourItems: Types.DocumentArray<IFlavourItem>;
RawUpgrades: Types.DocumentArray<IRawUpgrade>;
MiscItems: Types.DocumentArray<IMiscItem>;
Boosters: Types.DocumentArray<IBooster>;
};
type InventoryModelType = Model<IInventoryDatabase, object, InventoryDocumentProps>;

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@ -1,6 +1,6 @@
import { Schema, model } from "mongoose";
import { IShip } from "../types/shipTypes";
import { Oid } from "../types/commonTypes";
import { IOid } from "../types/commonTypes";
const roomSchema = new Schema(
{
@ -19,7 +19,7 @@ const shipSchema = new Schema({
shipSchema.set("toJSON", {
transform(_document, returnedObject) {
// eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies Oid;
returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies IOid;
delete returnedObject._id;
}
});

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@ -6,13 +6,13 @@ import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
import { SlotType } from "@/src/types/purchaseTypes";
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
import {
ChallengeProgress,
Consumable,
CrewShipSalvagedWeaponSkin,
FlavourItem,
IChallengeProgress,
IConsumable,
ICrewShipSalvagedWeaponSkin,
IFlavourItem,
IInventoryDatabaseDocument,
MiscItem,
RawUpgrade
IMiscItem,
IRawUpgrade
} from "@/src/types/inventoryTypes/inventoryTypes";
import { IMissionInventoryUpdate, IMissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
@ -79,6 +79,27 @@ export const updateCurrency = async (price: number, usePremium: boolean, account
return { [currencyName]: -price };
};
// TODO: AffiliationMods support (Nightwave).
export const updateGeneric = async (data: IGenericUpdate, accountId: string) => {
const inventory = await getInventory(accountId);
// Make it an array for easier parsing.
if (typeof data.NodeIntrosCompleted === "string") {
data.NodeIntrosCompleted = [data.NodeIntrosCompleted];
}
// Combine the two arrays into one.
data.NodeIntrosCompleted = inventory.NodeIntrosCompleted.concat(data.NodeIntrosCompleted);
// Remove duplicate entries.
const nodes = [...new Set(data.NodeIntrosCompleted)];
inventory.NodeIntrosCompleted = nodes;
await inventory.save();
return data;
};
export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee";
export const addWeapon = async (
@ -107,7 +128,7 @@ export const addWeapon = async (
return changedInventory[weaponType][weaponIndex - 1].toJSON();
};
export const addCustomization = async (customizatonName: string, accountId: string): Promise<FlavourItem> => {
export const addCustomization = async (customizatonName: string, accountId: string): Promise<IFlavourItem> => {
const inventory = await getInventory(accountId);
const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
@ -133,7 +154,7 @@ const addGearExpByCategory = (
});
};
const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: MiscItem[] | undefined) => {
const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined) => {
const { MiscItems } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
@ -148,7 +169,7 @@ const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: MiscIte
});
};
const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: Consumable[] | undefined) => {
const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
const { Consumables } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
@ -163,7 +184,7 @@ const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: Consu
});
};
const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: Consumable[] | undefined) => {
const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
const { Recipes } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
@ -178,7 +199,7 @@ const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: Consumabl
});
};
const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: RawUpgrade[] | undefined) => {
const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined) => {
const { RawUpgrades } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount }) => {
const itemIndex = RawUpgrades.findIndex(i => i.ItemType === ItemType);
@ -192,7 +213,7 @@ const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: RawUpgrade[]
});
};
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: ChallengeProgress[] | undefined) => {
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChallengeProgress[] | undefined) => {
const category = inventory.ChallengeProgress;
itemsArray?.forEach(({ Name, Progress }) => {
@ -220,7 +241,7 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, acco
// endo
inventory.FusionPoints += FusionPoints || 0;
// gear exp
// Gear XP
gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
// other
@ -235,7 +256,7 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, acco
};
export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
const currentTime = Math.floor(Date.now() / 1000) - 129600; // booster time getting more without 129600, probably defence logic, idk
const currentTime = Math.floor(Date.now() / 1000) - 129600; // Value is wrong without 129600. Figure out why, please. :)
const inventory = await getInventory(accountId);
const { Boosters } = inventory;
@ -259,7 +280,7 @@ export const upgradeMod = async (
LevelDiff,
Cost,
FusionPointCost
}: { Upgrade: CrewShipSalvagedWeaponSkin; LevelDiff: number; Cost: number; FusionPointCost: number },
}: { Upgrade: ICrewShipSalvagedWeaponSkin; LevelDiff: number; Cost: number; FusionPointCost: number },
accountId: string
): Promise<string | undefined> => {
try {

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@ -1,3 +1,3 @@
export interface Oid {
export interface IOid {
$oid: string;
}

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@ -0,0 +1,4 @@
export interface IGenericUpdate {
NodeIntrosCompleted: string | string[];
// AffiliationMods: any[];
}

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@ -1,5 +1,5 @@
import { Oid } from "@/src/types/commonTypes";
import { AbilityOverride, Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { IOid } from "@/src/types/commonTypes";
import { IAbilityOverride, IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { Document, Types } from "mongoose";
// export interface ISuitDocument extends ISuitResponse, Document {}
@ -8,7 +8,7 @@ export interface ISuitDocument extends Document, ISuitResponse {
}
export interface ISuitResponse extends ISuitDatabase {
ItemId: Oid;
ItemId: IOid;
}
export interface ISuitDatabase {
@ -18,7 +18,7 @@ export interface ISuitDatabase {
XP?: number;
InfestationDate?: Date;
Features?: number;
Polarity?: Polarity[];
Polarity?: IPolarity[];
Polarized?: number;
ModSlotPurchases?: number;
FocusLens?: string;
@ -28,14 +28,14 @@ export interface ISuitDatabase {
export interface SuitConfig {
Skins?: string[];
pricol?: Color;
attcol?: Color;
eyecol?: Color;
sigcol?: Color;
pricol?: IColor;
attcol?: IColor;
eyecol?: IColor;
sigcol?: IColor;
Upgrades?: string[];
Songs?: Song[];
Name?: string;
AbilityOverride?: AbilityOverride;
AbilityOverride?: IAbilityOverride;
PvpUpgrades?: string[];
ugly?: boolean;
}

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@ -1,4 +1,4 @@
export interface Polarity {
export interface IPolarity {
Slot: number;
Value: FocusSchool;
}
@ -15,7 +15,7 @@ export enum FocusSchool {
ApWard = "AP_WARD"
}
export interface Color {
export interface IColor {
t0?: number;
t1?: number;
t2?: number;
@ -26,16 +26,17 @@ export interface Color {
m1?: number;
}
export interface AbilityOverride {
export interface IAbilityOverride {
Ability: string;
Index: number;
}
export interface SlotsBin {
export interface ISlotsBin {
Slots: number;
}
export interface sigcol {
// ISigCol? IsIgCoL? ISIGCOL!
export interface Isigcol {
t0: number;
t1: number;
en: number;

File diff suppressed because it is too large Load Diff

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@ -1,9 +1,9 @@
import { Oid } from "@/src/types/commonTypes";
import { Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { IOid } from "@/src/types/commonTypes";
import { IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { Types } from "mongoose";
export interface IWeaponResponse extends IWeaponDatabase {
ItemId: Oid;
ItemId: IOid;
}
export interface IWeaponDatabase {
@ -13,7 +13,7 @@ export interface IWeaponDatabase {
XP?: number;
Features?: number;
Polarized?: number;
Polarity?: Polarity[];
Polarity?: IPolarity[];
FocusLens?: string;
ModSlotPurchases?: number;
UpgradeType?: string;
@ -26,15 +26,15 @@ export interface IWeaponDatabase {
export interface WeaponConfig {
Skins?: string[];
pricol?: Color;
pricol?: IColor;
Upgrades?: string[];
attcol?: Color;
eyecol?: OperatorLoadOutSigcol;
attcol?: IColor;
eyecol?: IOperatorLoadOutSigcol;
Name?: string;
PvpUpgrades?: string[];
}
export interface OperatorLoadOutSigcol {
export interface IOperatorLoadOutSigcol {
t0?: number;
t1?: number;
en?: number;

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@ -10,7 +10,7 @@ export interface ILoginResponse extends Omit<IDatabaseAccountDocument, "email" |
HUB: string;
}
//includes virtual id
// Includes virtual ID
export interface IDatabaseAccountDocument extends IDatabaseAccount {
id: string;
}

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@ -1,11 +1,11 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { Oid } from "./commonTypes";
import { Date } from "./inventoryTypes/inventoryTypes";
import { IOid } from "./commonTypes";
import { IDate } from "./inventoryTypes/inventoryTypes";
export interface IMissionInventoryUpdateGear {
ItemType: string;
ItemName: string;
ItemId: Oid;
ItemId: IOid;
XP: number;
UpgradeVer: number;
Features: number;
@ -13,7 +13,7 @@ export interface IMissionInventoryUpdateGear {
CustomizationSlotPurchases: number;
ModSlotPurchases: number;
FocusLens: string;
Expiry: Date;
Expiry: IDate;
Polarity: any[];
Configs: any[];
ModularParts: any[];
@ -22,7 +22,7 @@ export interface IMissionInventoryUpdateGear {
UpgradeFingerprint: string;
OffensiveUpgrade: string;
DefensiveUpgrade: string;
UpgradesExpiry: Date;
UpgradesExpiry: IDate;
ArchonCrystalUpgrades: any[];
}
@ -32,10 +32,10 @@ export interface IMissionInventoryUpdateItem {
}
export interface IMissionInventoryUpdateCard extends IMissionInventoryUpdateItem {
ItemId: Oid;
ItemId: IOid;
UpgradeFingerprint: string;
PendingRerollFingerprint: string;
LastAdded: Oid;
LastAdded: IOid;
}
export interface IMissionInventoryUpdateChallange {

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@ -1,6 +1,5 @@
/* eslint-disable prettier/prettier */
import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
import { FlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
export interface IPurchaseRequest {
@ -29,7 +28,7 @@ export interface IPurchaseResponse {
Melee?: IWeaponResponse[];
PremiumCredits?: number;
RegularCredits?: number;
FlavourItems?: FlavourItem[];
FlavourItems?: IFlavourItem[];
};
}

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@ -1,4 +1,4 @@
export interface Session {
export interface ISession {
sessionId: string;
creatorId: string;
maxPlayers: number;
@ -26,6 +26,6 @@ export interface Session {
fullReset: number;
}
export interface FindSessionRequest {
export interface IFindSessionRequest {
[key: string]: any;
}

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@ -1,7 +1,5 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
import { Types } from "mongoose";
import { Oid } from "@/src/types/commonTypes";
import { IOid } from "@/src/types/commonTypes";
export interface IShip {
ShipOwnerId: Types.ObjectId;
@ -10,8 +8,9 @@ export interface IShip {
}
export interface IShipClassResponse extends IShipClassDatabase {
ShipId: Oid;
ShipId: IOid;
}
export interface IShipClassDatabase {
Rooms: IRoomsClass[];
Features: string[];