fix: show endless relic rewards in EOM screen
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A bit unsure about multiple relics because we don't have enough info to tell the client anything but the last reward.
This commit is contained in:
Sainan 2025-09-25 19:14:07 +02:00
parent ef0062ce9f
commit 25f19c196e
2 changed files with 19 additions and 8 deletions

View File

@ -60,6 +60,12 @@ export const crackRelic = async (
return reward;
};
export const getRelicRewardCount = (participant: IVoidTearParticipantInfo): number => {
const relic = ExportRelics[participant.VoidProjection];
const rewards = ExportRewards[relic.rewardManifest][0];
return rewards.find(x => x.type == participant.Reward)!.itemCount * (config.relicRewardItemCountMultiplier ?? 1);
};
const refinementToWeights = {
VPQ_BRONZE: {
COMMON: 0.76,

View File

@ -56,7 +56,7 @@ import type { TInventoryDatabaseDocument } from "../models/inventoryModels/inven
import { getEntriesUnsafe } from "../utils/ts-utils.ts";
import { handleStoreItemAcquisition } from "./purchaseService.ts";
import type { IMissionCredits, IMissionReward } from "../types/missionTypes.ts";
import { crackRelic } from "../helpers/relicHelper.ts";
import { crackRelic, getRelicRewardCount } from "../helpers/relicHelper.ts";
import type { IMessageCreationTemplate } from "./inboxService.ts";
import { createMessage } from "./inboxService.ts";
import kuriaMessage50 from "../../static/fixed_responses/kuriaMessages/fiftyPercent.json" with { type: "json" };
@ -1299,13 +1299,18 @@ export const addMissionRewards = async (
rngRewardCredits: inventoryChanges.RegularCredits ?? 0
});
if (
voidTearWave &&
voidTearWave.Participants[0].QualifiesForReward &&
!voidTearWave.Participants[0].HaveRewardResponse
) {
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
if (voidTearWave && voidTearWave.Participants[0].QualifiesForReward) {
if (!voidTearWave.Participants[0].HaveRewardResponse) {
// non-endless fissure; giving reward now
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
} else {
// endless fissure; already gave reward but should still in EOM screen
MissionRewards.push({
StoreItem: voidTearWave.Participants[0].Reward,
ItemCount: getRelicRewardCount(voidTearWave.Participants[0])
});
}
}
if (strippedItems) {