fix: use logger instead of console
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@ -8,6 +8,7 @@ import {
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calculateFinalCredits
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} from "@/src/services/missionInventoryUpdateService";
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import { getInventory } from "@/src/services/inventoryService";
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import { logger } from "@/src/utils/logger";
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/*
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**** INPUT ****
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- [ ] crossPlaySetting
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@ -55,7 +56,7 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
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const missionReport = getJSONfromString<IMissionInventoryUpdateRequest>((req.body as string).toString());
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if (missionReport.MissionStatus !== "GS_SUCCESS") {
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console.log(`Mission failed: ${missionReport.RewardInfo?.node}`);
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logger.debug(`Mission failed: ${missionReport.RewardInfo?.node}`);
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//todo: return expected response for failed mission
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res.json([]);
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return;
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@ -67,7 +68,7 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
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const missionRewardsResults = await addMissionRewards(inventory, missionReport);
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if (!missionRewardsResults) {
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console.error("Failed to add mission rewards");
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logger.error("Failed to add mission rewards");
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res.status(500).json({ error: "Failed to add mission rewards" });
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return;
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}
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