chore(webui): debounce inventory bulk actions (#2533)
Closes #2513 Reviewed-on: #2533 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -436,22 +436,22 @@
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<h5 class="card-header" data-loc="general_bulkActions"></h5>
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<div class="card-body">
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<div class="mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-primary" onclick="addMissingEquipment(['Suits']);" data-loc="inventory_bulkAddSuits"></button>
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<button class="btn btn-primary" onclick="addMissingEquipment(['Melee', 'LongGuns', 'Pistols']);" data-loc="inventory_bulkAddWeapons"></button>
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<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceSuits']);" data-loc="inventory_bulkAddSpaceSuits"></button>
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<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button>
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<button class="btn btn-primary" onclick="addMissingEquipment(['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button>
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<button class="btn btn-primary" onclick="addMissingEquipment(['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
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<button class="btn btn-primary" onclick="addMissingEvolutionProgress();" data-loc="inventory_bulkAddEvolutionProgress"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['Suits']);" data-loc="inventory_bulkAddSuits"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['Melee', 'LongGuns', 'Pistols']);" data-loc="inventory_bulkAddWeapons"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SpaceSuits']);" data-loc="inventory_bulkAddSpaceSuits"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
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<button class="btn btn-primary" onclick="debounce(addMissingEvolutionProgress);" data-loc="inventory_bulkAddEvolutionProgress"></button>
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</div>
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<div class="mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-success" onclick="maxRankAllEquipment(['Suits']);" data-loc="inventory_bulkRankUpSuits"></button>
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<button class="btn btn-success" onclick="maxRankAllEquipment(['Melee', 'LongGuns', 'Pistols']);" data-loc="inventory_bulkRankUpWeapons"></button>
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<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceSuits']);" data-loc="inventory_bulkRankUpSpaceSuits"></button>
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<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkRankUpSpaceWeapons"></button>
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<button class="btn btn-success" onclick="maxRankAllEquipment(['Sentinels']);" data-loc="inventory_bulkRankUpSentinels"></button>
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<button class="btn btn-success" onclick="maxRankAllEquipment(['SentinelWeapons']);" data-loc="inventory_bulkRankUpSentinelWeapons"></button>
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<button class="btn btn-success" onclick="maxRankAllEvolutions();" data-loc="inventory_bulkRankUpEvolutionProgress"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['Suits']);" data-loc="inventory_bulkRankUpSuits"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['Melee', 'LongGuns', 'Pistols']);" data-loc="inventory_bulkRankUpWeapons"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['SpaceSuits']);" data-loc="inventory_bulkRankUpSpaceSuits"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkRankUpSpaceWeapons"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['Sentinels']);" data-loc="inventory_bulkRankUpSentinels"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEquipment, ['SentinelWeapons']);" data-loc="inventory_bulkRankUpSentinelWeapons"></button>
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<button class="btn btn-success" onclick="debounce(maxRankAllEvolutions);" data-loc="inventory_bulkRankUpEvolutionProgress"></button>
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</div>
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</div>
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</div>
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@ -872,15 +872,11 @@ function updateInventory() {
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const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
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const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
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const giveAllQEvolutionProgress = document.querySelector(
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'button[onclick*="addMissingEvolutionProgress()"]'
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);
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if (datalistEvolutionProgress.length === 0) {
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formEvolutionProgress.classList.add("disabled");
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formEvolutionProgress.querySelector("input").disabled = true;
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formEvolutionProgress.querySelector("button").disabled = true;
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giveAllQEvolutionProgress.disabled = true;
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}
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if (data.CrewShipHarnesses?.length) {
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@ -1541,6 +1537,7 @@ $(document).on("input", "input[list]", function () {
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});
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function dispatchAddItemsRequestsBatch(requests) {
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return new Promise(resolve => {
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revalidateAuthz().then(() => {
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const req = $.post({
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url: "/custom/addItems?" + window.authz,
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@ -1549,6 +1546,8 @@ function dispatchAddItemsRequestsBatch(requests) {
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});
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req.done(() => {
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updateInventory();
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resolve();
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});
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});
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});
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}
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@ -1569,7 +1568,7 @@ function addMissingEquipment(categories) {
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});
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});
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if (requests.length != 0 && window.confirm(loc("code_addItemsConfirm").split("|COUNT|").join(requests.length))) {
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dispatchAddItemsRequestsBatch(requests);
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return dispatchAddItemsRequestsBatch(requests);
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}
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}
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@ -1585,7 +1584,7 @@ function addMissingEvolutionProgress() {
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requests.push({ ItemType: uniqueName, Rank: permanentEvolutionWeapons.has(uniqueName) ? 0 : 1 });
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});
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if (requests.length != 0 && window.confirm(loc("code_addItemsConfirm").split("|COUNT|").join(requests.length))) {
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setEvolutionProgress(requests);
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return setEvolutionProgress(requests);
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}
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}
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@ -1812,6 +1811,7 @@ function maturePet(oid, revert) {
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}
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function setEvolutionProgress(requests) {
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return new Promise(resolve => {
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revalidateAuthz().then(() => {
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const req = $.post({
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url: "/custom/setEvolutionProgress?" + window.authz,
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@ -1820,6 +1820,8 @@ function setEvolutionProgress(requests) {
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});
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req.done(() => {
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updateInventory();
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resolve();
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});
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});
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});
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}
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@ -2511,9 +2513,17 @@ function formatDatetime(fmt, date) {
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const calls_in_flight = new Set();
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async function debounce(func, ...args) {
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calls_in_flight.add(func);
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if (!func.name) {
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throw new Error(`cannot debounce anonymous functions`);
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}
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const callid = JSON.stringify({ func: func.name, args });
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if (!calls_in_flight.has(callid)) {
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calls_in_flight.add(callid);
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await func(...args);
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calls_in_flight.delete(func);
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calls_in_flight.delete(callid);
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} else {
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console.log("debouncing", callid);
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}
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}
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async function doMaxPlexus() {
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