typo
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				@ -19,7 +19,7 @@ interface IGildWeaponRequest {
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    PolarizeSlot?: number;
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    PolarizeValue?: ArtifactPolarity;
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    ItemId: string;
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    Caterogy: WeaponTypeInternal | "Hoverboards";
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    Category: WeaponTypeInternal | "Hoverboards";
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}
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// In export there no recipes for gild action, so reputation and ressources only consumed visually
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@ -30,24 +30,24 @@ export const gildWeaponController: RequestHandler = async (req, res) => {
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    const data: IGildWeaponRequest = getJSONfromString(String(req.body));
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    data.ItemId = String(req.query.ItemId);
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    if (!modularWeaponCategory.includes(req.query.Category as WeaponTypeInternal | "Hoverboards")) {
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        throw new Error(`unknown modular weapon Category: ${req.query.Category}`);
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        throw new Error(`Unknown modular weapon Category: ${req.query.Category}`);
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    }
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    data.Caterogy = req.query.Category as WeaponTypeInternal | "Hoverboards";
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    data.Category = req.query.Category as WeaponTypeInternal | "Hoverboards";
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    const inventory = await getInventory(accountId);
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    if (!inventory[data.Caterogy]) {
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        throw new Error(`Category ${req.query.Category} dont foudn in inventory`);
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    if(!inventory[data.Category]) {
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        throw new Error(`Category ${req.query.Category} not found in inventory`);
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    }
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    const weaponIndex = inventory[data.Caterogy].findIndex(x => String(x._id) === data.ItemId);
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    const weaponIndex = inventory[data.Category].findIndex(x => String(x._id) === data.ItemId);
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    if (weaponIndex === -1) {
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        throw new Error(`Weapon with ${data.ItemId} not found in category ${req.query.Category}`);
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    }
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    const weapon = inventory[data.Caterogy][weaponIndex];
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    weapon.Features = EquipmentFeatures.GILDING; // maybe 9 idk if DOUBLE_CAPACITY is also given
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    const weapon = inventory[data.Category][weaponIndex];
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    weapon.Features = EquipmentFeatures.GILDED; // maybe 9 idk if DOUBLE_CAPACITY is also given
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    weapon.ItemName = data.ItemName;
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    weapon.XP = 0;
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    if (data.Caterogy != "OperatorAmps" && data.PolarizeSlot && data.PolarizeValue) {
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    if (data.Category != "OperatorAmps" && data.PolarizeSlot && data.PolarizeValue) {
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        weapon.Polarity = [
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            {
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                Slot: data.PolarizeSlot,
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@ -55,12 +55,12 @@ export const gildWeaponController: RequestHandler = async (req, res) => {
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            }
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        ];
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    }
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    inventory[data.Caterogy][weaponIndex] = weapon;
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    inventory[data.Category][weaponIndex] = weapon;
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    await inventory.save();
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    res.json({
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        InventoryChanges: {
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            [data.Caterogy]: [weapon]
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            [data.Category]: [weapon]
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        }
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    });
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};
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@ -86,7 +86,7 @@ export enum EquipmentFeatures {
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    DOUBLE_CAPACITY = 1,
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    UTILITY_SLOT = 2,
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    GRAVIMAG_INSTALLED = 4,
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    GILDING = 8,
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    GILDED = 8,
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    ARCANE_SLOT = 32,
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    INCARNON_GENESIS = 512
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}
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@ -113,7 +113,6 @@ export interface IEquipmentDatabase {
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    Expiry?: IMongoDate;
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    SkillTree?: string;
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    ArchonCrystalUpgrades?: IArchonCrystalUpgrade[];
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    ItemId: IOid;
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    _id: Types.ObjectId;
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}
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