let client know that it also acquired RawUpgrades for defaultUpgrades
	
		
			
	
		
	
	
		
	
		
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				@ -28,13 +28,15 @@ export const modularWeaponCraftingController: RequestHandler = async (req, res)
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    const category = modularWeaponTypes[data.WeaponType];
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					    const category = modularWeaponTypes[data.WeaponType];
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    const inventory = await getInventory(accountId);
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					    const inventory = await getInventory(accountId);
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    const configs = applyDefaultUpgrades(inventory, getDefaultUpgrades(data.Parts));
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					    const defaultUpgrades = getDefaultUpgrades(data.Parts);
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					    const configs = applyDefaultUpgrades(inventory, defaultUpgrades);
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    // Give weapon
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    const inventoryChanges: IInventoryChanges = {
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					    const inventoryChanges: IInventoryChanges = {
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        ...addEquipment(inventory, category, data.WeaponType, data.Parts, {}, { Configs: configs }),
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					        ...addEquipment(inventory, category, data.WeaponType, data.Parts, {}, { Configs: configs }),
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        ...occupySlot(inventory, productCategoryToInventoryBin(category)!, false)
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					        ...occupySlot(inventory, productCategoryToInventoryBin(category)!, false)
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    };
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					    };
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					    if (defaultUpgrades) {
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					        inventoryChanges.RawUpgrades = defaultUpgrades.map(x => ({ ItemType: x.ItemType, ItemCount: 1 }));
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					    }
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    // Remove credits & parts
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					    // Remove credits & parts
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    const miscItemChanges = [];
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					    const miscItemChanges = [];
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@ -39,7 +39,8 @@ export const modularWeaponSaleController: RequestHandler = async (req, res) => {
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        const weaponInfo = getSaleInfos(partTypeToParts, payload.Revision).find(x => x.Name == payload.SaleName)!
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					        const weaponInfo = getSaleInfos(partTypeToParts, payload.Revision).find(x => x.Name == payload.SaleName)!
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            .Weapons[payload.ItemIndex];
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					            .Weapons[payload.ItemIndex];
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        const category = modularWeaponTypes[weaponInfo.ItemType];
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					        const category = modularWeaponTypes[weaponInfo.ItemType];
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        const configs = applyDefaultUpgrades(inventory, getDefaultUpgrades(weaponInfo.ModularParts));
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					        const defaultUpgrades = getDefaultUpgrades(weaponInfo.ModularParts);
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					        const configs = applyDefaultUpgrades(inventory, defaultUpgrades);
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        const inventoryChanges: IInventoryChanges = {
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					        const inventoryChanges: IInventoryChanges = {
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            ...addEquipment(
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					            ...addEquipment(
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                inventory,
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					                inventory,
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@ -62,6 +63,9 @@ export const modularWeaponSaleController: RequestHandler = async (req, res) => {
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            ...occupySlot(inventory, productCategoryToInventoryBin(category)!, true),
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					            ...occupySlot(inventory, productCategoryToInventoryBin(category)!, true),
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            ...updateCurrency(inventory, weaponInfo.PremiumPrice, true)
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					            ...updateCurrency(inventory, weaponInfo.PremiumPrice, true)
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        };
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					        };
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					        if (defaultUpgrades) {
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					            inventoryChanges.RawUpgrades = defaultUpgrades.map(x => ({ ItemType: x.ItemType, ItemCount: 1 }));
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					        }
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        await inventory.save();
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					        await inventory.save();
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        res.json({
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					        res.json({
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            InventoryChanges: inventoryChanges
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					            InventoryChanges: inventoryChanges
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