feat(webui): add "add missing warframes" & "add missing weapons" (#775)
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@ -1,33 +0,0 @@
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { ItemType, toAddItemRequest } from "@/src/helpers/customHelpers/addItemHelpers";
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import { getWeaponType } from "@/src/services/itemDataService";
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import { addPowerSuit, addEquipment, getInventory } from "@/src/services/inventoryService";
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import { RequestHandler } from "express";
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const addItemController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const request = toAddItemRequest(req.body);
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switch (request.type) {
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case ItemType.Powersuit: {
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const inventory = await getInventory(accountId);
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const inventoryChanges = addPowerSuit(inventory, request.InternalName);
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await inventory.save();
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res.json(inventoryChanges);
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return;
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}
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case ItemType.Weapon: {
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const inventory = await getInventory(accountId);
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const weaponType = getWeaponType(request.InternalName);
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const inventoryChanges = addEquipment(inventory, weaponType, request.InternalName);
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await inventory.save();
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res.json(inventoryChanges);
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break;
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}
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default:
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res.status(400).json({ error: "something went wrong" });
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break;
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}
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};
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export { addItemController };
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33
src/controllers/custom/addItemsController.ts
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33
src/controllers/custom/addItemsController.ts
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@ -0,0 +1,33 @@
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getWeaponType } from "@/src/services/itemDataService";
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import { addPowerSuit, addEquipment, getInventory } from "@/src/services/inventoryService";
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import { RequestHandler } from "express";
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export const addItemsController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const requests = req.body as IAddItemRequest[];
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const inventory = await getInventory(accountId);
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for (const request of requests) {
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switch (request.type) {
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case ItemType.Powersuit:
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addPowerSuit(inventory, request.internalName);
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break;
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case ItemType.Weapon:
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addEquipment(inventory, getWeaponType(request.internalName), request.internalName);
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break;
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}
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}
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await inventory.save();
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res.end();
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};
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enum ItemType {
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Powersuit = "Powersuit",
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Weapon = "Weapon"
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}
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interface IAddItemRequest {
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type: ItemType;
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internalName: string;
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}
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@ -1,46 +0,0 @@
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import { isString } from "@/src/helpers/general";
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export enum ItemType {
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Powersuit = "Powersuit",
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Weapon = "Weapon"
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}
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export const isItemType = (itemType: string): itemType is ItemType => {
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return Object.keys(ItemType).includes(itemType);
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};
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const parseItemType = (itemType: unknown): ItemType => {
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if (!itemType || !isString(itemType) || !isItemType(itemType)) {
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throw new Error("incorrect item type");
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}
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return itemType;
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};
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interface IAddItemRequest {
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type: ItemType;
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InternalName: string;
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}
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const parseInternalItemName = (internalName: unknown): string => {
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if (!isString(internalName)) {
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throw new Error("incorrect internal name");
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}
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return internalName;
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};
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export const toAddItemRequest = (body: unknown): IAddItemRequest => {
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if (!body || typeof body !== "object") {
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throw new Error("incorrect or missing add item request data");
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}
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if ("type" in body && "internalName" in body) {
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return {
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type: parseItemType(body.type),
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InternalName: parseInternalItemName(body.internalName)
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};
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}
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throw new Error("malformed add item request");
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};
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@ -8,7 +8,7 @@ import { deleteAccountController } from "@/src/controllers/custom/deleteAccountC
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import { renameAccountController } from "@/src/controllers/custom/renameAccountController";
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import { createAccountController } from "@/src/controllers/custom/createAccountController";
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import { addItemController } from "@/src/controllers/custom/addItemController";
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import { addItemsController } from "@/src/controllers/custom/addItemsController";
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import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
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import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
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@ -23,7 +23,7 @@ customRouter.get("/deleteAccount", deleteAccountController);
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customRouter.get("/renameAccount", renameAccountController);
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customRouter.post("/createAccount", createAccountController);
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customRouter.post("/addItem", addItemController);
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customRouter.post("/addItems", addItemsController);
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customRouter.get("/config", getConfigDataController);
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customRouter.post("/config", updateConfigDataController);
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@ -82,11 +82,11 @@
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</form>
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</div>
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<div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI">
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<p class="mb-4">
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<p class="mb-3">
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Note: Changes made here will only be reflected in-game when the game re-downloads your
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inventory. Visiting the navigation should be the easiest way to trigger that.
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</p>
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Add Items</h5>
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<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;">
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<input class="form-control" id="miscitem-count" type="number" min="1" value="1" />
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@ -94,9 +94,9 @@
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<button class="btn btn-primary" type="submit">Add</button>
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</form>
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</div>
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<div class="row">
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<div class="row g-3">
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<div class="col-lg-6">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Warframes</h5>
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<div class="card-body">
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<form class="input-group mb-3" onsubmit="doAcquireWarframe();return false;">
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@ -108,9 +108,16 @@
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</table>
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</div>
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</div>
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<div class="card mb-3">
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<h5 class="card-header">Bulk Actions</h5>
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<div class="card-body">
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<button class="btn btn-primary" onclick="addMissingWarframes();">Add Missing Warframes</button>
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<button class="btn btn-primary" onclick="addMissingWeapons();">Add Missing Weapons</button>
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</div>
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</div>
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</div>
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<div class="col-lg-6">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Weapons</h5>
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<div class="card-body">
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<form class="input-group mb-3" onsubmit="doAcquireWeapon();return false;">
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@ -128,7 +135,7 @@
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<div id="powersuit-route" data-route="~ /webui/powersuit/(.+)" data-title="Inventory | OpenWF WebUI">
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<h3 class="mb-0"></h3>
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<p class="text-body-secondary"></p>
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Archon Shard Slots</h5>
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<div class="card-body">
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<p>You can use these unlimited slots to apply a wide range of upgrades.</p>
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@ -145,13 +152,13 @@
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</div>
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</div>
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<div data-route="/webui/mods" data-title="Mods | OpenWF WebUI">
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<p class="mb-4">
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<p class="mb-3">
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Note: Changes made here will only be reflected in-game when the game re-downloads your
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inventory. Visiting the navigation should be the easiest way to trigger that.
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</p>
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<div class="row">
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<div class="row g-3">
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<div class="col-xxl-6">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Add Riven</h5>
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<form class="card-body" onsubmit="doAcquireRiven();return false;">
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<select class="form-control mb-3" id="addriven-type">
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@ -168,7 +175,7 @@
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<a href="riven-tool/" target="_blank">Need help with the fingerprint?</a>
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</form>
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</div>
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Rivens</h5>
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<div class="card-body">
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<table class="table table-hover w-100">
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@ -178,7 +185,7 @@
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</div>
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</div>
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<div class="col-xxl-6">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Mods</h5>
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<div class="card-body">
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<form class="input-group mb-3" onsubmit="doAcquireMod();return false;">
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@ -194,9 +201,9 @@
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</div>
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</div>
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<div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
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<div class="row">
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<div class="row g-3">
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<div class="col-lg-4">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Server</h5>
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<div class="card-body">
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<div id="server-settings-no-perms" class="d-none">
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@ -283,7 +290,7 @@
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</div>
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</div>
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<div class="col-lg-4">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Account</h5>
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<div class="card-body">
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<p><button class="btn btn-primary" onclick="doUnlockAllFocusSchools();">Unlock All Focus Schools</button></p>
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@ -292,7 +299,7 @@
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</div>
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</div>
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<div class="col-lg-4">
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<div class="card mb-4">
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<div class="card mb-3">
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<h5 class="card-header">Client</h5>
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<div id="client-cheats-nok" class="card-body">
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Client cheats are currently unavailable. This could be because your client is not running or using a DLL without an HTTP interface.
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@ -190,6 +190,7 @@ function updateInventory() {
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document.getElementById("warframe-list").innerHTML = "";
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data.Suits.forEach(item => {
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const tr = document.createElement("tr");
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tr.setAttribute("data-item-type", item.ItemType);
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{
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const td = document.createElement("td");
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td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
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@ -267,6 +268,7 @@ function updateInventory() {
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["LongGuns", "Pistols", "Melee"].forEach(category => {
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data[category].forEach(item => {
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const tr = document.createElement("tr");
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tr.setAttribute("data-item-type", item.ItemType);
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{
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const td = document.createElement("td");
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td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
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@ -527,12 +529,14 @@ function doAcquireWarframe() {
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}
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revalidateAuthz(() => {
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const req = $.post({
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url: "/custom/addItem?" + window.authz,
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url: "/custom/addItems?" + window.authz,
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contentType: "application/json",
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data: JSON.stringify({
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data: JSON.stringify([
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{
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type: "Powersuit",
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internalName: uniqueName
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})
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}
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])
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});
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req.done(() => {
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document.getElementById("warframe-to-acquire").value = "";
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@ -553,12 +557,14 @@ function doAcquireWeapon() {
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}
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revalidateAuthz(() => {
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const req = $.post({
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url: "/custom/addItem?" + window.authz,
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url: "/custom/addItems?" + window.authz,
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contentType: "application/json",
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data: JSON.stringify({
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data: JSON.stringify([
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{
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type: "Weapon",
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internalName: uniqueName
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})
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}
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])
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});
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req.done(() => {
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document.getElementById("weapon-to-acquire").value = "";
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@ -571,6 +577,49 @@ $("#weapon-to-acquire").on("input", () => {
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$("#weapon-to-acquire").removeClass("is-invalid");
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});
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function dispatchAddItemsRequestsBatch(requests) {
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revalidateAuthz(() => {
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const req = $.post({
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url: "/custom/addItems?" + window.authz,
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contentType: "application/json",
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data: JSON.stringify(requests)
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});
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req.done(() => {
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updateInventory();
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});
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});
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}
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function addMissingWarframes() {
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const requests = [];
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document.querySelectorAll("#datalist-warframes option").forEach(elm => {
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if (!document.querySelector("#warframe-list [data-item-type='" + elm.getAttribute("data-key") + "']")) {
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requests.push({ type: "Powersuit", internalName: elm.getAttribute("data-key") });
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}
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});
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if (
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requests.length != 0 &&
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window.confirm("Are you sure you want to add " + requests.length + " items to your account?")
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) {
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dispatchAddItemsRequestsBatch(requests);
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}
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}
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function addMissingWeapons() {
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const requests = [];
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document.querySelectorAll("#datalist-weapons option").forEach(elm => {
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if (!document.querySelector("#weapon-list [data-item-type='" + elm.getAttribute("data-key") + "']")) {
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requests.push({ type: "Weapon", internalName: elm.getAttribute("data-key") });
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}
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});
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if (
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requests.length != 0 &&
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window.confirm("Are you sure you want to add " + requests.length + " items to your account?")
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) {
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dispatchAddItemsRequestsBatch(requests);
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}
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}
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function addGearExp(category, oid, xp) {
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const data = {};
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data[category] = [
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