feat: bounty bonus standing (#2009)
Closes #2007 Reviewed-on: #2009 Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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@ -1096,7 +1096,7 @@ export const addMissionRewards = async (
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if (syndicateEntry.Tag === "EntratiSyndicate") {
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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if (vault) currentJob = vault;
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let medallionAmount = currentJob.xpAmounts[rewardInfo.JobStage];
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let medallionAmount = Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1));
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if (
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["DeimosEndlessAreaDefenseBounty", "DeimosEndlessExcavateBounty", "DeimosEndlessPurifyBounty"].some(
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@ -1119,7 +1119,11 @@ export const addMissionRewards = async (
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} else {
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if (rewardInfo.JobTier! >= 0) {
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AffiliationMods.push(
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addStanding(inventory, syndicateEntry.Tag, currentJob.xpAmounts[rewardInfo.JobStage])
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addStanding(
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inventory,
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syndicateEntry.Tag,
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Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1))
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)
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);
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} else {
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if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) {
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