fix: ignore non-weapon entries in ExportWeapons for recipe login reward
All checks were successful
Build / build (18) (push) Successful in 39s
Build / build (20) (push) Successful in 1m17s
Build / build (18) (pull_request) Successful in 41s
Build / build (22) (push) Successful in 1m11s
Build / build (20) (pull_request) Successful in 1m16s
Build / build (22) (pull_request) Successful in 37s

This commit is contained in:
Sainan 2025-04-04 20:17:42 +02:00
parent 2746e243c9
commit 15508bbc86

View File

@ -84,7 +84,7 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
} }
const unmasteredItems = new Set(); const unmasteredItems = new Set();
for (const [uniqueName, data] of Object.entries(ExportWeapons)) { for (const [uniqueName, data] of Object.entries(ExportWeapons)) {
if (data.variantType == "VT_NORMAL" && !masteredItems.has(uniqueName)) { if (data.totalDamage != 0 && data.variantType == "VT_NORMAL" && !masteredItems.has(uniqueName)) {
unmasteredItems.add(uniqueName); unmasteredItems.add(uniqueName);
} }
} }