fix: ignore non-weapon entries in ExportWeapons for recipe login reward
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@ -84,7 +84,7 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
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const unmasteredItems = new Set();
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const unmasteredItems = new Set();
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for (const [uniqueName, data] of Object.entries(ExportWeapons)) {
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for (const [uniqueName, data] of Object.entries(ExportWeapons)) {
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if (data.variantType == "VT_NORMAL" && !masteredItems.has(uniqueName)) {
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if (data.totalDamage != 0 && data.variantType == "VT_NORMAL" && !masteredItems.has(uniqueName)) {
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unmasteredItems.add(uniqueName);
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unmasteredItems.add(uniqueName);
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}
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}
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}
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}
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