feat: move quest cheats to webui (#963)
Co-authored-by: Sainan <sainan@calamity.inc> Reviewed-on: #963 Co-authored-by: Ordis <134585663+OrdisPrime@users.noreply.github.com> Co-committed-by: Ordis <134585663+OrdisPrime@users.noreply.github.com>
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@ -13,8 +13,6 @@
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"skipAllDialogue": true,
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"unlockAllScans": true,
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"unlockAllMissions": true,
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"unlockAllQuests": true,
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"completeAllQuests": true,
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"infiniteCredits": true,
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"infinitePlatinum": true,
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"infiniteEndo": true,
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@ -9,7 +9,6 @@ import { IPolarity, ArtifactPolarity, EquipmentFeatures } from "@/src/types/inve
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import {
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ExportCustoms,
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ExportFlavour,
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ExportKeys,
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ExportRegions,
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ExportResources,
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ExportVirtuals
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@ -102,42 +101,6 @@ export const getInventoryResponse = async (
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addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
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}
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if (config.unlockAllQuests) {
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for (const [k, v] of Object.entries(ExportKeys)) {
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if ("chainStages" in v) {
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if (!inventoryResponse.QuestKeys.find(quest => quest.ItemType == k)) {
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inventoryResponse.QuestKeys.push({ ItemType: k });
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}
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}
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}
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}
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if (config.completeAllQuests) {
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for (const quest of inventoryResponse.QuestKeys) {
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quest.unlock = true;
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quest.Completed = true;
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let numStages = 1;
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if (quest.ItemType in ExportKeys && "chainStages" in ExportKeys[quest.ItemType]) {
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numStages = ExportKeys[quest.ItemType].chainStages!.length;
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}
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quest.Progress = [];
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for (let i = 0; i != numStages; ++i) {
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quest.Progress.push({
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c: 0,
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i: false,
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m: false,
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b: []
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});
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}
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}
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inventoryResponse.ArchwingEnabled = true;
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inventoryResponse.ActiveQuest = ""; //TODO: might need to reconsider this if this does not work long term.
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// Skip "Watch The Maker"
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addString(inventoryResponse.NodeIntrosCompleted, "/Lotus/Levels/Cinematics/NewWarIntro/NewWarStageTwo.level");
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}
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if (config.unlockAllShipDecorations) {
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inventoryResponse.ShipDecorations = [];
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for (const [uniqueName, item] of Object.entries(ExportResources)) {
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@ -261,7 +224,7 @@ export const getInventoryResponse = async (
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return inventoryResponse;
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};
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const addString = (arr: string[], str: string): void => {
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export const addString = (arr: string[], str: string): void => {
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if (!arr.find(x => x == str)) {
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arr.push(str);
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}
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80
src/controllers/custom/manageQuestsController.ts
Normal file
80
src/controllers/custom/manageQuestsController.ts
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@ -0,0 +1,80 @@
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import { addString } from "@/src/controllers/api/inventoryController";
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import { getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addQuestKey, IUpdateQuestRequest, updateQuestKey } from "@/src/services/questService";
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import { IQuestStage } from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { ExportKeys } from "warframe-public-export-plus";
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export const manageQuestsController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const operation = req.query.operation as
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| "unlockAll"
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| "completeAll"
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| "ResetAll"
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| "completeAllUnlocked"
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| "updateKey";
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const questKeyUpdate = req.body as IUpdateQuestRequest["QuestKeys"];
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const allQuestKeys: string[] = [];
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for (const [k, v] of Object.entries(ExportKeys)) {
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if ("chainStages" in v) {
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allQuestKeys.push(k);
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}
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}
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const inventory = await getInventory(accountId, "QuestKeys NodeIntrosCompleted");
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switch (operation) {
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case "updateKey": {
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//TODO: if this is intended to be used, one needs to add a updateQuestKeyMultiple, the game does never intend to do it, so it errors for multiple keys.
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updateQuestKey(inventory, questKeyUpdate);
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break;
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}
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case "unlockAll": {
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for (const questKey of allQuestKeys) {
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addQuestKey(inventory, { ItemType: questKey, Completed: false, unlock: true, Progress: [] });
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}
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break;
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}
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case "completeAll": {
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logger.info("completing all quests..");
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for (const questKey of allQuestKeys) {
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const chainStageTotal = ExportKeys[questKey].chainStages?.length ?? 0;
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const Progress = Array(chainStageTotal).fill({ c: 0, i: true, m: true, b: [] } satisfies IQuestStage);
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const inventoryQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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if (inventoryQuestKey) {
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inventoryQuestKey.Completed = true;
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inventoryQuestKey.Progress = Progress;
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continue;
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}
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addQuestKey(inventory, { ItemType: questKey, Completed: true, unlock: true, Progress: Progress });
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}
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inventory.ArchwingEnabled = true;
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inventory.ActiveQuest = "";
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// Skip "Watch The Maker"
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addString(inventory.NodeIntrosCompleted, "/Lotus/Levels/Cinematics/NewWarIntro/NewWarStageTwo.level");
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break;
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}
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case "ResetAll": {
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logger.info("resetting all quests..");
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for (const questKey of inventory.QuestKeys) {
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questKey.Completed = false;
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questKey.Progress = [];
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}
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break;
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}
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case "completeAllUnlocked": {
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logger.info("completing all unlocked quests..");
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for (const questKey of inventory.QuestKeys) {
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//if (!questKey.unlock) { continue; }
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questKey.Completed = true;
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}
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break;
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}
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}
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await inventory.save();
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res.status(200).end();
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};
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@ -16,6 +16,7 @@ import { importController } from "@/src/controllers/custom/importController";
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import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
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import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
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import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
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const customRouter = express.Router();
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@ -32,6 +33,7 @@ customRouter.post("/addCurrency", addCurrencyController);
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customRouter.post("/addItems", addItemsController);
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customRouter.post("/addXp", addXpController);
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customRouter.post("/import", importController);
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customRouter.post("/manageQuests", manageQuestsController);
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customRouter.get("/config", getConfigDataController);
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customRouter.post("/config", updateConfigDataController);
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@ -39,8 +39,6 @@ interface IConfig {
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skipAllDialogue?: boolean;
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unlockAllScans?: boolean;
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unlockAllMissions?: boolean;
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unlockAllQuests?: boolean;
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completeAllQuests?: boolean;
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infiniteCredits?: boolean;
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infinitePlatinum?: boolean;
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infiniteEndo?: boolean;
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@ -3,7 +3,6 @@ import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/invento
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import { IInventoryDatabase, IQuestKeyDatabase, IQuestStage } from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { HydratedDocument } from "mongoose";
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import { config } from "@/src/services/configService";
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export interface IUpdateQuestRequest {
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QuestKeys: Omit<IQuestKeyDatabase, "CompletionDate">[];
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@ -23,10 +22,10 @@ export const updateQuestKey = (
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throw new Error("more than 1 quest key not supported");
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}
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let questKeyIndex = inventory.QuestKeys.findIndex(questKey => questKey.ItemType === questKeyUpdate[0].ItemType);
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const questKeyIndex = inventory.QuestKeys.findIndex(questKey => questKey.ItemType === questKeyUpdate[0].ItemType);
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if (questKeyIndex === -1) {
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if (!config.unlockAllQuests) throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
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questKeyIndex = inventory.QuestKeys.push({ ItemType: questKeyUpdate[0].ItemType }) - 1;
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throw new Error(`quest key ${questKeyUpdate[0].ItemType} not found`);
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}
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inventory.QuestKeys[questKeyIndex] = questKeyUpdate[0];
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@ -63,3 +62,11 @@ export const updateQuestStage = (
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Object.assign(questStage, questStageUpdate);
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};
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase): void => {
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if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
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logger.error(`quest key ${questKey.ItemType} already exists`);
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return;
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}
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inventory.QuestKeys.push(questKey);
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};
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@ -410,6 +410,27 @@
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</div>
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</div>
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</div>
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<div data-route="/webui/quests" data-title="Quests | OpenWF WebUI">
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<div class="card mb-3">
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<h5 class="card-header" data-loc="quests_list"></h5>
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<div class="card-body">
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<table class="table table-hover w-100">
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<tbody id="active-quests"></tbody>
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</table>
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</div>
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</div>
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<div class="card mb-3">
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<h5 class="card-header" data-loc="quests_Actions"></h5>
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<div class="card-body">
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<div class="mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-primary" onclick="doQuestUpdate('unlockAll');" data-loc="quests_UnlockAll"></button>
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<button class="btn btn-primary" onclick="doQuestUpdate('completeAll');" data-loc="quests_CompleteAll"></button>
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<button class="btn btn-primary" onclick="doQuestUpdate('completeAllUnlocked');" data-loc="quests_CompleteAllUnlocked"></button>
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<button class="btn btn-primary" onclick="doQuestUpdate('ResetAll');" data-loc="quests_ResetAll"></button>
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</div>
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</div>
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</div>
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</div>
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<div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
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<div class="row g-3">
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<div class="col-md-6">
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@ -436,14 +457,6 @@
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<input class="form-check-input" type="checkbox" id="unlockAllMissions" />
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<label class="form-check-label" for="unlockAllMissions" data-loc="cheats_unlockAllMissions"></label>
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</div>
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="unlockAllQuests" />
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<label class="form-check-label" for="unlockAllQuests" data-loc="cheats_unlockAllQuests"></label>
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</div>
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="completeAllQuests" />
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<label class="form-check-label" for="completeAllQuests" data-loc="cheats_completeAllQuests"></label>
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</div>
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="infiniteCredits" />
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<label class="form-check-label" for="infiniteCredits" data-loc="cheats_infiniteCredits"></label>
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@ -524,6 +537,13 @@
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<button class="btn btn-primary" type="submit" data-loc="cheats_changeButton"></button>
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</div>
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</form>
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<h5 class="mt-3" data-loc="cheats_quests"></h6>
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<div class="mb-2 d-flex flex-wrap gap-2">
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<button class="btn btn-primary" onclick="doQuestUpdate('unlockAll');" data-loc="cheats_quests_UnlockAll"></button>
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<button class="btn btn-primary" onclick="doQuestUpdate('completeAll');" data-loc="cheats_quests_CompleteAll"></button>
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<button class="btn btn-primary" onclick="doQuestUpdate('completeAllUnlocked');" data-loc="cheats_quests_CompleteAllUnlocked"></button>
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<button class="btn btn-primary" onclick="doQuestUpdate('ResetAll');" data-loc="cheats_quests_ResetAll"></button>
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</div>
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</div>
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</div>
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</div>
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@ -1153,3 +1153,12 @@ function doAddCurrency(currency) {
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updateInventory();
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});
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}
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function doQuestUpdate(operation) {
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$.post({
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url: "/custom/manageQuests?" + window.authz + "&operation=" + operation,
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contentType: "application/json"
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}).then(function () {
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updateInventory();
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});
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}
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@ -45,6 +45,7 @@ dict = {
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navbar_deleteAccount: `Delete Account`,
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navbar_inventory: `Inventory`,
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navbar_mods: `Mods`,
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navbar_quests: `Quests`,
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navbar_cheats: `Cheats`,
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navbar_import: `Import`,
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inventory_addItems: `Add Items`,
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@ -72,6 +73,7 @@ dict = {
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inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
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inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
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inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
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currency_RegularCredits: `Credits`,
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currency_PremiumCredits: `Platinum`,
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currency_FusionPoints: `Endo`,
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@ -115,6 +117,11 @@ dict = {
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cheats_changeSupportedSyndicate: `Supported syndicate`,
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cheats_changeButton: `Change`,
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cheats_none: `None`,
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cheats_quests: `Quests`,
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cheats_quests_UnlockAll: `Unlock All Quests`,
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cheats_quests_CompleteAll: `Complete All Quests`,
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cheats_quests_CompleteAllUnlocked: `Complete All Unlocked Quests`,
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cheats_quests_ResetAll: `Reset All Quests`,
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import_importNote: `You can provide a full or partial inventory response (client respresentation) here. All fields that are supported by the importer <b>will be overwritten</b> in your account.`,
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import_submit: `Submit`
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};
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@ -46,6 +46,7 @@ dict = {
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navbar_deleteAccount: `Удалить аккаунт`,
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navbar_inventory: `Инвентарь`,
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navbar_mods: `Моды`,
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navbar_quests: `[UNTRANSLATED] Quests`,
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navbar_cheats: `Читы`,
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navbar_import: `Импорт`,
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inventory_addItems: `Добавить предметы`,
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@ -73,6 +74,7 @@ dict = {
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inventory_bulkRankUpSpaceWeapons: `Максимальный ранг всего оружия арчвингов`,
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inventory_bulkRankUpSentinels: `Максимальный ранг всех стражей`,
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inventory_bulkRankUpSentinelWeapons: `Максимальный ранг всего оружия стражей`,
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currency_RegularCredits: `Кредиты`,
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currency_PremiumCredits: `Платина`,
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currency_FusionPoints: `Эндо`,
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@ -116,6 +118,11 @@ dict = {
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cheats_changeSupportedSyndicate: `Поддерживаемый синдикат`,
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cheats_changeButton: `Изменить`,
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cheats_none: `Отсутствует`,
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cheats_quests: `[UNTRANSLATED] Quests`,
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cheats_quests_UnlockAll: `[UNTRANSLATED] Unlock All Quests`,
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cheats_quests_CompleteAll: `[UNTRANSLATED] Complete All Quests`,
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cheats_quests_CompleteAllUnlocked: `[UNTRANSLATED] Complete All Unlocked Quests`,
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cheats_quests_ResetAll: `[UNTRANSLATED] Reset All Quests`,
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import_importNote: `Вы можете загрузить полный или частичный ответ инвентаря (клиентское представление) здесь. Все поддерживаемые поля <b>будут перезаписаны</b> в вашем аккаунте.`,
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import_submit: `Submit`
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};
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