handle multiples of the same stripped item
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@ -416,15 +416,17 @@ export const addMissionRewards = async (
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if (!droptable) {
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if (!droptable) {
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logger.error(`unknown droptable ${si.DropTable}`);
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logger.error(`unknown droptable ${si.DropTable}`);
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} else {
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} else {
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for (const pool of droptable) {
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for (let i = 0; i != si.DROP_MOD.length; ++i) {
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const reward = getRandomReward(pool.items)!;
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for (const pool of droptable) {
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logger.debug(`stripped droptable rolled`, reward);
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const reward = getRandomReward(pool.items)!;
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await addItem(inventory, reward.type);
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logger.debug(`stripped droptable rolled`, reward);
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MissionRewards.push({
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await addItem(inventory, reward.type);
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StoreItem: toStoreItem(reward.type),
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MissionRewards.push({
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ItemCount: 1,
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StoreItem: toStoreItem(reward.type),
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FromEnemyCache: true // to show "identified"
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ItemCount: 1,
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});
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FromEnemyCache: true // to show "identified"
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});
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}
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}
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}
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}
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}
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}
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}
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