feat: bounty chemistry bonus (#2070)
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Re #388

Reviewed-on: #2070
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-05-13 20:38:52 -07:00 committed by Sainan
parent bfe2e93c76
commit 099f12a197
4 changed files with 123 additions and 29 deletions

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@ -1,8 +1,7 @@
import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
import { config } from "@/src/services/configService";
import { addEmailItem, getInventory, updateCurrency } from "@/src/services/inventoryService";
import { addEmailItem, getDialogue, getInventory, updateCurrency } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { ICompletedDialogue, IDialogueDatabase } from "@/src/types/inventoryTypes/inventoryTypes";
import { ICompletedDialogue } from "@/src/types/inventoryTypes/inventoryTypes";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { RequestHandler } from "express";
@ -107,26 +106,3 @@ interface IOtherDialogueInfo {
Tag: string;
Value: number;
}
const getDialogue = (inventory: TInventoryDatabaseDocument, dialogueName: string): IDialogueDatabase => {
let dialogue = inventory.DialogueHistory!.Dialogues!.find(x => x.DialogueName == dialogueName);
if (!dialogue) {
dialogue =
inventory.DialogueHistory!.Dialogues![
inventory.DialogueHistory!.Dialogues!.push({
Rank: 0,
Chemistry: 0,
AvailableDate: new Date(0),
AvailableGiftDate: new Date(0),
RankUpExpiry: new Date(0),
BountyChemExpiry: new Date(0),
QueuedDialogues: [],
Gifts: [],
Booleans: [],
Completed: [],
DialogueName: dialogueName
}) - 1
];
}
return dialogue;
};

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@ -28,7 +28,8 @@ import {
ITraits,
ICalendarProgress,
INemesisWeaponTargetFingerprint,
INemesisPetTargetFingerprint
INemesisPetTargetFingerprint,
IDialogueDatabase
} from "@/src/types/inventoryTypes/inventoryTypes";
import { IGenericUpdate, IUpdateNodeIntrosResponse } from "../types/genericUpdate";
import { IKeyChainRequest, IMissionInventoryUpdateRequest } from "../types/requestTypes";
@ -1906,6 +1907,29 @@ export const cleanupInventory = (inventory: TInventoryDatabaseDocument): void =>
}
};
export const getDialogue = (inventory: TInventoryDatabaseDocument, dialogueName: string): IDialogueDatabase => {
let dialogue = inventory.DialogueHistory!.Dialogues!.find(x => x.DialogueName == dialogueName);
if (!dialogue) {
dialogue =
inventory.DialogueHistory!.Dialogues![
inventory.DialogueHistory!.Dialogues!.push({
Rank: 0,
Chemistry: 0,
AvailableDate: new Date(0),
AvailableGiftDate: new Date(0),
RankUpExpiry: new Date(0),
BountyChemExpiry: new Date(0),
QueuedDialogues: [],
Gifts: [],
Booleans: [],
Completed: [],
DialogueName: dialogueName
}) - 1
];
}
return dialogue;
};
export const getCalendarProgress = (inventory: TInventoryDatabaseDocument): ICalendarProgress => {
const currentSeason = getWorldState().KnownCalendarSeasons[0];

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@ -35,6 +35,7 @@ import {
combineInventoryChanges,
generateRewardSeed,
getCalendarProgress,
getDialogue,
giveNemesisPetRecipe,
giveNemesisWeaponRecipe,
updateCurrency,
@ -63,7 +64,15 @@ import {
} from "@/src/helpers/nemesisHelpers";
import { Loadout } from "../models/inventoryModels/loadoutModel";
import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
import { getLiteSortie, getSortie, idToBountyCycle, idToDay, idToWeek, pushClassicBounties } from "./worldStateService";
import {
getLiteSortie,
getSortie,
getWorldState,
idToBountyCycle,
idToDay,
idToWeek,
pushClassicBounties
} from "./worldStateService";
import { config } from "./configService";
import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
import { ISyndicateMissionInfo } from "../types/worldStateTypes";
@ -1188,8 +1197,9 @@ export const addMissionRewards = async (
}
if (rewardInfo.challengeMissionId) {
const [syndicateTag, tierStr] = rewardInfo.challengeMissionId.split("_"); // TODO: third part in HexSyndicate jobs - Chemistry points
const [syndicateTag, tierStr, chemistryStr] = rewardInfo.challengeMissionId.split("_");
const tier = Number(tierStr);
const chemistry = Number(chemistryStr);
const isSteelPath = missions?.Tier;
if (syndicateTag === "ZarimanSyndicate") {
let medallionAmount = tier + 1;
@ -1206,6 +1216,23 @@ export const addMissionRewards = async (
if (isSteelPath) standingAmount *= 1.5;
AffiliationMods.push(addStanding(inventory, syndicateTag, standingAmount));
}
if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) {
const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed;
const { nodes, buddies } = getHexBounties(seed);
const buddy = buddies[tier];
logger.debug(`Hex seed is ${seed}, giving chemistry for ${buddy}`);
if (missions?.Tag != nodes[tier]) {
logger.warn(
`Uh-oh, tier ${tier} bounty should've been on ${nodes[tier]} but you were just on ${missions?.Tag}`
);
}
const tomorrowAt0Utc = config.noKimCooldowns
? Date.now()
: (Math.trunc(Date.now() / 86400_000) + 1) * 86400_000;
const dialogue = getDialogue(inventory, buddy);
dialogue.Chemistry += chemistry;
dialogue.BountyChemExpiry = new Date(tomorrowAt0Utc);
}
if (isSteelPath) {
await addItem(inventory, "/Lotus/Types/Items/MiscItems/SteelEssence", 1);
MissionRewards.push({
@ -1765,3 +1792,55 @@ const libraryPersonalTargetToAvatar: Record<string, string> = {
"/Lotus/Types/Game/Library/Targets/Research10Target":
"/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/NullifySpacemanAvatar"
};
const node_excluded_buddies: Record<string, string> = {
SolNode856: "/Lotus/Types/Gameplay/1999Wf/Dialogue/ArthurDialogue_rom.dialogue",
SolNode852: "/Lotus/Types/Gameplay/1999Wf/Dialogue/LettieDialogue_rom.dialogue",
SolNode851: "/Lotus/Types/Gameplay/1999Wf/Dialogue/JabirDialogue_rom.dialogue",
SolNode850: "/Lotus/Types/Gameplay/1999Wf/Dialogue/EleanorDialogue_rom.dialogue",
SolNode853: "/Lotus/Types/Gameplay/1999Wf/Dialogue/AoiDialogue_rom.dialogue",
SolNode854: "/Lotus/Types/Gameplay/1999Wf/Dialogue/QuincyDialogue_rom.dialogue"
};
const getHexBounties = (seed: number): { nodes: string[]; buddies: string[] } => {
// We're gonna shuffle these arrays, so they're not truly 'const'.
const nodes: string[] = [
"SolNode850",
"SolNode851",
"SolNode852",
"SolNode853",
"SolNode854",
"SolNode856",
"SolNode858"
];
const excludable_nodes: string[] = ["SolNode851", "SolNode852", "SolNode853", "SolNode854"];
const buddies: string[] = [
"/Lotus/Types/Gameplay/1999Wf/Dialogue/JabirDialogue_rom.dialogue",
"/Lotus/Types/Gameplay/1999Wf/Dialogue/AoiDialogue_rom.dialogue",
"/Lotus/Types/Gameplay/1999Wf/Dialogue/ArthurDialogue_rom.dialogue",
"/Lotus/Types/Gameplay/1999Wf/Dialogue/EleanorDialogue_rom.dialogue",
"/Lotus/Types/Gameplay/1999Wf/Dialogue/LettieDialogue_rom.dialogue",
"/Lotus/Types/Gameplay/1999Wf/Dialogue/QuincyDialogue_rom.dialogue"
];
const rng = new SRng(seed);
rng.shuffleArray(nodes);
rng.shuffleArray(excludable_nodes);
while (nodes.length > buddies.length) {
nodes.splice(
nodes.findIndex(x => x == excludable_nodes[0]),
1
);
excludable_nodes.splice(0, 1);
}
rng.shuffleArray(buddies);
for (let i = 0; i != 6; ++i) {
if (buddies[i] == node_excluded_buddies[nodes[i]]) {
const swapIdx = (i + 1) % buddies.length;
const tmp = buddies[swapIdx];
buddies[swapIdx] = buddies[i];
buddies[i] = tmp;
}
}
return { nodes, buddies };
};

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@ -115,4 +115,19 @@ export class SRng {
randomReward<T extends { probability: number }>(pool: T[]): T | undefined {
return getRewardAtPercentage(pool, this.randomFloat());
}
churnSeed(its: number): void {
while (its--) {
this.state = (0x5851f42d4c957f2dn * this.state + 0x14057b7ef767814fn) & 0xffffffffffffffffn;
}
}
shuffleArray<T>(arr: T[]): void {
for (let lastIdx = arr.length - 1; lastIdx >= 1; --lastIdx) {
const swapIdx = this.randomInt(0, lastIdx);
const tmp = arr[swapIdx];
arr[swapIdx] = arr[lastIdx];
arr[lastIdx] = tmp;
}
}
}