schema for CrewShipSalvagedWeapons
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@ -1120,7 +1120,12 @@ const alignmentSchema = new Schema<IAlignment>(
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const crewShipWeaponSchema2 = new Schema<ICrewShipWeaponDatabase>(
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{
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ItemType: String
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ItemType: String,
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Configs: { type: [ItemConfigSchema], default: undefined },
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UpgradeVer: { type: Number, default: undefined },
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UpgradeType: { type: Number, default: undefined },
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UpgradeFingerprint: { type: String, default: undefined },
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IsNew: { type: Boolean, default: undefined }
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},
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{ id: false }
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);
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@ -1261,11 +1266,11 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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CrewShipAmmo: [typeCountSchema],
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CrewShipWeapons: [crewShipWeaponSchema2],
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CrewShipWeaponSkins: [upgradeSchema],
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//NPC Crew and weapon
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CrewMembers: [Schema.Types.Mixed],
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CrewShipSalvagedWeapons: [crewShipWeaponSchema2],
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CrewShipSalvagedWeaponSkins: [upgradeSchema],
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CrewShipSalvagedWeapons: [upgradeSchema],
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//RailJack Crew
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CrewMembers: [Schema.Types.Mixed],
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//Complete Mission\Quests
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Missions: [missionSchema],
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@ -1526,6 +1531,8 @@ export type InventoryDocumentProps = {
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Drones: Types.DocumentArray<IDroneDatabase>;
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CrewShipWeapons: Types.DocumentArray<ICrewShipWeaponDatabase>;
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CrewShipWeaponSkins: Types.DocumentArray<IUpgradeDatabase>;
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CrewShipSalvagedWeapons: Types.DocumentArray<ICrewShipWeaponDatabase>;
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CrewShipSalvagedWeaponsSkins: Types.DocumentArray<IUpgradeDatabase>;
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} & { [K in TEquipmentKey]: Types.DocumentArray<IEquipmentDatabase> };
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// eslint-disable-next-line @typescript-eslint/ban-types
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@ -12,6 +12,8 @@ import {
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ICrewShipMemberDatabase,
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ICrewShipMembersClient,
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ICrewShipMembersDatabase,
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ICrewShipWeaponClient,
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ICrewShipWeaponDatabase,
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IDialogueClient,
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IDialogueDatabase,
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IDialogueHistoryClient,
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@ -67,6 +69,22 @@ const convertEquipment = (client: IEquipmentClient): IEquipmentDatabase => {
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};
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};
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const convertCrewShipWeapon = (client: ICrewShipWeaponClient): ICrewShipWeaponDatabase => {
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const { ItemId, ...rest } = client;
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return {
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...rest,
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_id: new Types.ObjectId(ItemId.$oid),
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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Configs: client.Configs
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? client.Configs.map(obj =>
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Object.fromEntries(
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Object.entries(obj).filter(([_, value]) => !Array.isArray(value) || value.length > 0)
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)
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)
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: []
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};
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};
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const convertWeaponSkin = (client: IWeaponSkinClient): IWeaponSkinDatabase => {
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const { ItemId, ...rest } = client;
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return {
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@ -185,6 +203,11 @@ export const importInventory = (db: TInventoryDatabaseDocument, client: Partial<
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replaceArray<IUpgradeDatabase>(db[key], client[key].map(convertUpgrade));
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}
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}
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for (const key of ["CrewShipWeapons", "CrewShipSalvagedWeapons"] as const) {
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if (client[key] !== undefined) {
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replaceArray<ICrewShipWeaponDatabase>(db[key], client[key].map(convertCrewShipWeapon));
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}
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}
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for (const key of [
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"RawUpgrades",
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"MiscItems",
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@ -30,9 +30,10 @@ export interface IInventoryDatabase
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| "Ships"
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| "WeaponSkins"
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| "Upgrades"
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| "CrewShipSalvagedWeaponSkins"
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| "CrewShipWeapons"
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| "CrewShipWeaponSkins"
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| "CrewShipSalvagedWeapons"
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| "CrewShipSalvagedWeaponSkins"
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| "AdultOperatorLoadOuts"
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| "OperatorLoadOuts"
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| "KahlLoadOuts"
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@ -59,9 +60,10 @@ export interface IInventoryDatabase
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Ships: Types.ObjectId[];
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WeaponSkins: IWeaponSkinDatabase[];
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Upgrades: IUpgradeDatabase[];
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CrewShipSalvagedWeaponSkins: IUpgradeDatabase[];
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CrewShipWeapons: ICrewShipWeaponDatabase[];
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CrewShipWeaponSkins: IUpgradeDatabase[];
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CrewShipSalvagedWeapons: ICrewShipWeaponDatabase[];
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CrewShipSalvagedWeaponSkins: IUpgradeDatabase[];
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AdultOperatorLoadOuts: IOperatorConfigDatabase[];
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OperatorLoadOuts: IOperatorConfigDatabase[];
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KahlLoadOuts: IOperatorConfigDatabase[];
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@ -297,10 +299,10 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
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PersonalTechProjects: IPersonalTechProject[];
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PlayerSkills: IPlayerSkills;
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CrewShipAmmo: ITypeCount[];
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CrewShipSalvagedWeaponSkins: IUpgradeClient[];
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CrewShipWeapons: ICrewShipWeaponClient[];
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CrewShipSalvagedWeapons: IEquipmentClient[];
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CrewShipWeaponSkins: IUpgradeClient[];
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CrewShipSalvagedWeapons: ICrewShipWeaponClient[];
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CrewShipSalvagedWeaponSkins: IUpgradeClient[];
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TradeBannedUntil?: IMongoDate;
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PlayedParkourTutorial: boolean;
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SubscribedToEmailsPersonalized: number;
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@ -537,16 +539,20 @@ export interface ICrewShipWeapon {
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}
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// inventory.CrewShipWeapons
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export interface ICrewShipWeaponClient {
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ItemType: string;
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ItemId: IOid;
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}
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export interface ICrewShipWeaponDatabase {
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ItemType: string;
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Configs?: IItemConfig[];
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UpgradeVer?: number;
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UpgradeType?: string;
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UpgradeFingerprint?: string;
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IsNew?: boolean;
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_id: Types.ObjectId;
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}
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export interface ICrewShipWeaponClient extends Omit<ICrewShipWeaponDatabase, "_Id"> {
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ItemId: IOid;
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}
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export interface ICrewShipPilotWeapon {
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PRIMARY_A: IEquipmentSelection;
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SECONDARY_A: IEquipmentSelection;
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