missionUpdate interface names
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@ -1,10 +1,10 @@
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import { RequestHandler } from "express";
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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import {
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MissionInventoryUpdate,
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MissionInventoryUpdateRewardInfo,
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MissionRewardResponse,
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Reward
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IMissionInventoryUpdate,
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IMissionInventoryUpdateRewardInfo,
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IMissionRewardResponse,
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IReward
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} from "@/src/types/missionInventoryUpdateType";
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import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
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@ -68,7 +68,7 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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// TODO - salt check
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try {
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const parsedData = JSON.parse(data) as MissionInventoryUpdate;
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const parsedData = JSON.parse(data) as IMissionInventoryUpdate;
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if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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const { InventoryChanges, MissionRewards } = getRewards(parsedData.RewardInfo);
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@ -125,8 +125,8 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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*/
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const getRewards = (
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rewardInfo: MissionInventoryUpdateRewardInfo | undefined
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): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
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rewardInfo: IMissionInventoryUpdateRewardInfo | undefined
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): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
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if (!rewardInfo) return { InventoryChanges: {}, MissionRewards: [] };
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// TODO - add Rotation logic
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@ -147,13 +147,13 @@ const getRewards = (
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// "rewardSeed": -5604904486637266000
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// },
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const rewards = (missionsDropTable as { [key: string]: Reward[] })[rewardInfo.node];
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const rewards = (missionsDropTable as { [key: string]: IReward[] })[rewardInfo.node];
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if (!rewards) return { InventoryChanges: {}, MissionRewards: [] };
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// Separate guaranteed and chance drops
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const guaranteedDrops: Reward[] = [];
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const chanceDrops: Reward[] = [];
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const guaranteedDrops: IReward[] = [];
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const chanceDrops: IReward[] = [];
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for (const reward of rewards) {
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if (reward.chance === 100) guaranteedDrops.push(reward);
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else chanceDrops.push(reward);
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@ -167,7 +167,7 @@ const getRewards = (
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return formatRewardsToInventoryType(guaranteedDrops);
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};
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const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined => {
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const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
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if (!data || data.length == 0) return;
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const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
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@ -185,10 +185,10 @@ const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined
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};
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const formatRewardsToInventoryType = (
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rewards: Reward[]
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): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
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const InventoryChanges: MissionInventoryUpdate = {};
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const MissionRewards: MissionRewardResponse[] = [];
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rewards: IReward[]
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): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
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const InventoryChanges: IMissionInventoryUpdate = {};
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const MissionRewards: IMissionRewardResponse[] = [];
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rewards.forEach(i => {
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const mod = modNames[i.name];
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const skin = skinNames[i.name];
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@ -238,8 +238,8 @@ const formatRewardsToInventoryType = (
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _missionRewardsCheckAllNamings = () => {
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let tempRewards: Reward[] = [];
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Object.values(missionsDropTable as { [key: string]: Reward[] }).forEach(i => {
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let tempRewards: IReward[] = [];
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Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(i => {
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i.forEach(j => {
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tempRewards.push(j);
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});
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@ -13,7 +13,7 @@ import {
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MiscItem,
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RawUpgrade
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { MissionInventoryUpdate, MissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
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import { IMissionInventoryUpdate, IMissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
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const createInventory = async (accountOwnerId: Types.ObjectId) => {
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try {
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@ -116,7 +116,7 @@ export const addCustomization = async (customizatonName: string, accountId: stri
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const addGearExpByCategory = (
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inventory: IInventoryDatabaseDocument,
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gearArray: MissionInventoryUpdateGear[] | undefined,
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gearArray: IMissionInventoryUpdateGear[] | undefined,
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categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
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) => {
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const category = inventory[categoryName];
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@ -179,7 +179,7 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: Challe
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const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
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type GearKeysType = (typeof gearKeys)[number];
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export const missionInventoryUpdate = async (data: MissionInventoryUpdate, accountId: string) => {
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export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string) => {
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const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
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const inventory = await getInventory(accountId);
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@ -1,18 +1,11 @@
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/* eslint-disable @typescript-eslint/no-explicit-any */
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interface MongooseId {
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$oid: string;
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}
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import { Oid } from "./commonTypes";
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import { Date } from "./inventoryTypes/inventoryTypes";
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interface ExpireDate {
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$date: {
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$numberLong: string;
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};
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}
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export interface MissionInventoryUpdateGear {
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export interface IMissionInventoryUpdateGear {
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ItemType: string;
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ItemName: string;
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ItemId: MongooseId;
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ItemId: Oid;
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XP: number;
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UpgradeVer: number;
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Features: number;
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@ -20,7 +13,7 @@ export interface MissionInventoryUpdateGear {
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CustomizationSlotPurchases: number;
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ModSlotPurchases: number;
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FocusLens: string;
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Expiry: ExpireDate;
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Expiry: Date;
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Polarity: any[];
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Configs: any[];
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ModularParts: any[];
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@ -29,22 +22,29 @@ export interface MissionInventoryUpdateGear {
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UpgradeFingerprint: string;
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OffensiveUpgrade: string;
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DefensiveUpgrade: string;
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UpgradesExpiry: ExpireDate;
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UpgradesExpiry: Date;
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ArchonCrystalUpgrades: any[];
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}
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export interface MissionInventoryUpdateItem {
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export interface IMissionInventoryUpdateItem {
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ItemCount: number;
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ItemType: string;
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}
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interface MissionInventoryUpdateChallange {
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export interface IMissionInventoryUpdateCard extends IMissionInventoryUpdateItem {
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ItemId: Oid;
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UpgradeFingerprint: string;
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PendingRerollFingerprint: string;
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LastAdded: Oid;
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}
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export interface IMissionInventoryUpdateChallange {
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Name: string;
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Progress: number;
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Completed: any[];
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}
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export interface MissionInventoryUpdateRewardInfo {
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export interface IMissionInventoryUpdateRewardInfo {
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node: string;
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rewardTier?: number;
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nightmareMode?: boolean;
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@ -59,22 +59,22 @@ export interface MissionInventoryUpdateRewardInfo {
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rewardSeed?: number;
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}
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export interface MissionInventoryUpdate {
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export interface IMissionInventoryUpdate {
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rewardsMultiplier?: number;
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ActiveBoosters?: any[];
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LongGuns?: MissionInventoryUpdateGear[];
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Pistols?: MissionInventoryUpdateGear[];
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Suits?: MissionInventoryUpdateGear[];
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Melee?: MissionInventoryUpdateGear[];
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RawUpgrades?: MissionInventoryUpdateItem[];
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MiscItems?: MissionInventoryUpdateItem[];
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LongGuns?: IMissionInventoryUpdateGear[];
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Pistols?: IMissionInventoryUpdateGear[];
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Suits?: IMissionInventoryUpdateGear[];
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Melee?: IMissionInventoryUpdateGear[];
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RawUpgrades?: IMissionInventoryUpdateItem[];
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MiscItems?: IMissionInventoryUpdateItem[];
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RegularCredits?: number;
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ChallengeProgress?: MissionInventoryUpdateChallange[];
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RewardInfo?: MissionInventoryUpdateRewardInfo;
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ChallengeProgress?: IMissionInventoryUpdateChallange[];
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RewardInfo?: IMissionInventoryUpdateRewardInfo;
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FusionPoints?: number;
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}
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export interface MissionRewardResponse {
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export interface IMissionRewardResponse {
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StoreItem?: string;
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TypeName: string;
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UpgradeLevel: number;
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@ -83,7 +83,7 @@ export interface MissionRewardResponse {
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ProductCategory: string;
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}
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export interface Reward {
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export interface IReward {
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name: string;
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chance: number;
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rotation?: string;
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