missionUpdate interface names
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				@ -1,10 +1,10 @@
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import { RequestHandler } from "express";
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					import { RequestHandler } from "express";
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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					import { missionInventoryUpdate } from "@/src/services/inventoryService";
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import {
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					import {
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    MissionInventoryUpdate,
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					    IMissionInventoryUpdate,
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    MissionInventoryUpdateRewardInfo,
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					    IMissionInventoryUpdateRewardInfo,
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    MissionRewardResponse,
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					    IMissionRewardResponse,
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    Reward
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					    IReward
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} from "@/src/types/missionInventoryUpdateType";
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					} from "@/src/types/missionInventoryUpdateType";
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import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
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					import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
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@ -68,7 +68,7 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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    // TODO - salt check
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					    // TODO - salt check
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    try {
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					    try {
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        const parsedData = JSON.parse(data) as MissionInventoryUpdate;
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					        const parsedData = JSON.parse(data) as IMissionInventoryUpdate;
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        if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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					        if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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        const { InventoryChanges, MissionRewards } = getRewards(parsedData.RewardInfo);
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					        const { InventoryChanges, MissionRewards } = getRewards(parsedData.RewardInfo);
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@ -125,8 +125,8 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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*/
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					*/
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const getRewards = (
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					const getRewards = (
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    rewardInfo: MissionInventoryUpdateRewardInfo | undefined
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					    rewardInfo: IMissionInventoryUpdateRewardInfo | undefined
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): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
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					): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
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    if (!rewardInfo) return { InventoryChanges: {}, MissionRewards: [] };
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					    if (!rewardInfo) return { InventoryChanges: {}, MissionRewards: [] };
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    // TODO - add Rotation logic
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					    // TODO - add Rotation logic
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@ -147,13 +147,13 @@ const getRewards = (
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    //     "rewardSeed": -5604904486637266000
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					    //     "rewardSeed": -5604904486637266000
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    // },
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					    // },
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    const rewards = (missionsDropTable as { [key: string]: Reward[] })[rewardInfo.node];
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					    const rewards = (missionsDropTable as { [key: string]: IReward[] })[rewardInfo.node];
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    if (!rewards) return { InventoryChanges: {}, MissionRewards: [] };
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					    if (!rewards) return { InventoryChanges: {}, MissionRewards: [] };
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    // Separate guaranteed and chance drops
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					    // Separate guaranteed and chance drops
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    const guaranteedDrops: Reward[] = [];
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					    const guaranteedDrops: IReward[] = [];
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    const chanceDrops: Reward[] = [];
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					    const chanceDrops: IReward[] = [];
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    for (const reward of rewards) {
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					    for (const reward of rewards) {
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        if (reward.chance === 100) guaranteedDrops.push(reward);
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					        if (reward.chance === 100) guaranteedDrops.push(reward);
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        else chanceDrops.push(reward);
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					        else chanceDrops.push(reward);
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@ -167,7 +167,7 @@ const getRewards = (
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    return formatRewardsToInventoryType(guaranteedDrops);
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					    return formatRewardsToInventoryType(guaranteedDrops);
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};
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					};
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const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined => {
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					const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
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    if (!data || data.length == 0) return;
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					    if (!data || data.length == 0) return;
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    const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
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					    const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
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@ -185,10 +185,10 @@ const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined
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};
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					};
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const formatRewardsToInventoryType = (
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					const formatRewardsToInventoryType = (
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    rewards: Reward[]
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					    rewards: IReward[]
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): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
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					): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
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    const InventoryChanges: MissionInventoryUpdate = {};
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					    const InventoryChanges: IMissionInventoryUpdate = {};
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    const MissionRewards: MissionRewardResponse[] = [];
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					    const MissionRewards: IMissionRewardResponse[] = [];
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    rewards.forEach(i => {
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					    rewards.forEach(i => {
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        const mod = modNames[i.name];
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					        const mod = modNames[i.name];
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        const skin = skinNames[i.name];
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					        const skin = skinNames[i.name];
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@ -238,8 +238,8 @@ const formatRewardsToInventoryType = (
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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					// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _missionRewardsCheckAllNamings = () => {
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					const _missionRewardsCheckAllNamings = () => {
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    let tempRewards: Reward[] = [];
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					    let tempRewards: IReward[] = [];
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    Object.values(missionsDropTable as { [key: string]: Reward[] }).forEach(i => {
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					    Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(i => {
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        i.forEach(j => {
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					        i.forEach(j => {
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            tempRewards.push(j);
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					            tempRewards.push(j);
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        });
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					        });
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@ -13,7 +13,7 @@ import {
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    MiscItem,
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					    MiscItem,
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    RawUpgrade
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					    RawUpgrade
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} from "@/src/types/inventoryTypes/inventoryTypes";
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					} from "@/src/types/inventoryTypes/inventoryTypes";
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import { MissionInventoryUpdate, MissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
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					import { IMissionInventoryUpdate, IMissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
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const createInventory = async (accountOwnerId: Types.ObjectId) => {
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					const createInventory = async (accountOwnerId: Types.ObjectId) => {
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    try {
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					    try {
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@ -116,7 +116,7 @@ export const addCustomization = async (customizatonName: string, accountId: stri
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const addGearExpByCategory = (
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					const addGearExpByCategory = (
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    inventory: IInventoryDatabaseDocument,
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					    inventory: IInventoryDatabaseDocument,
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    gearArray: MissionInventoryUpdateGear[] | undefined,
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					    gearArray: IMissionInventoryUpdateGear[] | undefined,
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    categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
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					    categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
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) => {
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					) => {
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    const category = inventory[categoryName];
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					    const category = inventory[categoryName];
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@ -179,7 +179,7 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: Challe
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const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
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					const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
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type GearKeysType = (typeof gearKeys)[number];
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					type GearKeysType = (typeof gearKeys)[number];
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export const missionInventoryUpdate = async (data: MissionInventoryUpdate, accountId: string) => {
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					export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string) => {
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    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
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					    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
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    const inventory = await getInventory(accountId);
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					    const inventory = await getInventory(accountId);
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@ -1,18 +1,11 @@
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/* eslint-disable @typescript-eslint/no-explicit-any */
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					/* eslint-disable @typescript-eslint/no-explicit-any */
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interface MongooseId {
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					import { Oid } from "./commonTypes";
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    $oid: string;
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					import { Date } from "./inventoryTypes/inventoryTypes";
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}
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interface ExpireDate {
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					export interface IMissionInventoryUpdateGear {
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    $date: {
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        $numberLong: string;
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    };
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}
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export interface MissionInventoryUpdateGear {
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    ItemType: string;
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					    ItemType: string;
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    ItemName: string;
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					    ItemName: string;
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    ItemId: MongooseId;
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					    ItemId: Oid;
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    XP: number;
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					    XP: number;
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    UpgradeVer: number;
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					    UpgradeVer: number;
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    Features: number;
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					    Features: number;
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@ -20,7 +13,7 @@ export interface MissionInventoryUpdateGear {
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    CustomizationSlotPurchases: number;
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					    CustomizationSlotPurchases: number;
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    ModSlotPurchases: number;
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					    ModSlotPurchases: number;
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    FocusLens: string;
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					    FocusLens: string;
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    Expiry: ExpireDate;
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					    Expiry: Date;
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    Polarity: any[];
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					    Polarity: any[];
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    Configs: any[];
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					    Configs: any[];
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    ModularParts: any[];
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					    ModularParts: any[];
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@ -29,22 +22,29 @@ export interface MissionInventoryUpdateGear {
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    UpgradeFingerprint: string;
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					    UpgradeFingerprint: string;
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    OffensiveUpgrade: string;
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					    OffensiveUpgrade: string;
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    DefensiveUpgrade: string;
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					    DefensiveUpgrade: string;
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    UpgradesExpiry: ExpireDate;
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					    UpgradesExpiry: Date;
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    ArchonCrystalUpgrades: any[];
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					    ArchonCrystalUpgrades: any[];
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}
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					}
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export interface MissionInventoryUpdateItem {
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					export interface IMissionInventoryUpdateItem {
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    ItemCount: number;
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					    ItemCount: number;
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    ItemType: string;
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					    ItemType: string;
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}
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					}
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interface MissionInventoryUpdateChallange {
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					export interface IMissionInventoryUpdateCard extends IMissionInventoryUpdateItem {
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					    ItemId: Oid;
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					    UpgradeFingerprint: string;
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					    PendingRerollFingerprint: string;
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					    LastAdded: Oid;
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					}
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					export interface IMissionInventoryUpdateChallange {
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    Name: string;
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					    Name: string;
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    Progress: number;
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					    Progress: number;
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    Completed: any[];
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					    Completed: any[];
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}
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					}
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export interface MissionInventoryUpdateRewardInfo {
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					export interface IMissionInventoryUpdateRewardInfo {
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    node: string;
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					    node: string;
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    rewardTier?: number;
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					    rewardTier?: number;
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    nightmareMode?: boolean;
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					    nightmareMode?: boolean;
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@ -59,22 +59,22 @@ export interface MissionInventoryUpdateRewardInfo {
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    rewardSeed?: number;
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					    rewardSeed?: number;
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}
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					}
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export interface MissionInventoryUpdate {
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					export interface IMissionInventoryUpdate {
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    rewardsMultiplier?: number;
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					    rewardsMultiplier?: number;
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    ActiveBoosters?: any[];
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					    ActiveBoosters?: any[];
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    LongGuns?: MissionInventoryUpdateGear[];
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					    LongGuns?: IMissionInventoryUpdateGear[];
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    Pistols?: MissionInventoryUpdateGear[];
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					    Pistols?: IMissionInventoryUpdateGear[];
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    Suits?: MissionInventoryUpdateGear[];
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					    Suits?: IMissionInventoryUpdateGear[];
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    Melee?: MissionInventoryUpdateGear[];
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					    Melee?: IMissionInventoryUpdateGear[];
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    RawUpgrades?: MissionInventoryUpdateItem[];
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					    RawUpgrades?: IMissionInventoryUpdateItem[];
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    MiscItems?: MissionInventoryUpdateItem[];
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					    MiscItems?: IMissionInventoryUpdateItem[];
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    RegularCredits?: number;
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					    RegularCredits?: number;
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    ChallengeProgress?: MissionInventoryUpdateChallange[];
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					    ChallengeProgress?: IMissionInventoryUpdateChallange[];
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    RewardInfo?: MissionInventoryUpdateRewardInfo;
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					    RewardInfo?: IMissionInventoryUpdateRewardInfo;
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    FusionPoints?: number;
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					    FusionPoints?: number;
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}
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					}
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export interface MissionRewardResponse {
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					export interface IMissionRewardResponse {
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    StoreItem?: string;
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					    StoreItem?: string;
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    TypeName: string;
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					    TypeName: string;
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    UpgradeLevel: number;
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					    UpgradeLevel: number;
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@ -83,7 +83,7 @@ export interface MissionRewardResponse {
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    ProductCategory: string;
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					    ProductCategory: string;
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}
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					}
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export interface Reward {
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					export interface IReward {
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    name: string;
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					    name: string;
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    chance: number;
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					    chance: number;
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    rotation?: string;
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					    rotation?: string;
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