SpaceNinjaServer/src/controllers/api/startRecipeController.ts

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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { logger } from "@/src/utils/logger";
import { RequestHandler } from "express";
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import { getRecipe } from "@/src/services/itemDataService";
import { addItem, freeUpSlot, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { unixTimesInMs } from "@/src/constants/timeConstants";
import { Types } from "mongoose";
import { InventorySlot, ISpectreLoadout } from "@/src/types/inventoryTypes/inventoryTypes";
import { toOid } from "@/src/helpers/inventoryHelpers";
import { ExportWeapons } from "warframe-public-export-plus";
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interface IStartRecipeRequest {
RecipeName: string;
Ids: string[];
}
export const startRecipeController: RequestHandler = async (req, res) => {
const startRecipeRequest = getJSONfromString<IStartRecipeRequest>(String(req.body));
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logger.debug("StartRecipe Request", { startRecipeRequest });
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const accountId = await getAccountIdForRequest(req);
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const recipeName = startRecipeRequest.RecipeName;
const recipe = getRecipe(recipeName);
if (!recipe) {
throw new Error(`unknown recipe ${recipeName}`);
}
const inventory = await getInventory(accountId);
updateCurrency(inventory, recipe.buildPrice, false);
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const pr =
inventory.PendingRecipes[
inventory.PendingRecipes.push({
ItemType: recipeName,
CompletionDate: new Date(Date.now() + recipe.buildTime * unixTimesInMs.second),
_id: new Types.ObjectId()
}) - 1
];
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for (let i = 0; i != recipe.ingredients.length; ++i) {
if (startRecipeRequest.Ids[i]) {
const category = ExportWeapons[recipe.ingredients[i].ItemType].productCategory;
if (category != "LongGuns" && category != "Pistols" && category != "Melee") {
throw new Error(`unexpected equipment ingredient type: ${category}`);
}
const equipmentIndex = inventory[category].findIndex(x => x._id.equals(startRecipeRequest.Ids[i]));
if (equipmentIndex == -1) {
throw new Error(`could not find equipment item to use for recipe`);
}
pr[category] ??= [];
pr[category].push(inventory[category][equipmentIndex]);
inventory[category].splice(equipmentIndex, 1);
freeUpSlot(inventory, InventorySlot.WEAPONS);
} else {
await addItem(inventory, recipe.ingredients[i].ItemType, recipe.ingredients[i].ItemCount * -1);
}
}
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if (recipe.secretIngredientAction == "SIA_SPECTRE_LOADOUT_COPY") {
const spectreLoadout: ISpectreLoadout = {
ItemType: recipe.resultType,
Suits: "",
LongGuns: "",
Pistols: "",
Melee: ""
};
for (
let secretIngredientsIndex = 0;
secretIngredientsIndex != recipe.secretIngredients!.length;
++secretIngredientsIndex
) {
const type = recipe.secretIngredients![secretIngredientsIndex].ItemType;
const oid = startRecipeRequest.Ids[recipe.ingredients.length + secretIngredientsIndex];
if (oid == "ffffffffffffffffffffffff") {
// user chose to preserve the active loadout
break;
}
if (type == "/Lotus/Types/Game/PowerSuits/PlayerPowerSuit") {
const item = inventory.Suits.id(oid)!;
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spectreLoadout.Suits = item.ItemType;
} else if (type == "/Lotus/Weapons/Tenno/Pistol/LotusPistol") {
const item = inventory.Pistols.id(oid)!;
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spectreLoadout.Pistols = item.ItemType;
spectreLoadout.PistolsModularParts = item.ModularParts;
} else if (type == "/Lotus/Weapons/Tenno/LotusLongGun") {
const item = inventory.LongGuns.id(oid)!;
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spectreLoadout.LongGuns = item.ItemType;
spectreLoadout.LongGunsModularParts = item.ModularParts;
} else {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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console.assert(type == "/Lotus/Types/Game/LotusMeleeWeapon");
const item = inventory.Melee.id(oid)!;
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spectreLoadout.Melee = item.ItemType;
spectreLoadout.MeleeModularParts = item.ModularParts;
}
}
if (
spectreLoadout.Suits != "" &&
spectreLoadout.LongGuns != "" &&
spectreLoadout.Pistols != "" &&
spectreLoadout.Melee != ""
) {
inventory.PendingSpectreLoadouts ??= [];
const existingIndex = inventory.PendingSpectreLoadouts.findIndex(x => x.ItemType == recipe.resultType);
if (existingIndex != -1) {
inventory.PendingSpectreLoadouts.splice(existingIndex, 1);
}
inventory.PendingSpectreLoadouts.push(spectreLoadout);
logger.debug("pending spectre loadout", spectreLoadout);
}
}
await inventory.save();
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res.json({ RecipeId: toOid(pr._id) });
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};