SpaceNinjaServer/src/controllers/api/playerSkillsController.ts

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import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { addConsumables, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
import { IPlayerSkills } from "@/src/types/inventoryTypes/inventoryTypes";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { RequestHandler } from "express";
export const playerSkillsController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "PlayerSkills Consumables");
const request = getJSONfromString<IPlayerSkillsRequest>(String(req.body));
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const oldRank: number = inventory.PlayerSkills[request.Skill as keyof IPlayerSkills];
const cost = (request.Pool == "LPP_DRIFTER" ? drifterCosts[oldRank] : 1 << oldRank) * 1000;
inventory.PlayerSkills[request.Pool as keyof IPlayerSkills] -= cost;
inventory.PlayerSkills[request.Skill as keyof IPlayerSkills]++;
const inventoryChanges: IInventoryChanges = {};
if (request.Skill == "LPS_COMMAND" && inventory.PlayerSkills.LPS_COMMAND == 9) {
const consumablesChanges = [
{
ItemType: "/Lotus/Types/Restoratives/Consumable/CrewmateBall",
ItemCount: 1
}
];
addConsumables(inventory, consumablesChanges);
inventoryChanges.Consumables = consumablesChanges;
}
await inventory.save();
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res.json({
Pool: request.Pool,
PoolInc: -cost,
Skill: request.Skill,
Rank: oldRank + 1,
InventoryChanges: inventoryChanges
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});
};
interface IPlayerSkillsRequest {
Pool: string;
Skill: string;
}
const drifterCosts = [20, 25, 30, 45, 65, 90, 125, 160, 205, 255];