SpaceNinjaServer/src/services/missionInventoryUpdateService.ts

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import {
ExportEnemies,
ExportFusionBundles,
ExportRegions,
ExportRewards,
IMissionReward as IMissionRewardExternal,
IRegion,
IReward
} from "warframe-public-export-plus";
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import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
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import { logger } from "@/src/utils/logger";
import { IRngResult, getRandomElement, getRandomReward } from "@/src/services/rngService";
import { equipmentKeys, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import {
addBooster,
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addChallenges,
addConsumables,
addCrewShipAmmo,
addCrewShipRawSalvage,
addEmailItem,
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addFocusXpIncreases,
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addFusionTreasures,
addGearExpByCategory,
addItem,
addLevelKeys,
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addMiscItems,
addMissionComplete,
addMods,
addRecipes,
addShipDecorations,
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combineInventoryChanges,
updateCurrency,
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updateSyndicate
} from "@/src/services/inventoryService";
import { updateQuestKey } from "@/src/services/questService";
import { Types } from "mongoose";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { getLevelKeyRewards, toStoreItem } from "@/src/services/itemDataService";
import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
import { getEntriesUnsafe } from "@/src/utils/ts-utils";
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { handleStoreItemAcquisition } from "./purchaseService";
import { IMissionReward } from "../types/missionTypes";
import { crackRelic } from "@/src/helpers/relicHelper";
import { createMessage } from "./inboxService";
import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
import kuriaMessage75 from "@/static/fixed_responses/kuriaMessages/seventyFivePercent.json";
import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPercent.json";
import conservationAnimals from "@/static/fixed_responses/conservationAnimals.json";
import { getInfNodes } from "@/src/helpers/nemesisHelpers";
import { Loadout } from "../models/inventoryModels/loadoutModel";
import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
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const getRotations = (rotationCount: number): number[] => {
if (rotationCount === 0) return [0];
const rotationPattern = [0, 0, 1, 2]; // A, A, B, C
const rotatedValues = [];
for (let i = 0; i < rotationCount; i++) {
rotatedValues.push(rotationPattern[i % rotationPattern.length]);
}
return rotatedValues;
};
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const getRandomRewardByChance = (pool: IReward[]): IRngResult | undefined => {
return getRandomReward(pool as IRngResult[]);
};
//type TMissionInventoryUpdateKeys = keyof IMissionInventoryUpdateRequest;
//const ignoredInventoryUpdateKeys = ["FpsAvg", "FpsMax", "FpsMin", "FpsSamples"] satisfies TMissionInventoryUpdateKeys[]; // for keys with no meaning for this server
//type TignoredInventoryUpdateKeys = (typeof ignoredInventoryUpdateKeys)[number];
//const knownUnhandledKeys: readonly string[] = ["test"] as const; // for unimplemented but important keys
export const addMissionInventoryUpdates = async (
inventory: TInventoryDatabaseDocument,
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inventoryUpdates: IMissionInventoryUpdateRequest
): Promise<IInventoryChanges> => {
const inventoryChanges: IInventoryChanges = {};
if (inventoryUpdates.EndOfMatchUpload) {
if (inventoryUpdates.Missions && inventoryUpdates.Missions.Tag in ExportRegions) {
const node = ExportRegions[inventoryUpdates.Missions.Tag];
if (node.miscItemFee) {
addMiscItems(inventory, [
{
ItemType: node.miscItemFee.ItemType,
ItemCount: node.miscItemFee.ItemCount * -1
}
]);
}
}
if (inventoryUpdates.KeyToRemove) {
if (!inventoryUpdates.KeyOwner || inventory.accountOwnerId.equals(inventoryUpdates.KeyOwner)) {
addLevelKeys(inventory, [
{
ItemType: inventoryUpdates.KeyToRemove,
ItemCount: -1
}
]);
}
}
if (
inventoryUpdates.MissionFailed &&
inventoryUpdates.MissionStatus == "GS_FAILURE" &&
inventoryUpdates.ObjectiveReached &&
!inventoryUpdates.LockedWeaponGroup
) {
const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;
const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!;
const SuitId = new Types.ObjectId(config.s!.ItemId.$oid);
inventory.BrandedSuits ??= [];
if (!inventory.BrandedSuits.find(x => x.equals(SuitId))) {
inventory.BrandedSuits.push(SuitId);
await createMessage(inventory.accountOwnerId, [
{
sndr: "/Lotus/Language/Menu/Mailbox_WarframeSender",
msg: "/Lotus/Language/G1Quests/BrandedMessage",
sub: "/Lotus/Language/G1Quests/BrandedTitle",
att: ["/Lotus/Types/Recipes/Components/BrandRemovalBlueprint"],
highPriority: true // TOVERIFY: I cannot find any content of this within the last 10 years so I can only assume that highPriority is set (it certainly would make sense), but I just don't know for sure that it is so on live.
}
]);
}
}
}
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if (inventoryUpdates.RewardInfo) {
if (inventoryUpdates.RewardInfo.periodicMissionTag) {
const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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if (existingCompletion) {
existingCompletion.date = new Date();
} else {
inventory.PeriodicMissionCompletions.push({
tag: tag,
date: new Date()
});
}
}
if (inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
}
if (inventoryUpdates.MissionStatus == "GS_SUCCESS" && inventoryUpdates.RewardInfo.jobId) {
// e.g. for Profit-Taker Phase 1:
// JobTier: -6,
// jobId: '/Lotus/Types/Gameplay/Venus/Jobs/Heists/HeistProfitTakerBountyOne_-6_SolarisUnitedHub1_663a71c80000000000000025_EudicoHeists',
// This is sent multiple times, with JobStage starting at 0 and incrementing each time, but only the final upload has GS_SUCCESS.
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const [bounty, tier, hub, id, tag] = inventoryUpdates.RewardInfo.jobId.split("_");
if (tag == "EudicoHeists") {
inventory.CompletedJobChains ??= [];
let chain = inventory.CompletedJobChains.find(x => x.LocationTag == tag);
if (!chain) {
chain =
inventory.CompletedJobChains[
inventory.CompletedJobChains.push({ LocationTag: tag, Jobs: [] }) - 1
];
}
if (!chain.Jobs.includes(bounty)) {
chain.Jobs.push(bounty);
}
}
}
}
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for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) {
if (value === undefined) {
logger.error(`Inventory update key ${key} has no value `);
continue;
}
switch (key) {
case "RegularCredits":
inventory.RegularCredits += value;
break;
case "QuestKeys":
await updateQuestKey(inventory, value);
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break;
case "AffiliationChanges":
updateSyndicate(inventory, value);
break;
// Incarnon Challenges
case "EvolutionProgress": {
for (const evoProgress of value) {
const entry = inventory.EvolutionProgress
? inventory.EvolutionProgress.find(entry => entry.ItemType == evoProgress.ItemType)
: undefined;
if (entry) {
entry.Progress = evoProgress.Progress;
entry.Rank = evoProgress.Rank;
} else {
inventory.EvolutionProgress ??= [];
inventory.EvolutionProgress.push(evoProgress);
}
}
break;
}
case "Missions":
addMissionComplete(inventory, value);
break;
case "LastRegionPlayed":
inventory.LastRegionPlayed = value;
break;
case "RawUpgrades":
addMods(inventory, value);
break;
case "MiscItems":
case "BonusMiscItems":
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addMiscItems(inventory, value);
break;
case "Consumables":
addConsumables(inventory, value);
break;
case "Recipes":
addRecipes(inventory, value);
break;
case "ChallengeProgress":
addChallenges(inventory, value, inventoryUpdates.SeasonChallengeCompletions);
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break;
case "FusionTreasures":
addFusionTreasures(inventory, value);
break;
case "CrewShipRawSalvage":
addCrewShipRawSalvage(inventory, value);
break;
case "CrewShipAmmo":
addCrewShipAmmo(inventory, value);
break;
case "ShipDecorations":
// e.g. when getting a 50+ score in happy zephyr, this is how the poster is given.
addShipDecorations(inventory, value);
break;
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case "FusionBundles": {
let fusionPoints = 0;
for (const fusionBundle of value) {
const fusionPointsTotal =
ExportFusionBundles[fusionBundle.ItemType].fusionPoints * fusionBundle.ItemCount;
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inventory.FusionPoints += fusionPointsTotal;
fusionPoints += fusionPointsTotal;
}
inventoryChanges.FusionPoints = fusionPoints;
break;
}
case "EmailItems": {
for (const tc of value) {
await addEmailItem(inventory, tc.ItemType);
}
break;
}
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case "FocusXpIncreases": {
addFocusXpIncreases(inventory, value);
break;
}
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case "PlayerSkillGains": {
inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE;
inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER;
break;
}
case "CustomMarkers": {
value.forEach(markers => {
const map = inventory.CustomMarkers
? inventory.CustomMarkers.find(entry => entry.tag == markers.tag)
: undefined;
if (map) {
map.markerInfos = markers.markerInfos;
} else {
inventory.CustomMarkers ??= [];
inventory.CustomMarkers.push(markers);
}
});
break;
}
case "LoreFragmentScans":
value.forEach(clientFragment => {
const fragment = inventory.LoreFragmentScans.find(x => x.ItemType == clientFragment.ItemType);
if (fragment) {
fragment.Progress += clientFragment.Progress;
} else {
inventory.LoreFragmentScans.push(clientFragment);
}
});
break;
case "LibraryScans":
value.forEach(scan => {
let synthesisIgnored = true;
if (
inventory.LibraryPersonalTarget &&
libraryPersonalTargetToAvatar[inventory.LibraryPersonalTarget] == scan.EnemyType
) {
let progress = inventory.LibraryPersonalProgress.find(
x => x.TargetType == inventory.LibraryPersonalTarget
);
if (!progress) {
progress =
inventory.LibraryPersonalProgress[
inventory.LibraryPersonalProgress.push({
TargetType: inventory.LibraryPersonalTarget,
Scans: 0,
Completed: false
}) - 1
];
}
progress.Scans += scan.Count;
if (
progress.Scans >=
(inventory.LibraryPersonalTarget ==
"/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget"
? 3
: 10)
) {
progress.Completed = true;
}
logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
synthesisIgnored = false;
}
if (
inventory.LibraryActiveDailyTaskInfo &&
inventory.LibraryActiveDailyTaskInfo.EnemyTypes.find(x => x == scan.EnemyType)
) {
inventory.LibraryActiveDailyTaskInfo.Scans ??= 0;
inventory.LibraryActiveDailyTaskInfo.Scans += scan.Count;
logger.debug(`synthesis of ${scan.EnemyType} added to daily task progress`);
synthesisIgnored = false;
}
if (synthesisIgnored) {
logger.warn(`ignoring synthesis of ${scan.EnemyType} due to not knowing why you did that`);
}
});
break;
case "CollectibleScans":
for (const scan of value) {
const entry = inventory.CollectibleSeries?.find(x => x.CollectibleType == scan.CollectibleType);
if (entry) {
entry.Count = scan.Count;
entry.Tracking = scan.Tracking;
if (entry.CollectibleType == "/Lotus/Objects/Orokin/Props/CollectibleSeriesOne") {
const progress = entry.Count / entry.ReqScans;
for (const gate of entry.IncentiveStates) {
gate.complete = progress >= gate.threshold;
if (gate.complete && !gate.sent) {
gate.sent = true;
if (gate.threshold == 0.5) {
await createMessage(inventory.accountOwnerId, [kuriaMessage50]);
} else {
await createMessage(inventory.accountOwnerId, [kuriaMessage75]);
}
}
}
if (progress >= 1.0) {
await createMessage(inventory.accountOwnerId, [kuriaMessage100]);
}
}
} else {
logger.warn(`${scan.CollectibleType} was not found in inventory, ignoring scans`);
}
}
break;
case "Upgrades":
value.forEach(clientUpgrade => {
const upgrade = inventory.Upgrades.id(clientUpgrade.ItemId.$oid)!;
upgrade.UpgradeFingerprint = clientUpgrade.UpgradeFingerprint; // primitive way to copy over the riven challenge progress
});
break;
case "Boosters":
value.forEach(booster => {
addBooster(booster.ItemType, booster.ExpiryDate, inventory);
});
break;
case "SyndicateId": {
inventory.CompletedSyndicates.push(value);
break;
}
case "SortieId": {
inventory.CompletedSorties.push(value);
break;
}
case "SeasonChallengeCompletions": {
const processedCompletions = value.map(({ challenge, id }) => ({
challenge: challenge.substring(challenge.lastIndexOf("/") + 1),
id
}));
inventory.SeasonChallengeHistory.push(...processedCompletions);
break;
}
case "DeathMarks": {
for (const bossName of value) {
if (inventory.DeathMarks.indexOf(bossName) == -1) {
// It's a new death mark; we have to say the line.
await createMessage(inventory.accountOwnerId, [
{
sub: bossName,
sndr: "/Lotus/Language/G1Quests/DeathMarkSender",
msg: "/Lotus/Language/G1Quests/DeathMarkMessage",
icon: "/Lotus/Interface/Icons/Npcs/Stalker_d.png",
highPriority: true
}
]);
// TODO: This type of inbox message seems to automatically delete itself. Figure out under which conditions.
}
}
inventory.DeathMarks = value;
break;
}
case "CapturedAnimals": {
for (const capturedAnimal of value) {
const meta = conservationAnimals[capturedAnimal.AnimalType as keyof typeof conservationAnimals];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (meta) {
if (capturedAnimal.NumTags) {
addMiscItems(inventory, [
{
ItemType: meta.tag,
ItemCount: capturedAnimal.NumTags
}
]);
}
if (capturedAnimal.NumExtraRewards) {
if ("extraReward" in meta) {
addMiscItems(inventory, [
{
ItemType: meta.extraReward,
ItemCount: capturedAnimal.NumExtraRewards
}
]);
} else {
logger.warn(
`client attempted to claim unknown extra rewards for conservation of ${capturedAnimal.AnimalType}`
);
}
}
} else {
logger.warn(`ignoring conservation of unknown AnimalType: ${capturedAnimal.AnimalType}`);
}
}
break;
}
case "DiscoveredMarkers": {
for (const clientMarker of value) {
const dbMarker = inventory.DiscoveredMarkers.find(x => x.tag == clientMarker.tag);
if (dbMarker) {
dbMarker.discoveryState = clientMarker.discoveryState;
} else {
inventory.DiscoveredMarkers.push(clientMarker);
}
}
break;
}
case "LockedWeaponGroup": {
inventory.LockedWeaponGroup = {
s: new Types.ObjectId(value.s.$oid),
l: value.l ? new Types.ObjectId(value.l.$oid) : undefined,
p: value.p ? new Types.ObjectId(value.p.$oid) : undefined,
m: value.m ? new Types.ObjectId(value.m.$oid) : undefined,
sn: value.sn ? new Types.ObjectId(value.sn.$oid) : undefined
};
break;
}
case "UnlockWeapons": {
inventory.LockedWeaponGroup = undefined;
break;
}
case "CurrentLoadOutIds": {
if (value.LoadOuts) {
const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId });
if (loadout) {
for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) {
const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
const loadoutConfigDatabase: ILoadoutConfigDatabase = {
_id: new Types.ObjectId(ItemId.$oid),
...loadoutConfigItemIdRemoved
};
const dbConfig = loadout.NORMAL.id(loadoutId);
if (dbConfig) {
dbConfig.overwrite(loadoutConfigDatabase);
} else {
logger.warn(`couldn't update loadout because there's no config with id ${loadoutId}`);
}
}
await loadout.save();
}
}
break;
}
case "creditsFee": {
updateCurrency(inventory, value, false);
inventoryChanges.RegularCredits ??= 0;
inventoryChanges.RegularCredits -= value;
break;
}
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default:
// Equipment XP updates
if (equipmentKeys.includes(key as TEquipmentKey)) {
addGearExpByCategory(inventory, value as IEquipmentClient[], key as TEquipmentKey);
}
break;
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// if (
// (ignoredInventoryUpdateKeys as readonly string[]).includes(key) ||
// knownUnhandledKeys.includes(key)
// ) {
// continue;
// }
// logger.error(`Unhandled inventory update key: ${key}`);
}
}
return inventoryChanges;
};
interface AddMissionRewardsReturnType {
MissionRewards: IMissionReward[];
inventoryChanges?: IInventoryChanges;
credits?: IMissionCredits;
}
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//TODO: return type of partial missioninventoryupdate response
export const addMissionRewards = async (
inventory: TInventoryDatabaseDocument,
{
Nemesis: nemesis,
RewardInfo: rewardInfo,
LevelKeyName: levelKeyName,
Missions: missions,
RegularCredits: creditDrops,
VoidTearParticipantsCurrWave: voidTearWave,
StrippedItems: strippedItems
}: IMissionInventoryUpdateRequest
): Promise<AddMissionRewardsReturnType> => {
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if (!rewardInfo) {
//TODO: if there is a case where you can have credits collected during a mission but no rewardInfo, add credits needs to be handled earlier
logger.debug(`Mission ${missions!.Tag} did not have Reward Info `);
return { MissionRewards: [] };
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}
//TODO: check double reward merging
const MissionRewards: IMissionReward[] = getRandomMissionDrops(rewardInfo);
logger.debug("random mission drops:", MissionRewards);
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const inventoryChanges: IInventoryChanges = {};
let missionCompletionCredits = 0;
//inventory change is what the client has not rewarded itself, also the client needs to know the credit changes for display
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if (levelKeyName) {
const fixedLevelRewards = getLevelKeyRewards(levelKeyName);
//logger.debug(`fixedLevelRewards ${fixedLevelRewards}`);
if (fixedLevelRewards.levelKeyRewards) {
addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, MissionRewards);
}
if (fixedLevelRewards.levelKeyRewards2) {
for (const reward of fixedLevelRewards.levelKeyRewards2) {
//quest stage completion credit rewards
if (reward.rewardType == "RT_CREDITS") {
inventory.RegularCredits += reward.amount;
missionCompletionCredits += reward.amount;
continue;
}
MissionRewards.push({
StoreItem: reward.itemType,
ItemCount: reward.rewardType === "RT_RESOURCE" ? reward.amount : 1
});
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}
}
}
// ignoring tags not in ExportRegions, because it can just be garbage:
// - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1013
// - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365
if (missions && missions.Tag in ExportRegions) {
const node = ExportRegions[missions.Tag];
//node based credit rewards for mission completion
if (node.missionIndex !== 28) {
const levelCreditReward = getLevelCreditRewards(node);
missionCompletionCredits += levelCreditReward;
inventory.RegularCredits += levelCreditReward;
logger.debug(`levelCreditReward ${levelCreditReward}`);
}
if (node.missionReward) {
missionCompletionCredits += addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
}
}
if (rewardInfo.useVaultManifest) {
MissionRewards.push({
StoreItem: getRandomElement(corruptedMods),
ItemCount: 1
});
}
for (const reward of MissionRewards) {
const inventoryChange = await handleStoreItemAcquisition(
reward.StoreItem,
inventory,
reward.ItemCount,
undefined,
true
);
//TODO: combineInventoryChanges improve type safety, merging 2 of the same item?
//TODO: check for the case when two of the same item are added, combineInventoryChanges should merge them, but the client also merges them
//TODO: some conditional types to rule out binchanges?
combineInventoryChanges(inventoryChanges, inventoryChange.InventoryChanges);
}
const credits = addCredits(inventory, {
missionCompletionCredits,
missionDropCredits: creditDrops ?? 0,
rngRewardCredits: inventoryChanges.RegularCredits ?? 0
});
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if (
voidTearWave &&
voidTearWave.Participants[0].QualifiesForReward &&
!voidTearWave.Participants[0].HaveRewardResponse
) {
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
}
if (strippedItems) {
for (const si of strippedItems) {
const droptable = ExportEnemies.droptables[si.DropTable];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (!droptable) {
logger.error(`unknown droptable ${si.DropTable}`);
} else {
const modsPool = droptable[0].items;
const blueprintsPool = (droptable.length > 1 ? droptable[1] : droptable[0]).items;
if (si.DROP_MOD) {
for (let i = 0; i != si.DROP_MOD.length; ++i) {
const reward = getRandomReward(modsPool)!;
logger.debug(`stripped droptable (mods pool) rolled`, reward);
await addItem(inventory, reward.type);
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
}
if (si.DROP_BLUEPRINT) {
for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
const reward = getRandomReward(blueprintsPool)!;
logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
await addItem(inventory, reward.type);
MissionRewards.push({
StoreItem: toStoreItem(reward.type),
ItemCount: 1,
FromEnemyCache: true // to show "identified"
});
}
}
}
}
}
if (inventory.Nemesis) {
if (
nemesis ||
(inventory.Nemesis.Faction == "FC_INFESTATION" &&
inventory.Nemesis.InfNodes.find(obj => obj.Node == rewardInfo.node))
) {
inventoryChanges.Nemesis ??= {};
const nodeIndex = inventory.Nemesis.InfNodes.findIndex(obj => obj.Node === rewardInfo.node);
if (nodeIndex !== -1) inventory.Nemesis.InfNodes.splice(nodeIndex, 1);
if (inventory.Nemesis.InfNodes.length <= 0) {
if (inventory.Nemesis.Faction != "FC_INFESTATION") {
inventory.Nemesis.Rank = Math.min(inventory.Nemesis.Rank + 1, 4);
inventoryChanges.Nemesis.Rank = inventory.Nemesis.Rank;
}
inventory.Nemesis.InfNodes = getInfNodes(inventory.Nemesis.Faction, inventory.Nemesis.Rank);
}
if (inventory.Nemesis.Faction == "FC_INFESTATION") {
inventoryChanges.Nemesis.HenchmenKilled ??= 0;
inventoryChanges.Nemesis.MissionCount ??= 0;
inventory.Nemesis.HenchmenKilled += 5;
inventory.Nemesis.MissionCount += 1;
inventoryChanges.Nemesis.HenchmenKilled += 5;
inventoryChanges.Nemesis.MissionCount += 1;
if (inventory.Nemesis.HenchmenKilled >= 100) {
inventory.Nemesis.InfNodes = [
{
Node: "CrewBattleNode559",
Influence: 1
}
];
inventory.Nemesis.Weakened = true;
inventoryChanges.Nemesis.Weakened = true;
}
}
inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes;
}
}
return { inventoryChanges, MissionRewards, credits };
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};
interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
//creditBonus is not entirely accurate.
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//TODO: consider ActiveBoosters
export const addCredits = (
inventory: TInventoryDatabaseDocument,
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{
missionDropCredits,
missionCompletionCredits,
rngRewardCredits
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}: { missionDropCredits: number; missionCompletionCredits: number; rngRewardCredits: number }
): IMissionCredits => {
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const hasDailyCreditBonus = true;
const totalCredits = missionDropCredits + missionCompletionCredits + rngRewardCredits;
const finalCredits: IMissionCredits = {
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MissionCredits: [missionDropCredits, missionDropCredits],
CreditBonus: [missionCompletionCredits, missionCompletionCredits],
TotalCredits: [totalCredits, totalCredits]
};
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if (hasDailyCreditBonus) {
inventory.RegularCredits += missionCompletionCredits;
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finalCredits.CreditBonus[1] *= 2;
finalCredits.MissionCredits[1] *= 2;
finalCredits.TotalCredits[1] *= 2;
}
if (!hasDailyCreditBonus) {
return finalCredits;
}
return { ...finalCredits, DailyMissionBonus: true };
};
export const addFixedLevelRewards = (
rewards: IMissionRewardExternal,
inventory: TInventoryDatabaseDocument,
MissionRewards: IMissionReward[]
): number => {
let missionBonusCredits = 0;
if (rewards.credits) {
missionBonusCredits += rewards.credits;
inventory.RegularCredits += rewards.credits;
}
if (rewards.items) {
for (const item of rewards.items) {
MissionRewards.push({
StoreItem: item,
ItemCount: 1
});
}
}
if (rewards.countedItems) {
for (const item of rewards.countedItems) {
MissionRewards.push({
StoreItem: `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`,
ItemCount: item.ItemCount
});
}
}
if (rewards.countedStoreItems) {
for (const item of rewards.countedStoreItems) {
MissionRewards.push(item);
}
}
if (rewards.droptable) {
if (rewards.droptable in ExportRewards) {
logger.debug(`rolling ${rewards.droptable} for level key rewards`);
const reward = getRandomRewardByChance(ExportRewards[rewards.droptable][0]);
if (reward) {
MissionRewards.push({
StoreItem: reward.type,
ItemCount: reward.itemCount
});
}
} else {
logger.error(`unknown droptable ${rewards.droptable}`);
}
}
return missionBonusCredits;
};
function getLevelCreditRewards(node: IRegion): number {
const minEnemyLevel = node.minEnemyLevel;
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return 1000 + (minEnemyLevel - 1) * 100;
//TODO: get dark sektor fixed credit rewards and railjack bonus
}
function getRandomMissionDrops(RewardInfo: IRewardInfo): IMissionReward[] {
const drops: IMissionReward[] = [];
if (RewardInfo.node in ExportRegions) {
const region = ExportRegions[RewardInfo.node];
const rewardManifests: string[] =
RewardInfo.periodicMissionTag == "EliteAlert" || RewardInfo.periodicMissionTag == "EliteAlertB"
? ["/Lotus/Types/Game/MissionDecks/EliteAlertMissionRewards/EliteAlertMissionRewards"]
: region.rewardManifests;
let rotations: number[] = [];
if (RewardInfo.VaultsCracked) {
// For Spy missions, e.g. 3 vaults cracked = A, B, C
for (let i = 0; i != RewardInfo.VaultsCracked; ++i) {
rotations.push(i);
}
} else {
const rotationCount = RewardInfo.rewardQualifications?.length || 0;
rotations = getRotations(rotationCount);
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}
rewardManifests
.map(name => ExportRewards[name])
.forEach(table => {
for (const rotation of rotations) {
const rotationRewards = table[rotation];
const drop = getRandomRewardByChance(rotationRewards);
if (drop) {
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
}
}
});
if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
const deck = ExportRewards[region.cacheRewardManifest];
for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
const drop = getRandomRewardByChance(deck[rotation]);
if (drop) {
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
}
}
}
if (RewardInfo.nightmareMode) {
const deck = ExportRewards["/Lotus/Types/Game/MissionDecks/NightmareModeRewards"];
let rotation = 0;
if (region.missionIndex === 3 && RewardInfo.rewardTier) {
rotation = RewardInfo.rewardTier;
} else if ([6, 7, 8, 10, 11].includes(region.systemIndex)) {
rotation = 2;
} else if ([4, 9, 12, 14, 15, 16, 17, 18].includes(region.systemIndex)) {
rotation = 1;
}
const drop = getRandomRewardByChance(deck[rotation]);
if (drop) {
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
}
}
}
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return drops;
}
const corruptedMods = [
"/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedHeavyDamageChargeSpeedMod", // Corrupt Charge
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritDamagePistol", // Hollow Point
"/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedDamageSpeedMod", // Spoiled Strike
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedDamageRecoilPistol", // Magnum Force
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedMaxClipReloadSpeedPistol", // Tainted Clip
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedCritRateFireRateRifle", // Critical Delay
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedDamageRecoilRifle", // Heavy Caliber
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedMaxClipReloadSpeedRifle", // Tainted Mag
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedRecoilFireRateRifle", // Vile Precision
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedDurationRangeWarframe", // Narrow Minded
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedEfficiencyDurationWarframe", // Fleeting Expertise
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedPowerEfficiencyWarframe", // Blind Rage
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedRangePowerWarframe", // Overextended
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedAccuracyFireRateShotgun", // Tainted Shell
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedDamageAccuracyShotgun", // Vicious Spread
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedMaxClipReloadSpeedShotgun", // Burdened Magazine
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedFireRateDamagePistol", // Anemic Agility
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedFireRateDamageRifle", // Vile Acceleration
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedFireRateDamageShotgun", // Frail Momentum
"/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedCritChanceFireRateShotgun", // Critical Deceleration
"/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritChanceFireRatePistol", // Creeping Bullseye
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedPowerStrengthPowerDurationWarframe", // Transient Fortitude
"/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedReloadSpeedMaxClipRifle", // Depleted Reload
"/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/FixedShieldAndShieldGatingDuration" // Catalyzing Shields
];
const libraryPersonalTargetToAvatar: Record<string, string> = {
"/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget":
"/Lotus/Types/Enemies/Grineer/Desert/Avatars/RifleLancerAvatar",
"/Lotus/Types/Game/Library/Targets/Research1Target":
"/Lotus/Types/Enemies/Grineer/Desert/Avatars/RifleLancerAvatar",
"/Lotus/Types/Game/Library/Targets/Research2Target":
"/Lotus/Types/Enemies/Corpus/BipedRobot/AIWeek/LaserDiscBipedAvatar",
"/Lotus/Types/Game/Library/Targets/Research3Target":
"/Lotus/Types/Enemies/Grineer/Desert/Avatars/EvisceratorLancerAvatar",
"/Lotus/Types/Game/Library/Targets/Research4Target": "/Lotus/Types/Enemies/Orokin/OrokinHealingAncientAvatar",
"/Lotus/Types/Game/Library/Targets/Research5Target":
"/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/ShotgunSpacemanAvatar",
"/Lotus/Types/Game/Library/Targets/Research6Target": "/Lotus/Types/Enemies/Infested/AiWeek/Runners/RunnerAvatar",
"/Lotus/Types/Game/Library/Targets/Research7Target":
"/Lotus/Types/Enemies/Grineer/AIWeek/Avatars/GrineerMeleeStaffAvatar",
"/Lotus/Types/Game/Library/Targets/Research8Target": "/Lotus/Types/Enemies/Orokin/OrokinHeavyFemaleAvatar",
"/Lotus/Types/Game/Library/Targets/Research9Target":
"/Lotus/Types/Enemies/Infested/AiWeek/Quadrupeds/QuadrupedAvatar",
"/Lotus/Types/Game/Library/Targets/Research10Target":
"/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/NullifySpacemanAvatar"
};