forked from OpenWF/SpaceNinjaServer
		
	MissionInventoryUpdate(not completed), Mod upgrade, Booster purchase (#49)
Co-authored-by: OrdisPrime <134585663+OrdisPrime@users.noreply.github.com> Co-authored-by: Ângelo Tadeucci <angelo_tadeucci@hotmail.com.br>
This commit is contained in:
		
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						commit
						01cfecd9d2
					
				@ -8,4 +8,4 @@
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  "skipTutorial": true,
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  "testMission": true,
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  "testQuestKey": true
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}
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}
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										23
									
								
								src/controllers/api/artifactsController.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								src/controllers/api/artifactsController.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,23 @@
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import { upgradeMod } from "@/src/services/inventoryService";
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import { RequestHandler } from "express";
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const artifactsController: RequestHandler = async (req, res) => {
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    const [data] = String(req.body).split("\n");
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    const id = req.query.accountId as string;
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    // TODO - salt check
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    try {
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
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        const parsedData = JSON.parse(data);
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-argument
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        const upgradeModId = await upgradeMod(parsedData, id);
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        res.send(upgradeModId);
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    } catch (err) {
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        console.error("Error parsing JSON data:", err);
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    }
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};
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export { artifactsController };
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@ -1,7 +1,9 @@
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import { RequestHandler } from "express";
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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import { combineRewardAndLootInventory, getRewards } from "@/src/services/missionInventoryUpdateService ";
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import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
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/*
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**** INPUT ****
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- [ ]  crossPlaySetting
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- [ ]  rewardsMultiplier
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- [ ]  ActiveBoosters
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@ -27,7 +29,7 @@ import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType"
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- [ ]  SeasonChallengeHistory
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- [ ]  PS (Passive anti-cheat data which includes your username, module list, process list, and system name.)
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- [ ]  ActiveDojoColorResearch
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- [ ]  RewardInfo
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- [x]  RewardInfo
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- [ ]  ReceivedCeremonyMsg
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- [ ]  LastCeremonyResetDate
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- [ ]  MissionPTS (Used to validate the mission/alive time above.)
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@ -42,20 +44,45 @@ import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType"
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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    const [data] = String(req.body).split("\n");
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    const id = req.query.accountId as string;
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    const [data] = String(req.body).split("\n");
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    try {
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        const parsedData = JSON.parse(data) as IMissionInventoryUpdate;
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        if (typeof parsedData !== "object") throw new Error("Invalid data format");
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        await missionInventoryUpdate(parsedData, id);
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        const lootInventory = JSON.parse(data) as IMissionInventoryUpdate;
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        if (typeof lootInventory !== "object" || lootInventory === null) {
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            throw new Error("Invalid data format");
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        }
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        const { InventoryChanges, MissionRewards } = getRewards(lootInventory.RewardInfo);
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        const { combinedInventoryChanges, TotalCredits, CreditsBonus, MissionCredits, FusionPoints } =
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            combineRewardAndLootInventory(InventoryChanges, lootInventory);
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        // eslint-disable-next-line @typescript-eslint/no-unused-vars
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        const InventoryJson = JSON.stringify(await missionInventoryUpdate(combinedInventoryChanges, id));
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        res.json({
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            // InventoryJson, // this part will reset game data and missions will be locked
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            MissionRewards,
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            InventoryChanges,
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            TotalCredits,
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            CreditsBonus,
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            MissionCredits,
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            ...(FusionPoints !== undefined && { FusionPoints })
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        });
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    } catch (err) {
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        console.error("Error parsing JSON data:", err);
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    }
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    // TODO - Return the updated inventory the way the game does it.
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    res.json({});
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};
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/*
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**** OUTPUT ****
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- [x]  InventoryJson
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- [x]  MissionRewards
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- [x]  TotalCredits
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- [x]  CreditsBonus
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- [x]  MissionCredits
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- [x]  InventoryChanges
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- [x]  FusionPoints
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*/
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export { missionInventoryUpdateController };
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@ -7,7 +7,7 @@ import {
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    IBooster
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} from "../types/inventoryTypes/inventoryTypes";
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import { IOid } from "../types/commonTypes";
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import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes";
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import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
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import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
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const abilityOverrideSchema = new Schema({
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@ -77,6 +77,34 @@ const BoosterSchema = new Schema({
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    ItemType: String
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});
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const RawUpgrades = new Schema({
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    ItemType: String,
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    ItemCount: Number
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});
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RawUpgrades.set("toJSON", {
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    transform(_document, returnedObject) {
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
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        returnedObject.LastAdded = { $oid: returnedObject._id.toString() } satisfies IOid;
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        delete returnedObject._id;
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        delete returnedObject.__v;
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    }
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});
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const Upgrade = new Schema({
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    UpgradeFingerprint: String,
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    ItemType: String
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});
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Upgrade.set("toJSON", {
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    transform(_document, returnedObject) {
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
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        returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
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        delete returnedObject._id;
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        delete returnedObject.__v;
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    }
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});
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WeaponSchema.set("toJSON", {
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    transform(_document, returnedObject) {
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
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@ -187,7 +215,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
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    MiscItems: [Schema.Types.Mixed],
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    ChallengesFixVersion: Number,
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    ChallengeProgress: [Schema.Types.Mixed],
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    RawUpgrades: [Schema.Types.Mixed],
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    RawUpgrades: [RawUpgrades],
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    ReceivedStartingGear: Boolean,
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    Suits: [suitSchema],
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    LongGuns: [WeaponSchema],
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@ -209,7 +237,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
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    PendingRecipes: [Schema.Types.Mixed],
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    TrainingDate: Schema.Types.Mixed,
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    PlayerLevel: Number,
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    Upgrades: [Schema.Types.Mixed],
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    Upgrades: [Upgrade],
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    EquippedGear: [String],
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    DeathMarks: [String],
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    FusionTreasures: [Schema.Types.Mixed],
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@ -350,7 +378,7 @@ type InventoryDocumentProps = {
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    Boosters: Types.DocumentArray<IBooster>;
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};
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type InventoryModelType = Model<IInventoryDatabase, {}, InventoryDocumentProps>;
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type InventoryModelType = Model<IInventoryDatabase, object, InventoryDocumentProps>;
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const Inventory = model<IInventoryDatabase, InventoryModelType>("Inventory", inventorySchema);
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@ -29,6 +29,7 @@ import { updateSessionGetController, updateSessionPostController } from "@/src/c
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import { viewController } from "@/src/controllers/api/viewController";
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import { joinSessionController } from "@/src/controllers/api/joinSessionController";
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import { saveLoadoutController } from "@/src/controllers/api/saveLoadout";
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import { artifactsController } from "../controllers/api/artifactsController";
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import express from "express";
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@ -58,6 +59,7 @@ apiRouter.get("/deleteSession.php", deleteSessionController);
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apiRouter.get("/logout.php", logoutController);
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// post
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apiRouter.post("/artifacts.php", artifactsController);
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apiRouter.post("/findSessions.php", findSessionsController);
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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apiRouter.post("/purchase.php", purchaseController);
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@ -7,15 +7,14 @@ import { SlotType } from "@/src/types/purchaseTypes";
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import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
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import {
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    IChallengeProgress,
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    IConsumable,
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    ICrewShipSalvagedWeaponSkin,
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    IFlavourItem,
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    IInventoryDatabaseDocument
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    IInventoryDatabaseDocument,
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    IMiscItem,
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    IRawUpgrade
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import {
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    IMissionInventoryUpdate,
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    IMissionInventoryUpdateCard,
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    IMissionInventoryUpdateGear,
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    IMissionInventoryUpdateItem
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} from "../types/missionInventoryUpdateType";
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import { IMissionInventoryUpdate, IMissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
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import { IGenericUpdate } from "../types/genericUpdate";
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const createInventory = async (accountOwnerId: Types.ObjectId) => {
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@ -146,7 +145,7 @@ const addGearExpByCategory = (
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    const category = inventory[categoryName];
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    gearArray?.forEach(({ ItemId, XP }) => {
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        const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid));
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        const itemIndex = category.findIndex(item => item._id?.equals(ItemId.$oid));
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        const item = category[itemIndex];
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        if (itemIndex !== -1 && item.XP != undefined) {
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@ -156,21 +155,61 @@ const addGearExpByCategory = (
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    });
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};
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const addItemsByCategory = (
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    inventory: IInventoryDatabaseDocument,
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    itemsArray: (IMissionInventoryUpdateItem | IMissionInventoryUpdateCard)[] | undefined,
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    categoryName: "RawUpgrades" | "MiscItems"
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) => {
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    const category = inventory[categoryName];
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const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined) => {
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    const { MiscItems } = inventory;
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    itemsArray?.forEach(({ ItemCount, ItemType }) => {
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        const itemIndex = category.findIndex(i => i.ItemType === ItemType);
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        const itemIndex = MiscItems.findIndex(miscItem => miscItem.ItemType === ItemType);
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        if (itemIndex !== -1) {
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            category[itemIndex].ItemCount += ItemCount;
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            inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`);
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            MiscItems[itemIndex].ItemCount += ItemCount;
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            inventory.markModified(`MiscItems.${itemIndex}.ItemCount`);
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        } else {
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            category.push({ ItemCount, ItemType });
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            MiscItems.push({ ItemCount, ItemType });
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        }
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    });
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};
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const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
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    const { Consumables } = inventory;
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    itemsArray?.forEach(({ ItemCount, ItemType }) => {
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        const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
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        if (itemIndex !== -1) {
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            Consumables[itemIndex].ItemCount += ItemCount;
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            inventory.markModified(`Consumables.${itemIndex}.ItemCount`);
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        } else {
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            Consumables.push({ ItemCount, ItemType });
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        }
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    });
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};
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const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
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    const { Recipes } = inventory;
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    itemsArray?.forEach(({ ItemCount, ItemType }) => {
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        const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
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        if (itemIndex !== -1) {
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            Recipes[itemIndex].ItemCount += ItemCount;
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            inventory.markModified(`Recipes.${itemIndex}.ItemCount`);
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        } else {
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            Recipes.push({ ItemCount, ItemType });
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        }
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    });
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};
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const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined) => {
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    const { RawUpgrades } = inventory;
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    itemsArray?.forEach(({ ItemType, ItemCount }) => {
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        const itemIndex = RawUpgrades.findIndex(i => i.ItemType === ItemType);
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        if (itemIndex !== -1) {
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            RawUpgrades[itemIndex].ItemCount += ItemCount;
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            inventory.markModified(`RawUpgrades.${itemIndex}.ItemCount`);
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        } else {
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            RawUpgrades.push({ ItemCount, ItemType });
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        }
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    });
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};
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@ -193,20 +232,28 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChall
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const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
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type GearKeysType = (typeof gearKeys)[number];
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export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string): Promise<void> => {
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    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
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export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string) => {
 | 
			
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    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes } = data;
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    const inventory = await getInventory(accountId);
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    // credits
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    inventory.RegularCredits += RegularCredits || 0;
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    // endo
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    inventory.FusionPoints += FusionPoints || 0;
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    // Gear XP
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    gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
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    // Other
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    // TODO: Ensure mods have a valid fusion level and items have a valid quantity, preferably inside of the functions themselves.
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    addItemsByCategory(inventory, RawUpgrades, "RawUpgrades");
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    addItemsByCategory(inventory, MiscItems, "MiscItems");
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    // other
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    addMods(inventory, RawUpgrades);
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    addMiscItems(inventory, MiscItems);
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    addConsumables(inventory, Consumables);
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    addRecipes(inventory, Recipes);
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    addChallenges(inventory, ChallengeProgress);
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 | 
			
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    await inventory.save();
 | 
			
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    const changedInventory = await inventory.save();
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    return changedInventory.toJSON();
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		||||
};
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export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
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		||||
@ -215,7 +262,7 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const { Boosters } = inventory;
 | 
			
		||||
 | 
			
		||||
    const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
    const itemIndex = Boosters.findIndex(booster => booster.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
    if (itemIndex !== -1) {
 | 
			
		||||
        const existingBooster = Boosters[itemIndex];
 | 
			
		||||
@ -228,4 +275,62 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
 | 
			
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    await inventory.save();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const upgradeMod = async (
 | 
			
		||||
    {
 | 
			
		||||
        Upgrade,
 | 
			
		||||
        LevelDiff,
 | 
			
		||||
        Cost,
 | 
			
		||||
        FusionPointCost
 | 
			
		||||
    }: { Upgrade: ICrewShipSalvagedWeaponSkin; LevelDiff: number; Cost: number; FusionPointCost: number },
 | 
			
		||||
    accountId: string
 | 
			
		||||
): Promise<string | undefined> => {
 | 
			
		||||
    try {
 | 
			
		||||
        const inventory = await getInventory(accountId);
 | 
			
		||||
        const { Upgrades, RawUpgrades } = inventory;
 | 
			
		||||
        const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
 | 
			
		||||
 | 
			
		||||
        const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
 | 
			
		||||
        const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint);
 | 
			
		||||
        parsedUpgradeFingerprint.lvl += LevelDiff;
 | 
			
		||||
        const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
 | 
			
		||||
 | 
			
		||||
        let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
            Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
 | 
			
		||||
            inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
 | 
			
		||||
        } else {
 | 
			
		||||
            itemIndex =
 | 
			
		||||
                Upgrades.push({
 | 
			
		||||
                    UpgradeFingerprint: stringifiedUpgradeFingerprint,
 | 
			
		||||
                    ItemType
 | 
			
		||||
                }) - 1;
 | 
			
		||||
 | 
			
		||||
            const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
 | 
			
		||||
            RawUpgrades[rawItemIndex].ItemCount--;
 | 
			
		||||
            if (RawUpgrades[rawItemIndex].ItemCount > 0) {
 | 
			
		||||
                inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
 | 
			
		||||
            } else {
 | 
			
		||||
                RawUpgrades.splice(rawItemIndex, 1);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        inventory.RegularCredits -= Cost;
 | 
			
		||||
        inventory.FusionPoints -= FusionPointCost;
 | 
			
		||||
 | 
			
		||||
        const changedInventory = await inventory.save();
 | 
			
		||||
        const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
 | 
			
		||||
 | 
			
		||||
        if (!itemId) {
 | 
			
		||||
            throw new Error("Item Id not found in upgradeMod");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return itemId;
 | 
			
		||||
    } catch (error) {
 | 
			
		||||
        console.error("Error in upgradeMod:", error);
 | 
			
		||||
        throw error;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export { createInventory, addPowerSuit };
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										249
									
								
								src/services/missionInventoryUpdateService .ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										249
									
								
								src/services/missionInventoryUpdateService .ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,249 @@
 | 
			
		||||
import {
 | 
			
		||||
    IMissionInventoryUpdate,
 | 
			
		||||
    IMissionInventoryUpdateRewardInfo,
 | 
			
		||||
    IMissionRewardResponse,
 | 
			
		||||
    IReward,
 | 
			
		||||
    IInventoryFieldType,
 | 
			
		||||
    inventoryFields
 | 
			
		||||
} from "@/src/types/missionInventoryUpdateType";
 | 
			
		||||
 | 
			
		||||
import missionsDropTable from "@/static/json/missions-drop-table.json";
 | 
			
		||||
import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
 | 
			
		||||
 | 
			
		||||
// need reverse engineer rewardSeed, otherwise ingame displayed rotation reward will be different than added to db or displayed on mission end
 | 
			
		||||
const getRewards = (
 | 
			
		||||
    rewardInfo: IMissionInventoryUpdateRewardInfo | undefined
 | 
			
		||||
): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
 | 
			
		||||
    if (!rewardInfo) {
 | 
			
		||||
        return { InventoryChanges: {}, MissionRewards: [] };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const rewards = (missionsDropTable as { [key: string]: IReward[] })[rewardInfo.node];
 | 
			
		||||
    if (!rewards) {
 | 
			
		||||
        return { InventoryChanges: {}, MissionRewards: [] };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const rotationCount = rewardInfo.rewardQualifications?.length || 0;
 | 
			
		||||
    const rotations = getRotations(rotationCount);
 | 
			
		||||
    const drops: IReward[] = [];
 | 
			
		||||
    for (const rotation of rotations) {
 | 
			
		||||
        const rotationRewards = rewards.filter(reward => reward.rotation === rotation);
 | 
			
		||||
 | 
			
		||||
        // Separate guaranteed and chance drops
 | 
			
		||||
        const guaranteedDrops: IReward[] = [];
 | 
			
		||||
        const chanceDrops: IReward[] = [];
 | 
			
		||||
        for (const reward of rotationRewards) {
 | 
			
		||||
            if (reward.chance === 100) {
 | 
			
		||||
                guaranteedDrops.push(reward);
 | 
			
		||||
            } else {
 | 
			
		||||
                chanceDrops.push(reward);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const randomDrop = getRandomRewardByChance(chanceDrops);
 | 
			
		||||
        if (randomDrop) {
 | 
			
		||||
            guaranteedDrops.push(randomDrop);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        drops.push(...guaranteedDrops);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // const testDrops = [
 | 
			
		||||
    //     { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
 | 
			
		||||
    //     { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
 | 
			
		||||
    //     { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
 | 
			
		||||
    //     { chance: 10.82, name: "Arrow Mutation", rotation: "C" },
 | 
			
		||||
    //     { chance: 10.82, name: "200 Endo", rotation: "C" },
 | 
			
		||||
    //     { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
 | 
			
		||||
    //     { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
 | 
			
		||||
    //     { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
 | 
			
		||||
    // ];
 | 
			
		||||
    // console.log("Mission rewards:", testDrops);
 | 
			
		||||
    // return formatRewardsToInventoryType(testDrops);
 | 
			
		||||
 | 
			
		||||
    console.log("Mission rewards:", drops);
 | 
			
		||||
    return formatRewardsToInventoryType(drops);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const combineRewardAndLootInventory = (
 | 
			
		||||
    rewardInventory: IMissionInventoryUpdate,
 | 
			
		||||
    lootInventory: IMissionInventoryUpdate
 | 
			
		||||
) => {
 | 
			
		||||
    const missionCredits = lootInventory.RegularCredits || 0;
 | 
			
		||||
    const creditsBonus = rewardInventory.RegularCredits || 0;
 | 
			
		||||
    const totalCredits = missionCredits + creditsBonus;
 | 
			
		||||
    const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
 | 
			
		||||
 | 
			
		||||
    lootInventory.RegularCredits = totalCredits;
 | 
			
		||||
    if (FusionPoints) {
 | 
			
		||||
        lootInventory.FusionPoints = FusionPoints;
 | 
			
		||||
    }
 | 
			
		||||
    inventoryFields.forEach((field: IInventoryFieldType) => {
 | 
			
		||||
        if (rewardInventory[field] && !lootInventory[field]) {
 | 
			
		||||
            lootInventory[field] = [];
 | 
			
		||||
        }
 | 
			
		||||
        rewardInventory[field]?.forEach(item => lootInventory[field]!.push(item));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        combinedInventoryChanges: lootInventory,
 | 
			
		||||
        TotalCredits: [totalCredits, totalCredits],
 | 
			
		||||
        CreditsBonus: [creditsBonus, creditsBonus],
 | 
			
		||||
        MissionCredits: [missionCredits, missionCredits],
 | 
			
		||||
        ...(FusionPoints !== undefined && { FusionPoints })
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const getRotations = (rotationCount: number): (string | undefined)[] => {
 | 
			
		||||
    if (rotationCount === 0) return [undefined];
 | 
			
		||||
 | 
			
		||||
    const rotationPattern = ["A", "A", "B", "C"];
 | 
			
		||||
    let rotationIndex = 0;
 | 
			
		||||
    const rotatedValues = [];
 | 
			
		||||
 | 
			
		||||
    for (let i = 1; i <= rotationCount; i++) {
 | 
			
		||||
        rotatedValues.push(rotationPattern[rotationIndex]);
 | 
			
		||||
        rotationIndex = (rotationIndex + 1) % 3;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return rotatedValues;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
 | 
			
		||||
    if (!data || data.length == 0) return;
 | 
			
		||||
 | 
			
		||||
    const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
 | 
			
		||||
    const randomValue = Math.random() * totalChance;
 | 
			
		||||
 | 
			
		||||
    let cumulativeChance = 0;
 | 
			
		||||
    for (const item of data) {
 | 
			
		||||
        cumulativeChance += item.chance;
 | 
			
		||||
        if (randomValue <= cumulativeChance) {
 | 
			
		||||
            return item;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const formatRewardsToInventoryType = (
 | 
			
		||||
    rewards: IReward[]
 | 
			
		||||
): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
 | 
			
		||||
    const InventoryChanges: IMissionInventoryUpdate = {};
 | 
			
		||||
    const MissionRewards: IMissionRewardResponse[] = [];
 | 
			
		||||
    for (const reward of rewards) {
 | 
			
		||||
        if (itemCheck(InventoryChanges, MissionRewards, reward.name)) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (reward.name.includes(" Endo")) {
 | 
			
		||||
            if (!InventoryChanges.FusionPoints) {
 | 
			
		||||
                InventoryChanges.FusionPoints = 0;
 | 
			
		||||
            }
 | 
			
		||||
            InventoryChanges.FusionPoints += getCountFromName(reward.name);
 | 
			
		||||
        } else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
 | 
			
		||||
            if (!InventoryChanges.RegularCredits) {
 | 
			
		||||
                InventoryChanges.RegularCredits = 0;
 | 
			
		||||
            }
 | 
			
		||||
            InventoryChanges.RegularCredits += getCountFromName(reward.name);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return { InventoryChanges, MissionRewards };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const itemCheck = (
 | 
			
		||||
    InventoryChanges: IMissionInventoryUpdate,
 | 
			
		||||
    MissionRewards: IMissionRewardResponse[],
 | 
			
		||||
    name: string
 | 
			
		||||
) => {
 | 
			
		||||
    const rewardCheck = {
 | 
			
		||||
        RawUpgrades: modNames[name],
 | 
			
		||||
        Consumables: gearNames[name],
 | 
			
		||||
        MiscItems:
 | 
			
		||||
            miscNames[name] ||
 | 
			
		||||
            miscNames[name.replace(/\d+X\s*/, "")] ||
 | 
			
		||||
            resourceNames[name] ||
 | 
			
		||||
            resourceNames[name.replace(/\d+X\s*/, "")] ||
 | 
			
		||||
            relicNames[name.replace("Relic", "Intact")] ||
 | 
			
		||||
            relicNames[name.replace("Relic (Radiant)", "Radiant")],
 | 
			
		||||
        Recipes: blueprintNames[name]
 | 
			
		||||
    };
 | 
			
		||||
    for (const key of Object.keys(rewardCheck) as IInventoryFieldType[]) {
 | 
			
		||||
        if (rewardCheck[key]) {
 | 
			
		||||
            addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const getCountFromName = (name: string) => {
 | 
			
		||||
    const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
 | 
			
		||||
    const countMatches = name.match(regex);
 | 
			
		||||
    return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addRewardResponse = (
 | 
			
		||||
    InventoryChanges: IMissionInventoryUpdate,
 | 
			
		||||
    MissionRewards: IMissionRewardResponse[],
 | 
			
		||||
    ItemName: string,
 | 
			
		||||
    ItemType: string,
 | 
			
		||||
    InventoryCategory: IInventoryFieldType
 | 
			
		||||
) => {
 | 
			
		||||
    if (!ItemType) return;
 | 
			
		||||
 | 
			
		||||
    if (!InventoryChanges[InventoryCategory]) {
 | 
			
		||||
        InventoryChanges[InventoryCategory] = [];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const ItemCount = getCountFromName(ItemName);
 | 
			
		||||
    const TweetText = `${ItemName}`;
 | 
			
		||||
 | 
			
		||||
    const existReward = InventoryChanges[InventoryCategory]!.find(item => item.ItemType === ItemType);
 | 
			
		||||
    if (existReward) {
 | 
			
		||||
        existReward.ItemCount += ItemCount;
 | 
			
		||||
        const missionReward = MissionRewards.find(missionReward => missionReward.TypeName === ItemType);
 | 
			
		||||
        if (missionReward) {
 | 
			
		||||
            missionReward.ItemCount += ItemCount;
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
 | 
			
		||||
        MissionRewards.push({
 | 
			
		||||
            ItemCount,
 | 
			
		||||
            TweetText,
 | 
			
		||||
            ProductCategory: InventoryCategory,
 | 
			
		||||
            StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
 | 
			
		||||
            TypeName: ItemType
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
 | 
			
		||||
const _missionRewardsCheckAllNamings = () => {
 | 
			
		||||
    let tempRewards: IReward[] = [];
 | 
			
		||||
    Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(rewards => {
 | 
			
		||||
        rewards.forEach(reward => {
 | 
			
		||||
            tempRewards.push(reward);
 | 
			
		||||
        });
 | 
			
		||||
    });
 | 
			
		||||
    tempRewards = tempRewards
 | 
			
		||||
        .filter(reward => !modNames[reward.name])
 | 
			
		||||
        .filter(reward => !miscNames[reward.name])
 | 
			
		||||
        .filter(reward => !miscNames[reward.name.replace(/\d+X\s*/, "")])
 | 
			
		||||
        .filter(reward => !resourceNames[reward.name])
 | 
			
		||||
        .filter(reward => !resourceNames[reward.name.replace(/\d+X\s*/, "")])
 | 
			
		||||
        .filter(reward => !gearNames[reward.name])
 | 
			
		||||
        .filter(reward => {
 | 
			
		||||
            return (
 | 
			
		||||
                !relicNames[reward.name.replace("Relic", "Intact")] &&
 | 
			
		||||
                !relicNames[reward.name.replace("Relic (Radiant)", "Radiant")]
 | 
			
		||||
            );
 | 
			
		||||
        })
 | 
			
		||||
        .filter(reward => !blueprintNames[reward.name])
 | 
			
		||||
        .filter(reward => !reward.name.includes(" Endo"))
 | 
			
		||||
        .filter(reward => !reward.name.includes(" Credits Cache") && !reward.name.includes("Return: "));
 | 
			
		||||
    console.log(tempRewards);
 | 
			
		||||
};
 | 
			
		||||
// _missionRewardsCheckAllNamings();
 | 
			
		||||
 | 
			
		||||
export { getRewards, combineRewardAndLootInventory };
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
export interface IGenericUpdate {
 | 
			
		||||
    NodeIntrosCompleted: string | string[];
 | 
			
		||||
    // AffiliationMods: any[];
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,3 +1,4 @@
 | 
			
		||||
/* eslint-disable @typescript-eslint/no-explicit-any */
 | 
			
		||||
import { Document, Types } from "mongoose";
 | 
			
		||||
import { IOid } from "../commonTypes";
 | 
			
		||||
import { IAbilityOverride, IColor, FocusSchool, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
		||||
@ -33,7 +34,7 @@ export interface IInventoryResponse {
 | 
			
		||||
    DailyFocus: number;
 | 
			
		||||
    GiftsRemaining: number;
 | 
			
		||||
    HandlerPoints: number;
 | 
			
		||||
    MiscItems: IConsumable[];
 | 
			
		||||
    MiscItems: IMiscItem[];
 | 
			
		||||
    ChallengesFixVersion: number;
 | 
			
		||||
    ChallengeProgress: IChallengeProgress[];
 | 
			
		||||
    RawUpgrades: IRawUpgrade[];
 | 
			
		||||
@ -319,7 +320,8 @@ export interface ICrewShipSalvageBinClass {
 | 
			
		||||
export interface ICrewShipSalvagedWeaponSkin {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    UpgradeFingerprint?: string;
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
    ItemId?: IOid;
 | 
			
		||||
    _id?: Types.ObjectId;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ICrewShipWeapon {
 | 
			
		||||
@ -375,11 +377,6 @@ export interface IFlavourItem {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IRawUpgrade {
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IMiscItem {
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
@ -933,9 +930,9 @@ export interface IProgress {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IRawUpgrade {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    LastAdded?: IOid;
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IScoop {
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,9 @@
 | 
			
		||||
/* eslint-disable @typescript-eslint/no-explicit-any */
 | 
			
		||||
import { IOid } from "./commonTypes";
 | 
			
		||||
import { IDate } from "./inventoryTypes/inventoryTypes";
 | 
			
		||||
 | 
			
		||||
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
 | 
			
		||||
export type IInventoryFieldType = (typeof inventoryFields)[number];
 | 
			
		||||
export interface IMissionInventoryUpdateGear {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    ItemName: string;
 | 
			
		||||
@ -43,6 +46,21 @@ export interface IMissionInventoryUpdateChallange {
 | 
			
		||||
    Completed: any[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IMissionInventoryUpdateRewardInfo {
 | 
			
		||||
    node: string;
 | 
			
		||||
    rewardTier?: number;
 | 
			
		||||
    nightmareMode?: boolean;
 | 
			
		||||
    useVaultManifest?: boolean;
 | 
			
		||||
    EnemyCachesFound?: number;
 | 
			
		||||
    toxinOk?: boolean;
 | 
			
		||||
    lostTargetWave?: number;
 | 
			
		||||
    defenseTargetCount?: number;
 | 
			
		||||
    EOM_AFK?: number;
 | 
			
		||||
    rewardQualifications?: string;
 | 
			
		||||
    PurgatoryRewardQualifications?: string;
 | 
			
		||||
    rewardSeed?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IMissionInventoryUpdate {
 | 
			
		||||
    rewardsMultiplier?: number;
 | 
			
		||||
    ActiveBoosters?: any[];
 | 
			
		||||
@ -50,8 +68,27 @@ export interface IMissionInventoryUpdate {
 | 
			
		||||
    Pistols?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    Suits?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    Melee?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    RawUpgrades?: IMissionInventoryUpdateCard[];
 | 
			
		||||
    RawUpgrades?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    MiscItems?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    Consumables?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    Recipes?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    RegularCredits?: number;
 | 
			
		||||
    ChallengeProgress?: IMissionInventoryUpdateChallange[];
 | 
			
		||||
    RewardInfo?: IMissionInventoryUpdateRewardInfo;
 | 
			
		||||
    FusionPoints?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IMissionRewardResponse {
 | 
			
		||||
    StoreItem?: string;
 | 
			
		||||
    TypeName: string;
 | 
			
		||||
    UpgradeLevel?: number;
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    TweetText: string;
 | 
			
		||||
    ProductCategory: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IReward {
 | 
			
		||||
    name: string;
 | 
			
		||||
    chance: number;
 | 
			
		||||
    rotation?: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,3 +1,4 @@
 | 
			
		||||
/* eslint-disable @typescript-eslint/no-explicit-any */
 | 
			
		||||
export interface ISession {
 | 
			
		||||
    sessionId: string;
 | 
			
		||||
    creatorId: string;
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
import Items, { Item, Weapon } from "warframe-items";
 | 
			
		||||
import Items, { Category, Item, Warframe, Weapon } from "warframe-items";
 | 
			
		||||
 | 
			
		||||
type MinWeapon = Omit<Weapon, "patchlogs">;
 | 
			
		||||
type MinItem = Omit<Item, "patchlogs">;
 | 
			
		||||
@ -16,3 +16,45 @@ export const items: MinItem[] = new Items({ category: ["All"] }).map(item => {
 | 
			
		||||
    delete next.patchlogs;
 | 
			
		||||
    return next;
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
const getNamesObj = (category: Category) =>
 | 
			
		||||
    new Items({ category: [category] }).reduce((acc, item) => {
 | 
			
		||||
        acc[item.name!.replace("'S", "'s")] = item.uniqueName!;
 | 
			
		||||
        return acc;
 | 
			
		||||
    }, {} as ImportAssertions);
 | 
			
		||||
 | 
			
		||||
export const modNames = getNamesObj("Mods");
 | 
			
		||||
export const resourceNames = getNamesObj("Resources");
 | 
			
		||||
export const miscNames = getNamesObj("Misc");
 | 
			
		||||
export const relicNames = getNamesObj("Relics");
 | 
			
		||||
export const skinNames = getNamesObj("Skins");
 | 
			
		||||
export const arcaneNames = getNamesObj("Arcanes");
 | 
			
		||||
export const gearNames = getNamesObj("Gear");
 | 
			
		||||
 | 
			
		||||
export const craftNames: ImportAssertions = Object.fromEntries(
 | 
			
		||||
    (
 | 
			
		||||
        new Items({
 | 
			
		||||
            category: [
 | 
			
		||||
                "Warframes",
 | 
			
		||||
                "Gear",
 | 
			
		||||
                "Melee",
 | 
			
		||||
                "Primary",
 | 
			
		||||
                "Secondary",
 | 
			
		||||
                "Sentinels",
 | 
			
		||||
                "Misc",
 | 
			
		||||
                "Arch-Gun",
 | 
			
		||||
                "Arch-Melee"
 | 
			
		||||
            ]
 | 
			
		||||
        }) as Warframe[]
 | 
			
		||||
    )
 | 
			
		||||
        .flatMap(item => item.components || [])
 | 
			
		||||
        .filter(item => item.drops && item.drops[0])
 | 
			
		||||
        .map(item => [item.drops![0].type, item.uniqueName])
 | 
			
		||||
);
 | 
			
		||||
craftNames["Forma Blueprint"] = "/Lotus/Types/Recipes/Components/FormaBlueprint";
 | 
			
		||||
 | 
			
		||||
export const blueprintNames: ImportAssertions = Object.fromEntries(
 | 
			
		||||
    Object.keys(craftNames)
 | 
			
		||||
        .filter(name => name.includes("Blueprint"))
 | 
			
		||||
        .map(name => [name, craftNames[name]])
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1
									
								
								static/json/missions-drop-table.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								static/json/missions-drop-table.json
									
									
									
									
									
										Normal file
									
								
							
										
											
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										30
									
								
								static/json/scripts/missions-drop-table-get-script.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								static/json/scripts/missions-drop-table-get-script.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
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