forked from OpenWF/SpaceNinjaServer
		
	and some initial refactoring to avoid it where possible Reviewed-on: OpenWF/SpaceNinjaServer#2407 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { sendWsBroadcastTo } from "@/src/services/wsService";
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interface INameWeaponRequest {
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    ItemName: string;
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}
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export const nameWeaponController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const inventory = await getInventory(accountId);
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    const body = getJSONfromString<INameWeaponRequest>(String(req.body));
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    const item = inventory[req.query.Category as string as TEquipmentKey].id(req.query.ItemId as string)!;
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    if (body.ItemName != "") {
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        item.ItemName = body.ItemName;
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    } else {
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        item.ItemName = undefined;
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    }
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    const currencyChanges = updateCurrency(
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        inventory,
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        req.query.Category == "Horses" || "webui" in req.query ? 0 : 15,
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        true
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    );
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    await inventory.save();
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    res.json({
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        InventoryChanges: currencyChanges
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    });
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    sendWsBroadcastTo(accountId, { update_inventory: true });
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};
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