SpaceNinjaServer/src/types/requestTypes.ts
2024-04-04 00:55:51 +02:00

62 lines
1.6 KiB
TypeScript

import {
IBooster,
IChallengeProgress,
IConsumable,
ICrewShipSalvagedWeaponSkin,
IMiscItem,
IMission,
IRawUpgrade
} from "./inventoryTypes/inventoryTypes";
import { IWeaponClient } from "./inventoryTypes/weaponTypes";
import { ISuitClient } from "./inventoryTypes/SuitTypes";
export interface IArtifactsRequest {
Upgrade: ICrewShipSalvagedWeaponSkin;
LevelDiff: number;
Cost: number;
FusionPointCost: number;
}
export interface IThemeUpdateRequest {
Style?: string;
Background?: string;
Sounds?: string;
}
export interface IMissionInventoryUpdateRequest {
rewardsMultiplier?: number;
ActiveBoosters?: IBooster[];
LongGuns?: IWeaponClient[];
Pistols?: IWeaponClient[];
Suits?: ISuitClient[];
Melee?: IWeaponClient[];
RawUpgrades?: IRawUpgrade[];
MiscItems?: IMiscItem[];
Consumables?: IConsumable[];
Recipes?: IConsumable[];
RegularCredits?: number;
ChallengeProgress?: IChallengeProgress[];
RewardInfo?: IMissionInventoryUpdateRequestRewardInfo;
FusionPoints?: number;
Missions?: IMission;
}
export interface IMissionInventoryUpdateRequestRewardInfo {
node: string;
rewardTier?: number;
nightmareMode?: boolean;
useVaultManifest?: boolean;
EnemyCachesFound?: number;
toxinOk?: boolean;
lostTargetWave?: number;
defenseTargetCount?: number;
EOM_AFK?: number;
rewardQualifications?: string;
PurgatoryRewardQualifications?: string;
rewardSeed?: number;
}
export interface IInventorySlotsRequest {
Bin: "PveBonusLoadoutBin";
}